public void SetUp() { _world = new World(NUM_COLS, NUM_ROWS); for (var i = 0; i < NUM_COLS; i++) for (var j = 0; j < NUM_ROWS; j++) _world.SetAlive(i, j); }
public void SetUp() { _world = new World(NUM_COLS, NUM_ROWS); _world.SetAlive(1, 1); }