public static bool  obj_equal(long L, long R)
 {
     UnityEngine.GameObject left  = FCGetObj.GetObj <UnityEngine.GameObject>(L);
     UnityEngine.GameObject right = FCGetObj.GetObj <UnityEngine.GameObject>(R);
     if (left != null)
     {
         return(left.Equals(right));
     }
     if (right != null)
     {
         return(right.Equals(left));
     }
     return(true);
 }
Esempio n. 2
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        protected bool bChange(GameObject srcGO, GameObject destGO)
        {
            if (srcGO == null || !srcGO.Equals(destGO))
            {
                return true;
            }

            return false;
        }
Esempio n. 3
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 /// <summary>
 /// Gets the player session using a UnityEngine.GameObject
 /// </summary>
 /// <param name="go"></param>
 /// <returns></returns>
 public PlayerSession FindSessionByGo(GameObject go)
 {
     var sessions = GameManager.Instance.GetSessions();
     return (from i in sessions where go.Equals(i.Value.WorldPlayerEntity) select i.Value).FirstOrDefault();
 }