Esempio n. 1
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        /// <summary>
        /// Check the state of the board - Is there a winner?
        /// </summary>
        /// <returns>
        ///     LarvaWin if larva is in winning row
        ///     BirdWin if the birds have eaten the larva
        ///     Running if no winner
        /// </returns>
        public GameState CheckForWinner()
        {
            var birdsCanMove = false;

            // Check if any bird has captured the larva
            foreach (var bird in Birds)
            {
                // Also check that at least one bird can move
                birdsCanMove |= bird.CanMove();

                if (bird.Pos == Larva.Pos)
                {
                    return(GameState.BirdWin);
                }
            }

            if (!birdsCanMove)
            {
                return(GameState.LarvaWin);
            }

            // Check if the larva is in winning row
            if (Larva.Pos.Row == NUM_ROWS - 1)
            {
                return(GameState.LarvaWin);
            }

            if (!Larva.CanMove())
            {
                return(GameState.BirdWin);
            }

            // No winner yet
            return(GameState.Running);
        }
Esempio n. 2
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        public void DoAIMove(Larva Larva, Bird[] Birds, Board Board)
        {
            BoardConfig nextConfig = AILarvaMove(Larva, Birds, Board);

            try
            {
                _larva.Move(new Move(_larva.Pos, nextConfig.LarvaPos));
            }
            catch (InvalidMoveException) { }
        }
Esempio n. 3
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        /// <summary>
        /// Createa a new game, with a board and all peices associated with it
        /// </summary>
        public Game()
        {
            _board = new Board();
            _larva = _board.Larva;
            _birds = _board.Birds;

            _player1 = new LarvaPlayer(_larva);
            _player2 = new BirdPlayer(_birds);
            _currentPlayer = _player1;
        }
Esempio n. 4
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        /// <summary>
        /// Createa a new game, with a board and all peices associated with it
        /// </summary>
        public Game()
        {
            _board = new Board();
            _larva = _board.Larva;
            _birds = _board.Birds;

            _player1       = new LarvaPlayer(_larva);
            _player2       = new BirdPlayer(_birds);
            _currentPlayer = _player1;
        }
Esempio n. 5
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        /// <summary>
        /// Create an empty board
        /// </summary>
        public Board()
        {
            EmptyBoard();
            _rowSeperator = GetRowSeperator();
            _headerString = GetHeaderString();

            Larva = new Larva(INITIAL_LARVA_POS, this);
            SetCell(Larva.Pos, Larva);

            Birds = new Bird[NUM_BIRDS];
            for (int i = 0; i < NUM_BIRDS; i++)
            {
                Position pos = INITIAL_BIRD_POS[i];
                Birds[i] = new Bird(pos, this);
                SetCell(pos, Birds[i]);
            }
        }
Esempio n. 6
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        /// <summary>
        /// Create an empty board
        /// </summary>
        public Board()
        {
            EmptyBoard();
            _rowSeperator = GetRowSeperator();
            _headerString = GetHeaderString();

            Larva = new Larva(INITIAL_LARVA_POS, this);
            SetCell(Larva.Pos, Larva);

            Birds = new Bird[NUM_BIRDS];
            for (int i = 0; i < NUM_BIRDS; i++)
            {
                Position pos = INITIAL_BIRD_POS[i];
                Birds[i] = new Bird(pos, this);
                SetCell(pos, Birds[i]);
            }
        }
Esempio n. 7
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        public void DoAIMove(Larva Larva, Bird[] Birds, Board Board)
        {
            int birdIndex = 4;
            var to        = new Position();

            BoardConfig nextConfig = AIBirdsMove(Larva, Birds, Board);

            for (int i = 0; i < _birds.Length; ++i)
            {
                if (!(nextConfig.BirdsPos[i].Equals(_birds[i].Pos)))
                {
                    birdIndex = i;
                    to        = nextConfig.BirdsPos[i];
                }
            }

            try
            {
                _birds[birdIndex].Move(new Move(_birds[birdIndex].Pos, to));
            }
            catch (InvalidMoveException) { }
        }
Esempio n. 8
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        public BoardConfig AIBirdsMove(Larva Larva, Bird[] Birds, Board Board)
        {
            // Get original positions
            Position origLarvaPosition = Larva.Pos;

            Position[] origBirdsPosition = new Position[Birds.Length];

            for (int i = 0; i < Birds.Length; ++i)
            {
                origBirdsPosition[i] = Birds[i].Pos;
            }

            BoardConfig origBC = new BoardConfig(0, origLarvaPosition, origBirdsPosition);

            BCTree <BoardConfig> MiniMaxTree = new BCTree <BoardConfig>(origBC);

            // Get level 1 kids for the Birds
            Utilities.generateBirdsChildren(ref MiniMaxTree, 1, Board);

            List <BCTree <BoardConfig> > level1Nodes = new List <BCTree <BoardConfig> >();

            Utilities.drill(MiniMaxTree, 0, 1, ref level1Nodes);
            //Console.WriteLine("Count of nodes at Level 1 given by drill method = " + level1Nodes.Count);

            // Get level 2 kids for the Larva
            for (int i = 0; i < level1Nodes.Count; ++i)
            {
                var temp = level1Nodes[i];
                Utilities.generateLarvaChildren(ref temp, 2, Board);
            }

            List <BCTree <BoardConfig> > level2Nodes = new List <BCTree <BoardConfig> >();

            Utilities.drill(MiniMaxTree, 0, 2, ref level2Nodes);
            //Console.WriteLine("Count of nodes at Level 2 given by drill method = " + level2Nodes.Count);

            // Get level 3 kids for the Birds
            for (int i = 0; i < level2Nodes.Count; ++i)
            {
                var temp = level2Nodes[i];
                Utilities.generateBirdsChildren(ref temp, 3, Board);
            }

            List <BCTree <BoardConfig> > level3Nodes = new List <BCTree <BoardConfig> >();

            Utilities.drill(MiniMaxTree, 0, 3, ref level3Nodes);
            //Console.WriteLine("Count of nodes at Level 3 given by drill method = " + level3Nodes.Count);

            //Console.WriteLine("Calculating level 3 heuristics...");
            Utilities.calculateLevelHeuristics(ref level3Nodes);

            for (int i = 0; i < level3Nodes.Count; i++)
            {
                //Console.WriteLine(i + " " + level3Nodes[i].data.heuristic);
            }

            //Console.WriteLine("Calculating level 2 heuristics...");
            Utilities.calculateLevelHeuristics(ref level2Nodes);

            for (int i = 0; i < level2Nodes.Count; i++)
            {
                //Console.WriteLine(i + " " + level2Nodes[i].data.heuristic);
            }

            //Console.WriteLine("Calculating level 1 heuristics...");
            Utilities.calculateLevelHeuristics(ref level1Nodes);

            for (int i = 0; i < level1Nodes.Count; i++)
            {
                //Console.WriteLine(i + " " + level1Nodes[i].data.heuristic);
            }

            Console.WriteLine();
            Console.Write("Current Positions - Larva = " + Utilities.GetScoreForPos(MiniMaxTree.data.LarvaPos));
            for (int i = 0; i < MiniMaxTree.data.BirdsPos.Length; ++i)
            {
                Console.Write(", Bird " + (i + 1) + " = " + Utilities.GetScoreForPos(MiniMaxTree.data.BirdsPos[i]));
            }
            Console.WriteLine();
            Console.WriteLine("Calculating best move for Birds...");
            BoardConfig nextConfig       = Utilities.getBestMove(level1Nodes, ref MiniMaxTree, false);
            int         birdToMove       = getBirdToMove(nextConfig, origBC);
            Position    nextBirdPosition = nextConfig.BirdsPos[birdToMove];

            Utilities.PreOrderPrintBirds(MiniMaxTree);

            Console.WriteLine("The best next move for the Birds is for Bird " + (birdToMove + 1) + " to go to position " + Utilities.GetScoreForPos(nextBirdPosition));
            Console.WriteLine();

            return(nextConfig);
        }
Esempio n. 9
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 public LarvaPlayer(Larva larva)
 {
     _larva = larva;
 }
Esempio n. 10
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        public BoardConfig AIBirdsMove(Larva Larva, Bird[] Birds, Board Board)
        {
            // Get original positions
            Position origLarvaPosition = Larva.Pos;

            Position[] origBirdsPosition = new Position[Birds.Length];

            for (int i = 0; i < Birds.Length; ++i)
            {
                origBirdsPosition[i] = Birds[i].Pos;
            }

            BoardConfig origBC = new BoardConfig(0, origLarvaPosition, origBirdsPosition);

            BCTree<BoardConfig> MiniMaxTree = new BCTree<BoardConfig>(origBC);

            // Get level 1 kids for the Birds
            Utilities.generateBirdsChildren(ref MiniMaxTree, 1, Board);

            List<BCTree<BoardConfig>> level1Nodes = new List<BCTree<BoardConfig>>();
            Utilities.drill(MiniMaxTree, 0, 1, ref level1Nodes);
            //Console.WriteLine("Count of nodes at Level 1 given by drill method = " + level1Nodes.Count);

            // Get level 2 kids for the Larva
            for (int i = 0; i < level1Nodes.Count; ++i)
            {
                var temp = level1Nodes[i];
                Utilities.generateLarvaChildren(ref temp, 2, Board);
            }

            List<BCTree<BoardConfig>> level2Nodes = new List<BCTree<BoardConfig>>();
            Utilities.drill(MiniMaxTree, 0, 2, ref level2Nodes);
            //Console.WriteLine("Count of nodes at Level 2 given by drill method = " + level2Nodes.Count);

            // Get level 3 kids for the Birds
            for (int i = 0; i < level2Nodes.Count; ++i)
            {
                var temp = level2Nodes[i];
                Utilities.generateBirdsChildren(ref temp, 3, Board);
            }

            List<BCTree<BoardConfig>> level3Nodes = new List<BCTree<BoardConfig>>();
            Utilities.drill(MiniMaxTree, 0, 3, ref level3Nodes);
            //Console.WriteLine("Count of nodes at Level 3 given by drill method = " + level3Nodes.Count);

            //Console.WriteLine("Calculating level 3 heuristics...");
            Utilities.calculateLevelHeuristics(ref level3Nodes);

            for (int i = 0; i < level3Nodes.Count; i++)
            {
                //Console.WriteLine(i + " " + level3Nodes[i].data.heuristic);
            }

            //Console.WriteLine("Calculating level 2 heuristics...");
            Utilities.calculateLevelHeuristics(ref level2Nodes);

            for (int i = 0; i < level2Nodes.Count; i++)
            {
                //Console.WriteLine(i + " " + level2Nodes[i].data.heuristic);
            }

            //Console.WriteLine("Calculating level 1 heuristics...");
            Utilities.calculateLevelHeuristics(ref level1Nodes);

            for (int i = 0; i < level1Nodes.Count; i++)
            {
                //Console.WriteLine(i + " " + level1Nodes[i].data.heuristic);
            }

            Console.WriteLine();
            Console.Write("Current Positions - Larva = " + Utilities.GetScoreForPos(MiniMaxTree.data.LarvaPos));
            for (int i = 0; i < MiniMaxTree.data.BirdsPos.Length; ++i)
            {
                Console.Write(", Bird " + (i + 1) + " = " + Utilities.GetScoreForPos(MiniMaxTree.data.BirdsPos[i]));
            }
            Console.WriteLine();
            Console.WriteLine("Calculating best move for Birds...");
            BoardConfig nextConfig = Utilities.getBestMove(level1Nodes, ref MiniMaxTree, false);
            int birdToMove = getBirdToMove(nextConfig, origBC);
            Position nextBirdPosition = nextConfig.BirdsPos[birdToMove];

            Utilities.PreOrderPrintBirds(MiniMaxTree);

            Console.WriteLine("The best next move for the Birds is for Bird " + (birdToMove + 1) + " to go to position " + Utilities.GetScoreForPos(nextBirdPosition));
            Console.WriteLine();

            return nextConfig;
        }
Esempio n. 11
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        public void DoAIMove(Larva Larva, Bird[] Birds, Board Board)
        {
            int birdIndex = 4;
            var to = new Position();

            BoardConfig nextConfig = AIBirdsMove(Larva, Birds, Board);

            for (int i = 0; i < _birds.Length; ++i)
            {
                if (!(nextConfig.BirdsPos[i].Equals(_birds[i].Pos)))
                {
                    birdIndex = i;
                    to = nextConfig.BirdsPos[i];
                }
            }

            try
            {
                _birds[birdIndex].Move(new Move(_birds[birdIndex].Pos, to));
            }
            catch (InvalidMoveException) { }
        }