Esempio n. 1
0
        public void FireBullet(Player PlayerThatShoots, SoundBank TheSoundBank)
        {
            Bullet2 newBullet = new Bullet2(Texture);

            newBullet.Velocity = new Vector2((float)Math.Cos(PlayerThatShoots.Rotation), (float)Math.Sin(PlayerThatShoots.Rotation)) * 100.0f;

            newBullet.Position = PlayerThatShoots.Position + newBullet.Velocity * 1.75f;
            newBullet.Rotation = PlayerThatShoots.Rotation;
            newBullet.Scale = 1.0f;
            newBullet.Create();
            TheSoundBank.PlayCue("MP5-1");
            bullets.Add(newBullet);

        }
Esempio n. 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            //mPlayerSprite.mContentManager = this.Content;

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            UVfont = Content.Load<SpriteFont>("TehText");

            // TODO: use this.Content to load your game content here
            mPlayerSprite.LoadContent(this.Content);
            Enemy.LoadContent(this.Content,"test_enemy");

            bullet = new Bullet2(Content.Load<Texture2D>("crappybulleteffect"));

            bullet.BulletTextureData = new Color[bullet.Texture.Width * bullet.Texture.Height];
            bullet.Texture.GetData(bullet.BulletTextureData);

            EnemyTextureData = new Color[Enemy.Size.Width * Enemy.Size.Height];
            Enemy.mSpriteTexture.GetData(EnemyTextureData);

            audioEngine = new AudioEngine("Content/sound/guns.xgs");
            waveBank = new WaveBank(audioEngine, "Content/sound/MyWaveBank.xwb");
            soundBank = new SoundBank(audioEngine, "Content/sound/MySoundBank.xsb");

            crosshair = Content.Load<Texture2D>("crosshair_mediumaccuracy");
            ak47 = Content.Load<Texture2D>("ak47");
            muzzleflash = Content.Load<Texture2D>("crappymuzzle");

            // Create the formCollection, where all our forms will reside
            formCollection = new FormCollection(this.Window, Services, ref graphics);

            #region Form #1

            //Create a new form
            formCollection.Add(new Form("form1", "Menu", new Vector2(600, 400),new Vector2(ScreenWidth/2 - 300,ScreenHeight/2 - 200),Form.BorderStyle.Fixed));
            //formCollection["form1"].Style = Form.BorderStyle.Sizable;
            //formCollection["form1"].FontName = "pericles9";
            //formCollection["form1"].FontName = "kootenay9";

            //Add a Button
            formCollection["form1"].Controls.Add(new Button("button1", new Vector2(15, 50), 130, "Button1", Color.White, Color.Black));
            formCollection["form1"]["button1"].OnPress += Button1_OnPress;
            formCollection["form1"]["button1"].OnRelease = Button1_OnRelease;

            formCollection["form1"].Controls.Add(new Button("btRemove", new Vector2(15, 320), 60, "Remove Listbox Item", Color.White, Color.Black));
            formCollection["form1"]["btRemove"].OnPress += Remove_OnPress;

            //Add a Button Row
            formCollection["form1"].Controls.Add(new ButtonRow("buttonRow1", new Vector2(15, 80), 250, new string[] { "RowButton1", "RowButton2", "RowButton3" }, Color.White, Color.Black));
            formCollection["form1"]["buttonRow1"].OnRelease = ButtonRow1_OnRelease;

            //Add a Checkbox
            formCollection["form1"].Controls.Add(new Checkbox("checkbox1", new Vector2(15, 110), "Checkbox", true));
            formCollection["form1"]["checkbox1"].OnRelease = Checkbox1_OnRelease;

            //Add a RadioButton
            formCollection["form1"].Controls.Add(new RadioButton("radiobutton1", new Vector2(170, 55), "RadioButton", true));
            formCollection["form1"]["radiobutton1"].OnRelease = Radiobutton1_OnRelease;

            //Add a Label
            formCollection["form1"].Controls.Add(new Label("label1", new Vector2(15, 135), "Label #1", Color.White, Color.Black, 70, Label.Align.Left));
            formCollection["form1"]["label1"].OnMouseOver = Label1_MouseOver;
            formCollection["form1"]["label1"].OnMouseOut = Label1_MouseOut;
            formCollection["form1"]["label1"].OnPress = Label1_OnPress;
            formCollection["form1"]["label1"].OnRelease = Label1_OnRelease;

            //Add a PictureBox
            formCollection["form1"].Controls.Add(new PictureBox("picturebox1", new Vector2(15, 160), @"content\textures\xna_logo.png", 1));
            formCollection["form1"]["picturebox1"].OnMouseOver = PictureBox1_MouseOver;
            formCollection["form1"]["picturebox1"].OnMouseOut = PictureBox1_MouseOut;
            formCollection["form1"]["picturebox1"].OnPress = PictureBox1_OnPress;
            formCollection["form1"]["picturebox1"].OnRelease = PictureBox1_OnRelease;

            //Add a CheckboxGroup
            formCollection["form1"].Controls.Add(new CheckboxGroup("checkboxgroup1", new Checkbox[] { 
                new Checkbox("group1check1", new Vector2(165, 130), "Group Check #1", true),
                new Checkbox("group1check2", new Vector2(165, 150), "Group Check #2", false),
                new Checkbox("group1check3", new Vector2(165, 170), "Group Check #3", false),
                new Checkbox("group1check4", new Vector2(165, 190), "Group Check #4", false),
                new Checkbox("group1check5", new Vector2(165, 210), "Group Check #5", false)}));
            ((CheckboxGroup)formCollection["form1"]["checkboxgroup1"]).OnChangeSelection = CheckboxGroup1_ChangeSelection;

            //Add a RadioButtonGroup
            formCollection["form1"].Controls.Add(new RadioButtonGroup("radiobuttongroup1", new RadioButton[] { 
                new RadioButton("group1check1", new Vector2(310, 280), "RadioButton #1", true),
                new RadioButton("group1check2", new Vector2(310, 300), "RadioButton #2", false),
                new RadioButton("group1check3", new Vector2(310, 320), "RadioButton #3", false),
                new RadioButton("group1check4", new Vector2(310, 340), "RadioButton #4", false),
                new RadioButton("group1check5", new Vector2(310, 360), "RadioButton #5", false)}));
            ((RadioButtonGroup)formCollection["form1"]["radiobuttongroup1"]).OnChangeSelection = RadioButtonGroup1_ChangeSelection;

            //Add a ButtonGroup
            formCollection["form1"].Controls.Add(new ButtonGroup("buttongroup1", new Button[] { 
                new Button("group2button1", new Vector2(165, 250), "Group Button #1", Color.White, Color.Black),
                new Button("group2button2", new Vector2(165, 275), "Group Button #2", Color.White, Color.Black),
                new Button("group2button3", new Vector2(165, 300), "Group Button #3", Color.White, Color.Black),
                new Button("group2button4", new Vector2(165, 325), "Group Button #4", Color.White, Color.Black),
                new Button("group2button5", new Vector2(165, 350), "Group Button #5", Color.White, Color.Black)}));
            ((ButtonGroup)formCollection["form1"]["buttongroup1"]).OnChangeSelection = ButtonGroup1_ChangeSelection;

            //Add a multiline Textbox
            formCollection["form1"].Controls.Add(new Textbox("textbox1", new Vector2(310, 50), 130, 80, "This is a test"));
            ((Textbox)formCollection["form1"]["textbox1"]).Scrollbar = Textbox.Scrollbars.Both;

            //Add a Listbox
            formCollection["form1"].Controls.Add(new Listbox("listbox1", new Vector2(310, 150), 130, 120,
                new string[] { "This is item #1 from the listbox", "Item2", "Item3", "Item4", "Item5", "Item6", "Item7", "Item8", "Item9", "Item10" }));
            ((Listbox)formCollection["form1"]["listbox1"]).HorizontalScrollbar = true;

            //Add a menu to the form
            //Note: inverted process, first create a submenu then add it when creating the menuItem
            #region Form1 Menu

            SubMenu mnuFile = new SubMenu(formCollection["form1"]);
            mnuFile.Add(new MenuItem("mnuFileClose", "&Close", Form1_mnuFileClose), null);
            mnuFile.Add(new MenuItem("", "-", Form1_mnuFileClose), null);
            mnuFile.Add(new MenuItem("mnuFileExit", "E&xit", Form1_mnuFileExit), null);

            SubMenu mnuView = new SubMenu(formCollection["form1"]);
            mnuView.Add(new MenuItem("mnuViewToggleFS", "&Toggle Fullscreen", Form1_mnuViewToggleFS), null);

            SubMenu mnuTestSubMenu0 = new SubMenu(formCollection["form1"]);
            mnuTestSubMenu0.Add(new MenuItem("mnuTestSubItem0", "SubMenuItem0", null), null);
            mnuTestSubMenu0.Add(new MenuItem("mnuTestSubItem1", "SubMenuItem1", null), null);

            SubMenu mnuTestSubMenu1 = new SubMenu(formCollection["form1"]);
            mnuTestSubMenu1.Add(new MenuItem("mnuTestSubItem0", "SubMenuItem0", null), null);
            mnuTestSubMenu1.Add(new MenuItem("mnuTestSubItem1", "SubMenuItem1", null), null);

            SubMenu mnuTest = new SubMenu(formCollection["form1"]);
            mnuTest.Add(new MenuItem("mnuTestItem0", "MenuItem0", null), mnuTestSubMenu0);
            mnuTest.Add(new MenuItem("mnuTestItem0", "MenuItem1", null), mnuTestSubMenu1);
            mnuTest.Add(new MenuItem("mnuTestItem0", "MenuItem2", null), null);

            formCollection["form1"].Menu = new Menu("form1Menu");
            formCollection["form1"].Menu.Add(new MenuItem("mnuFile", "&File", null), mnuFile);
            formCollection["form1"].Menu.Add(new MenuItem("mnuView", "&View", null), mnuView);
            formCollection["form1"].Menu.Add(new MenuItem("mnuView", "&Test", null), mnuTest);

            #endregion

            //Add a ProgressBar
            formCollection["form1"].Controls.Add(new Progressbar("progressbar1", new Vector2(15, 295), 125, 15, true));

            //Add a Potentiometer
            formCollection["form1"].Controls.Add(new Potentiometer("potentiometer1", new Vector2(120, 135)));
            ((Potentiometer)formCollection["form1"]["potentiometer1"]).OnChangeValue = Potentiometer_OnChangeValue;

            formCollection["form1"].Controls.Add(new ComboBox("combo1", new Vector2(450, 50), 120, new string[] { "Item1", "Item2", "Item3", "Item4", "Item5", "Item6", "Item7", "Item8" }));
            formCollection["form1"]["combo1"].FontName = "pescadero9b";

            formCollection["form1"].Controls.Add(new Button("btAdd", new Vector2(440, 100), "Add to Listbox", Color.White, Color.Black));
            formCollection["form1"]["btAdd"].OnPress = Button1_OnPress;

            //Show the form
            formCollection["form1"].Show();

            #endregion

            //white corner bug for some reason if not focused.. NEED TO FIX
            formCollection["form1"].Focus();
            formCollection["form1"].Minimize();
            formCollection["form1"].CloseButton.IsGrayedOut = true;
        }