Esempio n. 1
0
 public Monk(string name, int health, int mana, int damage, int armor)
     : base(name, health, mana, damage, armor, DefaultAttackSpeed)
 {
     this.fireball = Fireball.CreateFireball();
     this.hitTimer = new Timer(this.AttackSpeed);
     this.hitTimer.Elapsed += this.HitTimerElapsed;
 }
Esempio n. 2
0
 public NpcMage(int level, string name, int health, int mana, int damage, int armor, Location location)
     : base(level, name, health, mana, damage, armor, DefaultAttackSpeed, DefaultHitRange, location)
 {
     this.fireball = Fireball.CreateFireball(DefaultAttackSpeed);
     this.hitTimer = new Timer(this.AttackSpeed);
     this.hitTimer.Elapsed += this.HitTimerElapsed;
     this.MaxHealth += (this.Level * 50);
     this.MaxMana += (this.Level * 50);
     this.Armor += (this.Level * 50);
     this.Damage += (this.Level * 20);
     this.Health = this.MaxHealth;
     this.Mana = this.MaxMana;
     this.Level = level;
 }