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PhotonHandler.cs
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PhotonHandler.cs
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using ExitGames.Client.Photon;
using System;
using UnityEngine;
internal class PhotonHandler : Photon.MonoBehaviour, IPhotonPeerListener
{
private const string PlayerPrefsKey = "PUNCloudBestRegion";
private static bool sendThreadShouldRun;
private int nextSendTickCount;
private int nextSendTickCountOnSerialize;
internal static CloudRegionCode BestRegionCodeCurrently = CloudRegionCode.none;
public static bool AppQuits;
public static Type PingImplementation = null;
public static PhotonHandler SP;
public int updateInterval;
public int updateIntervalOnSerialize;
internal static CloudRegionCode BestRegionCodeInPreferences
{
get
{
string @string = PlayerPrefs.GetString("PUNCloudBestRegion", string.Empty);
if (!string.IsNullOrEmpty(@string))
{
return Region.Parse(@string);
}
return CloudRegionCode.none;
}
set
{
if (value == CloudRegionCode.none)
{
PlayerPrefs.DeleteKey("PUNCloudBestRegion");
}
else
{
PlayerPrefs.SetString("PUNCloudBestRegion", value.ToString());
}
}
}
protected void Awake()
{
if (PhotonHandler.SP != null && PhotonHandler.SP != this && PhotonHandler.SP.gameObject != null)
{
UnityEngine.Object.DestroyImmediate(PhotonHandler.SP.gameObject);
}
PhotonHandler.SP = this;
UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
this.updateInterval = 1000 / PhotonNetwork.sendRate;
this.updateIntervalOnSerialize = 1000 / PhotonNetwork.sendRateOnSerialize;
PhotonHandler.StartFallbackSendAckThread();
}
protected void OnApplicationQuit()
{
PhotonHandler.AppQuits = true;
PhotonHandler.StopFallbackSendAckThread();
PhotonNetwork.Disconnect();
}
protected void OnCreatedRoom()
{
PhotonNetwork.networkingPeer.SetLevelInPropsIfSynced(Application.loadedLevelName);
}
protected void OnJoinedRoom()
{
PhotonNetwork.networkingPeer.LoadLevelIfSynced();
}
protected void OnLevelWasLoaded(int level)
{
PhotonNetwork.networkingPeer.NewSceneLoaded();
PhotonNetwork.networkingPeer.SetLevelInPropsIfSynced(Application.loadedLevelName);
}
protected void Update()
{
if (PhotonNetwork.networkingPeer == null)
{
Debug.LogError("NetworkPeer broke!");
return;
}
if (PhotonNetwork.connectionStateDetailed == PeerStates.PeerCreated || PhotonNetwork.connectionStateDetailed == PeerStates.Disconnected || PhotonNetwork.offlineMode)
{
return;
}
if (!PhotonNetwork.isMessageQueueRunning)
{
return;
}
bool flag = true;
while (PhotonNetwork.isMessageQueueRunning && flag)
{
flag = PhotonNetwork.networkingPeer.DispatchIncomingCommands();
}
int num = (int)(Time.realtimeSinceStartup * 1000f);
if (PhotonNetwork.isMessageQueueRunning && num > this.nextSendTickCountOnSerialize)
{
PhotonNetwork.networkingPeer.RunViewUpdate();
this.nextSendTickCountOnSerialize = num + this.updateIntervalOnSerialize;
this.nextSendTickCount = 0;
}
num = (int)(Time.realtimeSinceStartup * 1000f);
if (num > this.nextSendTickCount)
{
bool flag2 = true;
while (PhotonNetwork.isMessageQueueRunning && flag2)
{
flag2 = PhotonNetwork.networkingPeer.SendOutgoingCommands();
}
this.nextSendTickCount = num + this.updateInterval;
}
}
public static bool FallbackSendAckThread()
{
if (PhotonHandler.sendThreadShouldRun && PhotonNetwork.networkingPeer != null)
{
PhotonNetwork.networkingPeer.SendAcksOnly();
}
return PhotonHandler.sendThreadShouldRun;
}
public static void StartFallbackSendAckThread()
{
if (PhotonHandler.sendThreadShouldRun)
{
return;
}
PhotonHandler.sendThreadShouldRun = true;
SupportClass.StartBackgroundCalls(new Func<bool>(FallbackSendAckThread));
}
public static void StopFallbackSendAckThread()
{
PhotonHandler.sendThreadShouldRun = false;
}
public void DebugReturn(DebugLevel level, string message)
{
if (level == DebugLevel.ERROR)
{
Debug.LogError(message);
}
else if (level == DebugLevel.WARNING)
{
Debug.LogWarning(message);
}
else if (level == DebugLevel.INFO && PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
{
Debug.Log(message);
}
else if (level == DebugLevel.ALL && PhotonNetwork.logLevel == PhotonLogLevel.Full)
{
Debug.Log(message);
}
}
public void OnEvent(EventData photonEvent)
{
}
public void OnOperationResponse(OperationResponse operationResponse)
{
}
public void OnStatusChanged(StatusCode statusCode)
{
}
}