public void UpdateSNoise(SNoise noise) { if (!needsUpdate) { return; } }
public void RenderSNoise(RT dst, SNoise noise) { SetVector("_SNOIZE_SIZE", noise.Size); SetVector("_SNOIZE_SCALE", noise.Scale); SetVector("_SNOIZE_SPEED", noise.Speed); SetTexture("_RT_SNOISE", workRT[noise.RT]); Blit(RT_ORIG, dst, "SNoise"); }
public void RenderSNoise(int dst, SNoise noise) { RenderSNoise(workRT[dst], noise); }