void Awake()
 {
     if (ActionsInterface.InitializeActionsInterface(GetActionDown, GetAction, GetActionUp, GetAxis, GetMousePos, 1, this))
     {
         DontDestroyOnLoad(gameObject);
     }
 }
Esempio n. 2
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 public abstract class ActionsInterfaceController : GameSettingsObject {// MonoBehaviour {
     public void InitializeActionsInterface()
     {
         // void Awake () {
         // if (
         ActionsInterface.InitializeActionsInterface(
             GetActionDown, GetAction, GetActionUp, GetAxis,
             GetMousePos, GetMouseScrollDelta, GetMouseAxis,
             GetMouseButtonDown, GetMouseButton, GetMouseButtonUp,
             MaxControllers(), this
             );
         // )
         // DontDestroyOnLoad(gameObject);
     }
 public void InitializeActionsInterface()
 {
     ActionsInterface.InitializeActionsInterface(this);
 }