Esempio n. 1
0
 private void CopyIsExpanded(HashSet <HierarchyEntry> src,
                             HashSet <HierarchyEntry> dest)
 {
     foreach (var entry in src)
     {
         HierarchyEntry newEntry = null;
         if ((newEntry = dest.FirstOrDefault(e => e.Transform == entry.Transform))
             != null)
         {
             newEntry.IsExpanded = entry.IsExpanded;
             CopyIsExpanded(entry.Children, newEntry.Children);
         }
     }
 }
Esempio n. 2
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        private HashSet <HierarchyEntry> Flatten(HierarchyEntry root)
        {
            var flattened = new HashSet <HierarchyEntry>()
            {
                root
            };
            var children = root.Children;

            if (children != null)
            {
                foreach (var child in children)
                {
                    flattened.UnionWith(Flatten(child));
                }
            }
            return(flattened);
        }
Esempio n. 3
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        public void RefreshGameObjectList()
        {
            var newEntries = new HashSet <HierarchyEntry>();

            foreach (var transform in FindObjectsOfType <Transform>())
            {
                if (transform.parent == null)
                {
                    var entry = new HierarchyEntry(transform);
                    newEntries.Add(entry);
                }
            }
            CopyIsExpanded(inspectorEntries, newEntries);
            inspectorEntries = newEntries;
            if (isSearching)
            {
                RefreshSearchList();
            }
        }
Esempio n. 4
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        private bool EntryOrChildrenContain(HierarchyEntry entry, string text)
        {
            string toSearch = text.ToLower();

            if (entry.Transform == null)
            {
                return(false);
            }
            if (entry.Transform.name.ToLower().Contains(toSearch))
            {
                return(true);
            }
            foreach (var child in entry.Children)
            {
                if (EntryOrChildrenContain(child, text))
                {
                    return(true);
                }
            }
            return(false);
        }
 private HashSet<HierarchyEntry> Flatten(HierarchyEntry root)
 {
     var flattened = new HashSet<HierarchyEntry>() { root };
       var children = root.Children;
       if (children != null)
       {
     foreach (var child in children)
     {
       flattened.UnionWith(Flatten(child));
     }
       }
       return flattened;
 }
 private bool EntryOrChildrenContain(HierarchyEntry entry, string text)
 {
     string toSearch = text.ToLower();
       if (entry.Transform == null) return false;
       if (entry.Transform.name.ToLower().Contains(toSearch)) return true;
       foreach (var child in entry.Children)
       {
     if (EntryOrChildrenContain(child, text)) return true;
       }
       return false;
 }
 public void RefreshGameObjectList()
 {
     var newEntries = new HashSet<HierarchyEntry>();
       foreach (var transform in FindObjectsOfType<Transform>())
       {
     if (transform.parent == null)
     {
       var entry = new HierarchyEntry(transform);
       newEntries.Add(entry);
     }
       }
       CopyIsExpanded(inspectorEntries, newEntries);
       inspectorEntries = newEntries;
       if (isSearching)
       {
     RefreshSearchList();
       }
 }