Esempio n. 1
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        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            Manager = Client.Inventory;
            Inventory = Manager.Store;

            StringBuilder result = new StringBuilder();

            InventoryFolder rootFolder = Inventory.RootFolder;
            PrintFolder(rootFolder, result, 0);

            return result.ToString();
        }
Esempio n. 2
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        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            if (args.Length > 1)
                return "Usage: ls [-l]";
            bool longDisplay = false;
            if (args.Length > 0 && args[0] == "-l")
                longDisplay = true;

            Manager = Client.Inventory;
            Inventory = Manager.Store;
            // WARNING: Uses local copy of inventory contents, need to download them first.
            List<InventoryBase> contents = Inventory.GetContents(Client.CurrentDirectory);
            string displayString = "";
            string nl = "\n"; // New line character
            // Pretty simple, just print out the contents.
            foreach (InventoryBase b in contents)
            {
                if (longDisplay)
                {
                    // Generate a nicely formatted description of the item.
                    // It kinda looks like the output of the unix ls.
                    // starts with 'd' if the inventory is a folder, '-' if not.
                    // 9 character permissions string
                    // UUID of object
                    // Name of object
                    if (b is InventoryFolder)
                    {
                        InventoryFolder folder = b as InventoryFolder;
                        displayString += "d--------- ";
                        displayString += folder.UUID;
                        displayString += " " + folder.Name;
                    }
                    else if (b is InventoryItem)
                    {
                        InventoryItem item = b as InventoryItem;
                        displayString += "-";
                        displayString += PermMaskString(item.Permissions.OwnerMask);
                        displayString += PermMaskString(item.Permissions.GroupMask);
                        displayString += PermMaskString(item.Permissions.EveryoneMask);
                        displayString += " " + item.UUID;
                        displayString += " " + item.Name;
                    }
                }
                else
                {
                    displayString += b.Name;
                }
                displayString += nl;
            }
            return displayString;
        }
Esempio n. 3
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        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            Manager = Client.Inventory;
            Inventory = Manager.Store;

            StringBuilder result = new StringBuilder();

            //Client.Inventory.RequestFolderContents(Client.Inventory.Store.RootFolder.UUID, Client.Self.AgentID,
            //    true, true, InventorySortOrder.ByName);

            //PrintFolder(Inventory.RootNode, result, 0);

            //return result.ToString();

            //FIXME:
            return "This function needs a blocking InventoryManager.FolderContents() to work";
        }
        public override string Execute(string[] args, LLUUID fromAgentID)
        {
            Manager = Client.Inventory;
            Inventory = Client.Inventory.Store;

            if (args.Length > 1)
                return "Usage: cd [path-to-folder]";
            string pathStr = "";
            string[] path = null;
            if (args.Length == 0)
            {
                path = new string[] { "" };
                // cd without any arguments doesn't do anything.
            }
            else if (args.Length == 1)
            {
                pathStr = args[0];
                path = pathStr.Split(new char[] { '/' });
                // Use '/' as a path seperator.
            }
            InventoryFolder currentFolder = Client.CurrentDirectory;
            if (pathStr.StartsWith("/"))
                currentFolder = Inventory.RootFolder;

            if (currentFolder == null) // We need this to be set to something. 
                return "Error: Client not logged in.";

            // Traverse the path, looking for the 
            for (int i = 0; i < path.Length; ++i)
            {
                string nextName = path[i];
                if (string.IsNullOrEmpty(nextName) || nextName == ".")
                    continue; // Ignore '.' and blanks, stay in the current directory.
                if (nextName == ".." && currentFolder != Inventory.RootFolder)
                {
                    // If we encounter .., move to the parent folder.
                    currentFolder = Inventory[currentFolder.ParentUUID] as InventoryFolder;
                }
                else
                {
                    List<InventoryBase> currentContents = Inventory.GetContents(currentFolder);
                    // Try and find an InventoryBase with the corresponding name.
                    bool found = false;
                    foreach (InventoryBase item in currentContents)
                    {
                        // Allow lookup by UUID as well as name:
                        if (item.Name == nextName || item.UUID.ToString() == nextName)
                        {
                            found = true;
                            if (item is InventoryFolder)
                            {
                                currentFolder = item as InventoryFolder;
                            }
                            else
                            {
                                return item.Name + " is not a folder.";
                            }
                        }
                    }
                    if (!found)
                        return nextName + " not found in " + currentFolder.Name;
                }
            }
            Client.CurrentDirectory = currentFolder;
            return "Current folder: " + currentFolder.Name;
        }
Esempio n. 5
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 public Inventory(SecondLife client, InventoryManager manager)
 {
     Client = client;
     Manager = manager;
     Items = new Dictionary<LLUUID, InventoryNode>();
 }
Esempio n. 6
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 /// <summary>
 /// Default constructor
 /// </summary>
 public SecondLife()
 {
     // These are order-dependant
     Network = new NetworkManager(this);
     Settings = new Settings(this);
     Parcels = new ParcelManager(this);
     Self = new AgentManager(this);
     Avatars = new AvatarManager(this);
     Friends = new FriendsManager(this);
     Grid = new GridManager(this);
     Objects = new ObjectManager(this);
     Groups = new GroupManager(this);
     Assets = new AssetManager(this);
     Appearance = new AppearanceManager(this, Assets);
     Inventory = new InventoryManager(this);
     Directory = new DirectoryManager(this);
     Terrain = new TerrainManager(this);
     Sound = new SoundManager(this);
     Throttle = new AgentThrottle(this);
 }
Esempio n. 7
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 public Inventory(SecondLife client, InventoryManager manager, LLUUID owner)
 {
     Client = client;
     Manager = manager;
     _Owner = owner;
     if (owner == LLUUID.Zero)
         Logger.Log("Inventory owned by nobody!", Helpers.LogLevel.Warning, Client);
     Items = new Dictionary<LLUUID, InventoryNode>();
 }
Esempio n. 8
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 public Inventory(SecondLife client, InventoryManager manager)
     : this(client, manager, client.Self.AgentID) { }