Esempio n. 1
0
        public static int DllMain(string arg)
        {
            try
            {
                Args args = new Args(arg);

                SharedRuntimeState.Initialize((IntPtr)args.GetInt64("RuntimeState"));
                Runtime.AssemblyContext.Initialize();

                mainAssemblyPath = args.GetString("MainAssembly");
                if (!string.IsNullOrEmpty(mainAssemblyPath))
                {
                    if (string.IsNullOrEmpty(mainAssemblyPath) || !File.Exists(mainAssemblyPath))
                    {
                        return((int)AssemblyLoaderError.MainAssemblyNotFound);
                    }
                    mainAssemblyDirectory = Path.GetDirectoryName(mainAssemblyPath);
                }
                else
                {
                    return((int)AssemblyLoaderError.MainAssemblyPathNotProvided);
                }

                IntPtr addTickerAddr      = (IntPtr)args.GetInt64("AddTicker");
                IntPtr isInGameThreadAddr = (IntPtr)args.GetInt64("IsInGameThread");
                if (addTickerAddr == IntPtr.Zero || isInGameThreadAddr == IntPtr.Zero)
                {
                    return((int)AssemblyLoaderError.GameThreadHelpersNull);
                }
                GameThreadHelper.Init(addTickerAddr, isInGameThreadAddr, OnRuntimeChanged);

                Debug.Assert(GameThreadHelper.IsInGameThread());

                entryPointArg = arg;

                string currentAssemblyPath     = Assembly.GetExecutingAssembly().Location;
                string currentAssemblyFileName = Path.GetFileNameWithoutExtension(currentAssemblyPath);
                currentAssemblyDirectory = Path.GetDirectoryName(currentAssemblyPath);

                if (!IsSameOrSubDirectory(currentAssemblyDirectory, mainAssemblyDirectory))
                {
                    return((int)AssemblyLoaderError.MainAssemblyPathNotProvided);
                }

                // If there is already a loaded runtime only do a pre-load
                if (SharedRuntimeState.GetLoadedRuntimes() != EDotNetRuntime.None)
                {
                    Debug.Assert(mainContextRef.IsInvalid);

                    // Make sure the main assembly path exists
                    if (!File.Exists(mainAssemblyPath))
                    {
                        return((int)AssemblyLoaderError.LoadFailed);
                    }

                    // Make sure we are using assmbly contexts loadding otherwise hotreload wont work which defeats the purpose of
                    // using multiple runtimes
                    if (LoadAssemblyWithoutContexts)
                    {
                        return((int)AssemblyLoaderError.LoadFailed);
                    }

                    // Preload now and then do a full load when NextRuntime is set to this runtime type
                    PreloadNextContext();

                    // Watch for assembly changes (the paths should have been set up by the full load in the other runtime)
                    UpdateAssemblyWatchers();

                    return(0);
                }

                unsafe
                {
                    SharedRuntimeState.Instance->ActiveRuntime = SharedRuntimeState.CurrentRuntime;
                }

                bool loaded;
                if (LoadAssemblyWithoutContexts)
                {
                    loaded = LoadWithoutUsingContexts();
                }
                else
                {
                    loaded = ReloadMainContext();
                }
                if (!loaded)
                {
                    unsafe
                    {
                        SharedRuntimeState.Instance->ActiveRuntime = EDotNetRuntime.None;
                    }
                    return((int)AssemblyLoaderError.LoadFailed);
                }
            }
            catch (Exception e)
            {
                string exceptionStr = "Entry point exception (Loader): " + e;
                if (SharedRuntimeState.Initialized)
                {
                    SharedRuntimeState.LogError(exceptionStr);
                    SharedRuntimeState.MessageBox(exceptionStr, errorMsgBoxTitle);
                }
                return((int)AssemblyLoaderError.Exception);
            }

            return(0);
        }
Esempio n. 2
0
        private static bool ReloadAppDomain()
        {
            if (!GameThreadHelper.IsInGameThread())
            {
                bool result = false;
                GameThreadHelper.Run(delegate { result = ReloadAppDomain(); });
                return(result);
            }

            if (!File.Exists(assemblyPath))
            {
                hotreloadData = null;
                return(false);
            }

            if (appDomain != null)
            {
                UnloadAppDomain();
            }

            if (LoadAssemblyWithoutAppDomain)
            {
                try
                {
                    AssemblyLoader loader = new AssemblyLoader(assemblyPath, entryPointType, entryPointMethod, entryPointArg, hotreloadData, false);
                    loader.Load();
                }
                catch (Exception e)
                {
                    MessageBox.Show("Failed to load assembly \"" + assemblyPath + "\" " +
                                    Environment.NewLine + Environment.NewLine + e, errorMsgBoxTitle);
                    hotreloadData = null;
                    return(false);
                }
            }
            else
            {
                string entryPointArgEx = entryPointArg;
                bool   firstLoad       = preloadAppDomainWaitHandle == null;
                if (firstLoad)
                {
                    PreloadNextAppDomain(true);
                }
                else
                {
                    entryPointArgEx += "|Reloading=true";
                }

                preloadAppDomainWaitHandle.WaitOne(Timeout.Infinite);
                preloadAppDomainWaitHandle.Reset();

                if (!preloadFailed)
                {
                    appDomain        = preloadAppDomain;
                    preloadAppDomain = null;

                    try
                    {
                        AssemblyLoader loader = new AssemblyLoader(assemblyPath, entryPointType, entryPointMethod, entryPointArgEx, hotreloadData, false);
                        appDomain.DoCallBack(loader.Load);
                        UpdateAssemblyWatchers(appDomain.GetData(hotReloadAssemblyPathsName) as string[]);
                    }
                    catch (Exception e)
                    {
                        MessageBox.Show("Failed to create AppDomain for \"" + assemblyPath + "\" " +
                                        Environment.NewLine + Environment.NewLine + e, errorMsgBoxTitle);
                    }
                }
            }

            if (!LoadAssemblyWithoutAppDomain)
            {
                PreloadNextAppDomain(false);
            }
            hotreloadData = null;
            return(true);
        }
Esempio n. 3
0
        private static bool ReloadMainContext(bool threaded = true)
        {
            if (!GameThreadHelper.IsInGameThread())
            {
                bool result = false;
                GameThreadHelper.Run(delegate { result = ReloadMainContext(); });
                return(result);
            }

            if (!SharedRuntimeState.IsActiveRuntime)
            {
                return(false);
            }

            if (!File.Exists(mainAssemblyPath))
            {
                SharedRuntimeState.SetHotReloadData(null);
                return(false);
            }

            if (!mainContextRef.IsInvalid)
            {
                UnloadMainContext(threaded);
            }

            string entryPointArgEx = entryPointArg;
            bool   firstLoad       = preloadContextWaitHandle == null;

            if (firstLoad)
            {
                PreloadNextContext(threaded);
            }
            else
            {
                entryPointArgEx += "|Reloading=true";
            }

            preloadContextWaitHandle.WaitOne(Timeout.Infinite);
            preloadContextWaitHandle.Reset();

            if (!preloadFailed)
            {
                Debug.Assert(!preloadedContextRef.IsInvalid, "Preloaded context shouldn't be invalid");

                mainContextRef      = preloadedContextRef;
                preloadedContextRef = Runtime.AssemblyContextRef.Invalid;

                entryPointArgEx += "|AssemblyContext=" + mainContextRef.Format();

                try
                {
                    AssemblyLoader loader = new AssemblyLoader(mainAssemblyPath, entryPointType, entryPointMethod, entryPointArgEx, false, mainContextRef);
                    mainContextRef.DoCallBack(loader.Load);
                    UpdateAssemblyWatchers();
                }
                catch (Exception e)
                {
                    MessageBox("Failed to create assembly context for \"" + mainAssemblyPath + "\" " +
                               Environment.NewLine + Environment.NewLine + e, errorMsgBoxTitle);
                }
            }

            PreloadNextContext(threaded);
            SharedRuntimeState.SetHotReloadData(null);
            return(true);
        }