/// <summary> /// Creates an unraveled symbol using "_symbol" over "_seqindex" /// </summary> public UnraveledSymbolXLB(SeqXLB _seqindex, int _symbol) { this.seqindex = _seqindex; this.symbol = _symbol; this.prevrank = int.MinValue; }
public static SequenceBuilder GetSeqXLB(short t, BitmapFromList64 bitmap_builder) { return delegate (IList<int> seq, int sigma) { var seqxl = new SeqXLB (); seqxl.Build (seq, sigma, t, bitmap_builder); return seqxl; }; }