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Assets are generated procedural on the screen with a time dependent seed. There are different types of assets such as tiles, surface elements, rocks out of which some have attached PolygonCollider2D which is being optimized in run-time.

Alan-Baylis/ProceduralAssetGeneration-PolygonColliderOptimization-Unity2D-Csharp

 
 

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Assets are generated procedural on the screen with a time dependent seed. There are different types of assets such as tiles, surface elements, rocks out of which some have attached PolygonCollider2D which is being optimized in run-time.

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