public Ship(int posX, int posY, int size, bool horizontal, Map map) { this.posX = posX; this.posY = posY; this.size = size; this.isHorizontal = horizontal; this.map = map; }
public void GameSetup() { Console.WriteLine(" Your map Enemy map"); shipsPlaced = false; yourMap = new Map(1, 2, 10, 10); enemyMap = new Map(13, 2, 10, 10); yourMap.Draw(); enemyMap.Draw(); }
public Frigate(int posX, int posY, bool horizontal, Map map) : base(posX, posY, 3, horizontal, map) { }
public Cruiser(int posX, int posY, bool horizontal, Map map) : base(posX, posY, 4, horizontal, map) { }
public Battleship(int posX, int posY, bool horizontal, Map map) : base(posX, posY, 5, horizontal, map) { }
public Minesweeper(int posX, int posY, bool horizontal, Map map) : base(posX, posY, 2, horizontal, map) { }