//加工前画像製造クラス //KinectImage kinectImage; #endregion //コンストラクタ public SystemMain() { this.recKinect = new RecordedData(); this.kinectDevice = new KinectDevice(); //this.camera._showImageEvent += this.CastingImage; this.inputPackage = new ShadowPackage(); this.processedPackage = new ShadowPackage(); this.inputimgTimer = new System.Threading.Timer(new TimerCallback(this.CastingImage)); this.processimgTimer = new System.Threading.Timer(new TimerCallback(this.ProcessImage)); this.outputimgTimer = new System.Threading.Timer(new TimerCallback(this.Calibration)); this.inputimgTimer.Change(0, 100); this.processimgTimer.Change(0, 100); this.outputimgTimer.Change(0, 100); }
//加工前画像製造クラス //KinectImage kinectImage; #endregion //コンストラクタ public SystemMain() { this.recKinect = new RecordedData(); this.kinectDevice = new KinectDevice(); //this.camera._showImageEvent += this.CastingImage; this.inputPackage = new ShadowPackage(); this.processedPackage = new ShadowPackage(); this.inputimgTimer = new System.Threading.Timer(new TimerCallback(this.CastingImage)); this.processimgTimer = new System.Threading.Timer(new TimerCallback(this.ProcessImage)); this.outputimgTimer = new System.Threading.Timer(new TimerCallback(this.Calibration)); this.inputimgTimer.Change(0,100); this.processimgTimer.Change(0,100); this.outputimgTimer.Change(0,100); }