Esempio n. 1
0
 public MartialClient(Socket client, PacketProcessor processor, Func<MartialClient, bool> death)
     : base(client)
 {
     m_processor = processor;
     m_deathAction = death;
 }
Esempio n. 2
0
        private void PacketHandlers()
        {
            m_processor = new PacketProcessor("MainProcessor");

            m_processor.AppendHandler(1,	Packets.Handlers.LoginHandler.Ping);
            m_processor.AppendHandler(2,	Packets.Handlers.LoginHandler.LauncherValidate);
            m_processor.AppendHandler(670,	Packets.Handlers.LoginHandler.InvalidVersion);

            m_processor.AppendHandler(666,	Packets.Handlers.Selection.Quit);
            m_processor.AppendHandler(672,	Packets.Handlers.Selection.CreateNewCharacter);
            m_processor.AppendHandler(673,	Packets.Handlers.Selection.RemoveCharacter);
            m_processor.AppendHandler(675,	Packets.Handlers.Selection.RequestSpawn);
            m_processor.AppendHandler(680,	Packets.Handlers.Selection.MoveToVV);
            m_processor.AppendHandler(1332, Packets.Handlers.Selection.ReturnToSelection);

            m_processor.AppendHandler(1337, Packets.Handlers.InventoryManagement.UseItem);
            m_processor.AppendHandler(1344, Packets.Handlers.InventoryManagement.Equip);
            m_processor.AppendHandler(1346, Packets.Handlers.InventoryManagement.Drop);
            m_processor.AppendHandler(1347, Packets.Handlers.InventoryManagement.Pickup);
            m_processor.AppendHandler(1348, Packets.Handlers.InventoryManagement.MoveOrUnequip);
            m_processor.AppendHandler(1351, Packets.Handlers.InventoryManagement.BuyFromNPC);
            m_processor.AppendHandler(1352, Packets.Handlers.InventoryManagement.SellToNPC);
            m_processor.AppendHandler(1353, Packets.Handlers.InventoryManagement.DeleteItem);
            m_processor.AppendHandler(1362, Packets.Handlers.InventoryManagement.ViewInventory);
            m_processor.AppendHandler(1372, Packets.Handlers.InventoryManagement.CraftItem);
            m_processor.AppendHandler(1382, Packets.Handlers.InventoryManagement.UpgradeItem);
            m_processor.AppendHandler(1407, Packets.Handlers.InventoryManagement.MHShop);

            m_processor.AppendHandler(1338, Packets.Handlers.PlayerState.AttackDefendState);
            m_processor.AppendHandler(1339, Packets.Handlers.PlayerState.Chat);
            m_processor.AppendHandler(1345, Packets.Handlers.PlayerState.Movement);
            m_processor.AppendHandler(1456, Packets.Handlers.PlayerState.ToggleMutationEffect);
            m_processor.AppendHandler(1379, Packets.Handlers.PlayerState.UnknownStatimizer); // Both of them - unsure
            m_processor.AppendHandler(1438, Packets.Handlers.PlayerState.Fury);
            //m_processor.AppendHandler(1444, Packets.Handlers.PlayerState._buffie2); // Both of them - unsure

            m_processor.AppendHandler(1381, Packets.Handlers.CommunityManagement.HandleFriends);
            m_processor.AppendHandler(1386, Packets.Handlers.CommunityManagement.RefreshFriends);
            m_processor.AppendHandler(1415, Packets.Handlers.CommunityManagement.SendMessage);

            m_processor.AppendHandler(1349, Packets.Handlers.SkillManagement.ShortcutBar);
            m_processor.AppendHandler(1373, Packets.Handlers.SkillManagement.LearnSkill);
            m_processor.AppendHandler(1384, Packets.Handlers.SkillManagement.CastSkill);

            m_processor.AppendHandler(1376, Packets.Handlers.CargoManagement.MoveFromInv);
            m_processor.AppendHandler(1377, Packets.Handlers.CargoManagement.MoveToInv);
            m_processor.AppendHandler(1378, Packets.Handlers.CargoManagement.Move);

            m_processor.AppendHandler(1387, Packets.Handlers.VendingManagement.StateVending);

            m_processor.AppendHandler(1393, Packets.Handlers.GuildManagement.CreateGuild);
            m_processor.AppendHandler(1397, Packets.Handlers.GuildManagement.Refresh); // Both of them - unsure
            m_processor.AppendHandler(1413, Packets.Handlers.GuildManagement.DeclareWar); // Both of them - unsure
            m_processor.AppendHandler(1435, Packets.Handlers.GuildManagement.UpdateNews);
        }