public void GridRowPositiveTest()
        {
            Row row = new Row();
            Cell cell1 = new Cell(true);
            Cell cell2 = new Cell(true);
            Cell cell3 = new Cell(true);
            Cell cell4 = new Cell(false);

            row.AddCell(cell1);
            row.AddCell(cell2);
            row.AddCell(cell3);
            row.InsertCell(2, cell4, 1);

            Assert.AreEqual(row.Cells[2].IsAlive, false);
        }
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 /// <summary>
 /// Set target grid schema similar to source grid schema 
 /// </summary>
 /// <param name="sourceGrid"></param>
 /// <param name="targetGrid"></param>
 private static void MatchSchema(Grid sourceGrid, Grid targetGrid)
 {
     while (targetGrid.RowCount < sourceGrid.RowCount)
     {
         Row newRow = new Row();
         for (int k = 0; k < targetGrid.ColumnCount; k++)
         {
             Cell newCell = new Cell(false);
             newRow.AddCell(newCell);
         }
         targetGrid.AddRow(newRow);
     }
     while (targetGrid.ColumnCount < sourceGrid.ColumnCount)
     {
         Cell cell = new Cell(false);
         for (int k = 0; k < targetGrid.RowCount; k++)
         {
             targetGrid[k].AddCell(cell);
         }
         targetGrid.ColumnCount += 1;
     }
 }
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 /// <summary>
 /// Loads the Grid with the pattern given as parameter.
 /// Internally loads the pattern for each row
 /// </summary>
 /// <param name="pattern">The pattern based on which the grid is to be formed</param>
 public void LoadPattern(String pattern)
 {
     pattern = pattern.Trim();
     //finds pattern for each row
     char[] splitPattern = "\n".ToCharArray();
     String[] rowPatterns = pattern.Split(splitPattern);
     numberOfRows = rowPatterns.Length;
     for (int i = 0; i < numberOfRows; i++)
     {
         //Initializes the row with the pattern
         Row row = new Row(rowPatterns[i]);
         rows.Add(row);
     }
     //Links up the previousRow and Last row for each of the rows
     for (int i = 1; i < numberOfRows; i++)
     {
         rows[i].PreviousRow = rows[i - 1];
     }
     for (int i = 0; i < numberOfRows - 1; i++)
     {
         rows[i].NextRow = rows[i + 1];
     }
     numberOfColumns = rows[0].GetColumnCount();
 }
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        /// <summary>
        /// This checks if any additional columns and rows are required for regeneration
        /// </summary>
        private void CheckForAdditionalColumnsAndRows()
        {
            //If a new row is needed due to the first row, create a new row and
            //insert the new row at the beginning
            if (rows[0].IsNewRowNeeded())
            {
                int count = rows[0].GetColumnCount();
                Row row = new Row(count);
                //Set the previous row and current row for the new row
                rows[0].PreviousRow = row;
                row.NextRow = rows[0];
                //Add the new row
                AddRowToStart(row);
            }

            //If a new row is needed due to the last row, create a new row and
            //insert the new row at the end
            if (rows[numberOfRows - 1].IsNewRowNeeded())
            {
                Row row = new Row(numberOfColumns);
                //Set the previous row and current row for the new row
                row.PreviousRow = rows[numberOfRows - 1];
                rows[numberOfRows - 1].NextRow = row;
                //Add the new row
                AddRowToEnd(row);
            }

            //If a new column is needed at the left, create a new column to the Left
            if (IsNewColumnNeededAtLeft())
            {
                AddNewColumnToLeft();
                numberOfColumns++;
            }

            //If a new column is needed at the right, create a new column to the right
            if (IsNewColumnNeededAtRight())
            {
                AddNewColumnToRight();
                numberOfColumns++;
            }
        }
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 /// <summary>
 /// Adds the given row at the beginning of the grid, if required in case of regeneration
 /// </summary>
 /// <param name="row">Row to be inserted at the beginning</param>
 private void AddRowToStart(Row row)
 {
     List<Row> rowNew = new List<Row>();
     rows.Insert(0, row);
     numberOfRows++;
 }
Esempio n. 6
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 /// <summary>
 /// Adds the given row at the end of the grid, if required in case of regeneration
 /// </summary>
 /// <param name="row">Row to be inserted at the end</param>
 private void AddRowToEnd(Row row)
 {
     rows.Add(row);
     numberOfRows++;
 }
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 /// <summary>
 /// Check if rule satisfies to expand row
 /// </summary>
 /// <param name="inputGrid"></param>
 /// <param name="outputGrid"></param>
 /// <param name="rowId"></param>
 private static void CheckRowGrowth(Grid inputGrid, Grid outputGrid, int rowId)
 {
     //Create a whole new row in the beginning or end if rule is satified for any of the cell
     Boolean rowCreatedFlag = false;
     //Boolean IsPreviousCellsFilled = false;
     // start with the index 1  until 1 less than last index as index 0 and last index cannot have 3 live adjacent cell in any case
     // This index 0 and last index must be included if rule is changed in future; dead can alive with 2 live adjacent cells
     for (int j = 1; j < inputGrid.ColumnCount - 1; j++)
     {
         if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(rowId, j)) == 3)
         {
             if (rowCreatedFlag == false)
             {
                 Row newRow = new Row();
                 //if (IsPreviousCellsFilled == false)
                 //{
                 for (int k = 0; k < outputGrid.ColumnCount; k++)
                 {
                     // Fill all cells with false
                     Cell newDeadCell = new Cell(false);
                     newRow.AddCell(newDeadCell);
                 }
                 //IsPreviousCellsFilled = true;
                 //}
                 if (rowId == -1)
                 {
                     outputGrid.InsertRow(0, newRow);
                 }
                 else
                 {
                     outputGrid.AddRow(newRow);
                 }
                 rowCreatedFlag = true;
             }
             int XAxis = (rowId == -1) ? 0 : outputGrid.RowCount - 1;
             outputGrid[XAxis, j].IsAlive = true;
         }
     }
 }
 /// <summary>
 /// Inserts a new row in the grid at specified index
 /// </summary>
 /// <param name="index"></param>
 /// <param name="row"></param>
 public void InsertRow(int index, Row row)
 {
     if (index < 0 || index >= RowCount) throw new ArgumentOutOfRangeException("Invalid Index value: must be greater than or equal to zero and less than Row count");
     GridObj.Insert(index, row);
 }
 /// <summary>
 /// Add a new row in grid at the end in row list
 /// </summary>
 /// <param name="row"></param>
 public void AddRow(Row row)
 {
     GridObj.Add(row);
 }
Esempio n. 10
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 /// <summary>
 /// Setup grid by using row and column count
 /// </summary>
 /// <param name="rows"></param>
 /// <param name="columns"></param>
 private void Setup(int rows, int columns)
 {
     if (rows <= 0 || columns <= 0) throw new ArgumentOutOfRangeException("Grid's Row and Column size must be greater than zero");
     GridObj = new List<Row>();
     for (int i = 0; i < rows; i++)
     {
         Row row = new Row();
         for (int j = 0; j < columns; j++)
         {
             Cell cell = new Cell(false);
             row.AddCell(cell);
         }
         GridObj.Add(row);
     }
     ColumnCount = columns;
 }
 public void NumberofColumnsEqualsNumberofCells()
 {
     var r = new Row(4, 7);
     Assert.AreEqual(4, r.NumberOfColumns());
 }