Object representing a group in the mixer.

Inheritance: Object
Esempio n. 1
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    public AudioSource play3DClip(string name, GameObject go, float volume, bool cumulateSources, AudioSource prefab, bool loop = false, AudioMixerGroup audioGroup = null)
    {
        if (!cumulateSources) return play3DClip(name, go, volume, loop, audioGroup);

        AudioClip current = getClip(name);
        if (current == null) return null;

        AudioSource[] sources = go.GetComponents<AudioSource>();
        foreach (AudioSource a in sources)
        {
          if (!a.isPlaying)
          {
        set3DSource(a, current, audioGroup, volume, loop);
        a.Play();

        return a;
          }
        }

        AudioSource newSource = null;
        newSource = go.AddComponent<AudioSource>();
        if (prefab != null) newSource = copyAudioSource(newSource, prefab);
        set3DSource(newSource, current, audioGroup, volume, loop);
        newSource.Play();

        return newSource;
    }
Esempio n. 2
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	// Use this for initialization
	void Start () {
        first = mixer.FindMatchingGroups("First")[0];
        second = mixer.FindMatchingGroups("Second")[0];

        mixer.SetFloat("FirstVolume", firstVol);
        mixer.SetFloat("SecondVolume", secondVol);
    }
Esempio n. 3
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 public virtual void LaunchSound(AudioClip sound, AudioMixerGroup mixerGroup)
 {
     if(soundManager == null)
     {
         setupSoundManager();
     }
     
     soundManager.PlaySound(sound, mixerGroup);
 }
Esempio n. 4
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    public virtual void LaunchMusic(AudioClip Music, AudioMixerGroup mixerGroup)
    {
        if (musicManager == null)
        {
            setupMusicManager();
        }

        musicManager.PlayMusic(Music, mixerGroup, loop);
    }
Esempio n. 5
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        /**
         * <summary>Sets the volume of an Audio Mixer Group (Unity 5 only).</summary>
         * <param name = "audioMixerGroup">The Audio Mixer Group to affect</param>
         * <param name = "parameter">The name of the attenuation parameter</param>
         * <param name = "volume">The new volume (ranges from 0 to 1)</param>
         */
        public static void SetMixerVolume(AudioMixerGroup audioMixerGroup, string parameter, float volume)
        {
            if (audioMixerGroup != null && KickStarter.settingsManager.volumeControl == VolumeControl.AudioMixerGroups)
            {
                float attenuation = ((2f * volume) - (volume * volume) - 1f) * 80f;

                audioMixerGroup.audioMixer.SetFloat (parameter, attenuation);
            }
        }
Esempio n. 6
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    public AudioParameters(float volume, float pitch = 1.0f, float stereoPan = 0.0f, float spatialBlend = 1.0f, AudioMixerGroup mixer = null)
    {
        this.volume = Mathf.Clamp01(volume);
        this.pitch = Mathf.Clamp(pitch, 0f, 3f);
        this.stereoPan = Mathf.Clamp(stereoPan, -1f, 1f);
        this.spatialBlend = Mathf.Clamp01(spatialBlend);
        this.audioMixer = mixer;
        setMixer = true;

    }
Esempio n. 7
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    public AudioSource play3DClip(string name, GameObject go, float volume, bool loop = false, AudioMixerGroup audioGroup = null)
    {
        AudioClip current = getClip(name);
        if (current == null) return null;

        AudioSource source = go.GetComponent<AudioSource>();
        if (source == null) source = go.AddComponent<AudioSource>();
        set3DSource(source, current, audioGroup, volume, loop);
        source.Play();

        return source;
    }
    //Step Two: Created a function to play the sound effect...
    //First created a public function that will play the sound. Set it up to be passed an AudioClip as an argument (arbitrarily named the variable "soundEffect"). Later added a float used to set the pitch (for variety) and an Audio Mixer Group so I could assign different sund effects to different mixer groups.
    public void PlaySound(AudioClip soundEffect, float pitch, AudioMixerGroup mixer)
    {
        soundGenerator = Instantiate (prefab);					//Assigned the "soundGenerator" variable to an instance of "prefab" using Unity's "Instantiate()" function.
        soundGenerator.tag = "SoundEffect";						//Part of my workaroud (see below)
        source = soundGenerator.GetComponent<AudioSource> (); 	//Assigned the "source" variable with the audio source component from the instantiated object (NOT the original prefab) using GetComponent.
        source.outputAudioMixerGroup = mixer;					//Assigns the mixer that was passed into the function to the audio source.
        source.clip = soundEffect; 								//Set the active clip of the audio source to "soundEffect"
        source.pitch = pitch;									//Sets the pitch of the sound effect (for variety)
        source.Play (); 										//Instructed the audio source to play

                                                                //Step Three: Destroyed the prefab...
        Destroy (soundGenerator, soundEffect.length); 			//Called Unity's "Destroy()" function. Passed the instance of prefab and the length of the audio clip (using "soundEffect.length") as arguments.
    }
    public void PlayMusic(AudioClip music, AudioMixerGroup mixer)
    {
        soundGenerator = Instantiate (prefab);					//Assigned the "soundGenerator" variable to an instance of "prefab" using Unity's "Instantiate()" function.
        soundGenerator.tag = "Music";							//Part of my workaroud (see below)
        source = soundGenerator.GetComponent<AudioSource> (); 	//Assigned the "source" variable with the audio source component from the instantiated object (NOT the original prefab) using GetComponent.
        source.outputAudioMixerGroup = mixer;					//Assigns the mixer that was passed into the function to the audio source.
        source.clip = music; 									//Set the active clip of the audio source to "soundEffect"
        source.loop = true;										//Allows me to speficy whether or not I want the clip to loop. Added this so I could make the music loop.
        source.Play ();											//Instructed the audio source to play

        if (source.loop == false)								//If it's not looping...
            Destroy (soundGenerator, music.length);				//...destroy it when the clip ends.
    }
    static int set_outputAudioMixerGroup(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Audio.AudioMixer      obj  = (UnityEngine.Audio.AudioMixer)o;
            UnityEngine.Audio.AudioMixerGroup arg0 = (UnityEngine.Audio.AudioMixerGroup)ToLua.CheckObject <UnityEngine.Audio.AudioMixerGroup>(L, 2);
            obj.outputAudioMixerGroup = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index outputAudioMixerGroup on a nil value"));
        }
    }
	static int set_outputAudioMixerGroup(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
			UnityEngine.Audio.AudioMixerGroup arg0 = (UnityEngine.Audio.AudioMixerGroup)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Audio.AudioMixerGroup));
			obj.outputAudioMixerGroup = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index outputAudioMixerGroup on a nil value" : e.Message);
		}
	}
	static int get_outputAudioMixerGroup(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
			UnityEngine.Audio.AudioMixerGroup ret = obj.outputAudioMixerGroup;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index outputAudioMixerGroup on a nil value" : e.Message);
		}
	}
Esempio n. 13
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    static int get_outputAudioMixerGroup(IntPtr L)
    {
        UnityEngine.AudioSource           obj = (UnityEngine.AudioSource)ToLua.ToObject(L, 1);
        UnityEngine.Audio.AudioMixerGroup ret = null;

        try
        {
            ret = obj.outputAudioMixerGroup;
        }
        catch (Exception e)
        {
            return(LuaDLL.luaL_error(L, obj == null ? "attempt to index outputAudioMixerGroup on a nil value" : e.Message));
        }

        ToLua.Push(L, ret);
        return(1);
    }
Esempio n. 14
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    public void PlayMusic(AudioClip music, AudioMixerGroup mixerGroup, bool looping)
    {
        audioSource.Stop();
        audioSource.clip = music;
        audioSource.outputAudioMixerGroup = mixerGroup;
        audioSource.loop = looping;
        audioSource.Play();

        if(!looping)
        {
            Invoke("PlayLastLoopingMusic", music.length);
        }
        else
        {
            lastLoopingMusic = music;
            lastLoopingMusicMixerGroup = mixerGroup;
        }
    }
Esempio n. 15
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    public void ChangePitch(float ratio)
    {
        float pitch;

        if (Application.platform == RuntimePlatform.WebGLPlayer)
        {
            pitch        = source.pitch;
            pitch       += pitch * ratio;
            source.pitch = pitch;
        }
        else
        {
            UnityEngine.Audio.AudioMixerGroup mixer = source.outputAudioMixerGroup;
            mixer.audioMixer.GetFloat("PitchVolume", out pitch);
            pitch += pitch * ratio;
            mixer.audioMixer.SetFloat("PitchVolume", pitch);
        }
    }
Esempio n. 16
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    public AudioSource PlayClip(int seed, Vector3 pos, UnityEngine.Audio.AudioMixerGroup defaultGroup = null, float addedDelay = 0)
    {
        if (!CanPlay)
        {
            return(null);
        }

        var clip = Clip(seed);

        if (clip == null)
        {
            return(null);
        }

        var checkRepeteation = CheckRepeteation;

        var time      = Time.time;
        var realDelay = addedDelay + _delay;
        var startTime = time + realDelay;
        var id        = 0;

        if (checkRepeteation)
        {
            CleanOtherPlays();
            id = MyID(realDelay);
            if (!PlayIsValid(id, realDelay))
            {
                return(null);
            }
        }

        var source = Guaranteed <AudioManager> .Instance.PlayOnce(clip, pos, _config, defaultGroup, realDelay);

        if (checkRepeteation)
        {
            CreateRepetitionRegistry(id, source, startTime);
        }

        return(source);
    }
Esempio n. 17
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    public void initMusicControl(AudioMixerGroup[] mixer_groups)
    {
        float master_vol, music_vol, sounds_vol;

        foreach (AudioMixerGroup g in mixer_groups)
        {
            if (g.name.Equals("Master"))
                master_mixer = g;
            else if (g.name.Equals("Music"))
                music_mixer = g;
            else if (g.name.Equals("Sounds"))
                sounds_mixer = g;
        }

        master_mixer.audioMixer.GetFloat("MasterVol", out master_vol);
        music_mixer.audioMixer.GetFloat("MusicVol", out music_vol);
        sounds_mixer.audioMixer.GetFloat("SoundsVol", out sounds_vol);

        master_slider.value = Mathf.Pow(10, (master_vol / 20f)); // Db to [0, 1]
        music_slider.value = Mathf.Pow(10, (music_vol / 20f));
        sounds_slider.value = Mathf.Pow(10, (sounds_vol / 20f));
    }
		public AudioChannel Play(AudioAsset audioAsset , bool loop = false , AudioMixerGroup audioMixerGroup = null)
		{
			if (audioAsset == null)
			{
				return null;
			}

			foreach (AudioChannel channel in channels)
			{
				if (claimedChannels.Contains(channel))
				{
					continue;
				}

				if (channel.Play(audioAsset , loop , audioMixerGroup))
				{
					return channel;
				}
			}

			Debug.LogWarning("[AudioManager] No available audio channels for audio asset: " + audioAsset);
			return null;
		}
Esempio n. 19
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    //void LateUpdate()
    //{
    //    foreach (var audioClip in audioClipsQueue)
    //    {
    //        Play(audioClip, 1, 1, 1, 1);
    //    }

    //    audioClipsQueue.Clear();
    //}

    //public void AddAudioClipToQueue(AudioClip clip, float minVol, float maxVol)
    //{
    //    if (!audioClipsQueue.Contains(clip))
    //    {
    //        audioClipsQueue.Add(clip);
    //    }

        
    //}

    public void Play(AudioClip clip, AudioMixerGroup group, float minVol = 1.0f, float maxVol = 1.0f, float minPitch = 1.0f, float maxPitch = 1.0f)
    {
        AudioSource audioSource = Instantiate(AudioSourcePrefab, transform.position, transform.rotation) as AudioSource;
        audioSource.transform.parent = this.transform;

        // TODO: add audiomixergroup to audiosource...

        if (minPitch != 1.0f || maxPitch != 1.0f)
        {
            audioSource.pitch = Random.Range(minPitch, maxPitch);
        }

        if (minVol != 1.0f || maxVol != 1.0f)
        {
            audioSource.volume = Random.Range(minVol, maxVol);
        }

        AudioSourceExtended audioSourceExtended = audioSource.GetComponent<AudioSourceExtended>();
        audioSourceExtended.Duration = clip.length;

        audioSource.clip = clip;
        audioSource.outputAudioMixerGroup = group;
        audioSource.Play();
    }
Esempio n. 20
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    public static void PlaySound(AudioClip _clip, GameObject _parent
                                 , float _volume = 0.5f, float blend = 1f, bool isLoop = false, UnityEngine.Audio.AudioMixerGroup _group = null)
    {
        if (_clip == null)
        {
            return;
        }

        AudioSource source = _parent.AddComponent <AudioSource> ();

        source.clip         = _clip;
        source.volume       = _volume;
        source.spatialBlend = blend;
        source.loop         = isLoop;

        source.Play();
        GameObject.Destroy(source, _clip.length + 1f);
    }
 internal void SetMixerGroup(AudioMixerGroup mixerGroup)
 {
     twoSources[0].outputAudioMixerGroup = mixerGroup;
     twoSources[1].outputAudioMixerGroup = mixerGroup;
 }
Esempio n. 22
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 internal extern float GetAbsoluteAudibilityFromGroup(AudioMixerGroup group);
    public override void OnInspectorGUI()
    {
        if (source == null)
        {
            return;
        }
        #region ClipType handler
        ClipType clipType = script.clipType;
        clipType = (ClipType)EditorGUILayout.EnumPopup("Clip Type", clipType);
        if (clipType != script.clipType)
        {
            SoundManagerEditorTools.RegisterObjectChange("Change Clip Type", script);
            script.clipType = clipType;
            if (script.clipType != ClipType.AudioClip)
            {
                source.clip = null;
            }
            EditorUtility.SetDirty(script);
        }

        switch (script.clipType)
        {
        case ClipType.ClipFromSoundManager:
            string clipName = script.clipName;
            clipName = EditorGUILayout.TextField("Audio Clip Name", clipName);
            if (clipName != script.clipName)
            {
                SoundManagerEditorTools.RegisterObjectChange("Change Clip Name", script);
                script.clipName = clipName;
                EditorUtility.SetDirty(script);
            }
            break;

        case ClipType.ClipFromGroup:
            string groupName = script.groupName;
            groupName = EditorGUILayout.TextField("SFXGroup Name", groupName);
            if (groupName != script.groupName)
            {
                SoundManagerEditorTools.RegisterObjectChange("Change SFXGroup Name", script);
                script.groupName = groupName;
                EditorUtility.SetDirty(script);
            }
            break;

        case ClipType.AudioClip:
        default:
            AudioClip clip = source.clip;
            clip = EditorGUILayout.ObjectField("Audio Clip", clip, typeof(AudioClip), false) as AudioClip;
            if (clip != source.clip)
            {
                SoundManagerEditorTools.RegisterObjectChange("Change Audio Clip", script);
                source.clip = clip;
                EditorUtility.SetDirty(script);
            }
            break;
        }
        #endregion

        #region audio source settings
        EditorGUILayout.Space();
        UnityEngine.Audio.AudioMixerGroup outputAudioMixerGroup = source.outputAudioMixerGroup;
        outputAudioMixerGroup = EditorGUILayout.ObjectField("Output", outputAudioMixerGroup, typeof(UnityEngine.Audio.AudioMixerGroup), false) as UnityEngine.Audio.AudioMixerGroup;
        if (outputAudioMixerGroup != source.outputAudioMixerGroup)
        {
            SoundManagerEditorTools.RegisterObjectChange("Change Output AudioMixerGroup", script);
            source.outputAudioMixerGroup = outputAudioMixerGroup;
            EditorUtility.SetDirty(script);
        }
        source.mute                  = EditorGUILayout.Toggle("Mute", source.mute);
        source.bypassEffects         = EditorGUILayout.Toggle("Bypass Effects", source.bypassEffects);
        source.bypassListenerEffects = EditorGUILayout.Toggle("Bypass Listener Effects", source.bypassListenerEffects);
        source.bypassReverbZones     = EditorGUILayout.Toggle("Bypass Reverb Zones", source.bypassReverbZones);
        source.playOnAwake           = EditorGUILayout.Toggle("Play On Awake", source.playOnAwake);
        source.loop                  = EditorGUILayout.Toggle("Loop", source.loop);
        EditorGUILayout.Space();
        source.priority = EditorGUILayout.IntSlider("Priority", source.priority, 0, 256);
        EditorGUILayout.Space();
        source.volume = EditorGUILayout.Slider("Volume", source.volume, 0f, 1f);
        EditorGUILayout.Space();
        source.pitch = EditorGUILayout.Slider("Pitch", source.pitch, -3f, 3f);
        EditorGUILayout.Space();
        source.panStereo = EditorGUILayout.Slider("Stereo Pan", source.panStereo, -1f, 1f);
        EditorGUILayout.Space();
        source.spatialBlend = EditorGUILayout.Slider("Spatial Blend", source.spatialBlend, 0f, 1f);
        EditorGUILayout.Space();
        source.reverbZoneMix = EditorGUILayout.Slider("Reverb Zone Mix", source.reverbZoneMix, 0f, 1.1f);
        EditorGUILayout.Space();

        script.ShowEditor3D = EditorGUILayout.Foldout(script.ShowEditor3D, "3D Sound Settings");
        if (script.ShowEditor3D)
        {
            EditorGUI.indentLevel++;
            {
                source.dopplerLevel = EditorGUILayout.Slider("Doppler Level", source.dopplerLevel, 0f, 5f);
                EditorGUILayout.Space();
                AudioRolloffMode mode = source.rolloffMode;
                mode = (AudioRolloffMode)EditorGUILayout.EnumPopup("Volume Rolloff", mode);
                if (mode != AudioRolloffMode.Custom)
                {
                    source.rolloffMode = mode;
                    if (GUI.changed && notAvailable)
                    {
                        notAvailable = false;
                    }
                }
                else
                {
                    notAvailable = true;
                }

                if (notAvailable)
                {
                    GUI.color              = Color.red;
                    EditorGUI.indentLevel += 2;
                    {
                        EditorGUILayout.LabelField("Custom Volume Rolloff not available", EditorStyles.whiteLabel);
                    }
                    EditorGUI.indentLevel -= 2;
                    GUI.color              = Color.white;
                }
                EditorGUI.indentLevel++;
                {
                    float minD = source.minDistance;
                    minD = EditorGUILayout.FloatField("Min Distance", minD);
                    if (minD < 0f)
                    {
                        minD = 0f;
                    }
                    source.minDistance = minD;
                }
                EditorGUI.indentLevel--;
                source.spread = EditorGUILayout.Slider("Spread", source.spread, 0f, 360f);

                float maxD = source.maxDistance;
                maxD = EditorGUILayout.FloatField("Max Distance", maxD);
                if (maxD < source.minDistance + 3f)
                {
                    maxD = source.minDistance + 3f;
                }
                source.maxDistance = maxD;

                if (GUI.changed)
                {
                    CalculateCurve();
                }

                GUI.enabled = false;
                EditorGUILayout.BeginHorizontal();
                {
                    curve        = EditorGUILayout.CurveField(curve, Color.red, new Rect(0f, 0f, source.maxDistance, 1f), GUILayout.Height(100f), GUILayout.ExpandWidth(false));
                    spatialCurve = EditorGUILayout.CurveField(spatialCurve, Color.green, new Rect(0f, 0f, source.maxDistance, 1f), GUILayout.Height(100f), GUILayout.ExpandWidth(false));
                }
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                {
                    GUI.color = Color.red;
                    EditorGUILayout.TextArea("", EditorStyles.miniButton, GUILayout.Width(30f), GUILayout.Height(15f), GUILayout.ExpandWidth(false));
                    GUI.color   = Color.white;
                    GUI.enabled = true;
                    GUILayout.Label("Volume");
                    GUI.enabled = false;

                    GUI.color = Color.green;
                    EditorGUILayout.TextArea("", EditorStyles.miniButton, GUILayout.Width(30f), GUILayout.Height(15f), GUILayout.ExpandWidth(false));
                    GUI.color   = Color.white;
                    GUI.enabled = true;
                    GUILayout.Label("Spatial");
                    GUI.enabled = false;

                    GUI.color = Color.white;
                }
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                {
                    spreadCurve = EditorGUILayout.CurveField(spreadCurve, Color.blue, new Rect(0f, 0f, source.maxDistance, 360f), GUILayout.Height(100f), GUILayout.ExpandWidth(false));
                    reverbCurve = EditorGUILayout.CurveField(reverbCurve, Color.yellow, new Rect(0f, 0f, source.maxDistance, 1.1f), GUILayout.Height(100f), GUILayout.ExpandWidth(false));
                }
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                {
                    GUI.color = Color.blue;
                    EditorGUILayout.TextArea("", EditorStyles.miniButton, GUILayout.Width(30f), GUILayout.Height(15f), GUILayout.ExpandWidth(false));
                    GUI.color   = Color.white;
                    GUI.enabled = true;
                    GUILayout.Label("Spread");
                    GUI.enabled = false;

                    GUI.color = Color.yellow;
                    EditorGUILayout.TextArea("", EditorStyles.miniButton, GUILayout.Width(30f), GUILayout.Height(15f), GUILayout.ExpandWidth(false));
                    GUI.color   = Color.white;
                    GUI.enabled = true;
                    GUILayout.Label("Reverb");
                    GUI.enabled = false;

                    GUI.color = Color.white;
                }
                EditorGUILayout.EndHorizontal();
                GUI.enabled = true;
            }
            EditorGUI.indentLevel--;
        }
        #endregion

        #region events
        EditorGUILayout.Space();
        script.ShowEventTriggers = EditorGUILayout.Foldout(script.ShowEventTriggers, "Event Trigger Settings");
        if (script.ShowEventTriggers)
        {
            for (int i = 0; i < script.numSubscriptions; i++)
            {
                EditorGUI.indentLevel++;
                {
                    EditorGUILayout.BeginVertical(EditorStyles.objectFieldThumb, GUILayout.ExpandWidth(true));
                    {
                        if (script.audioSubscriptions[i].sourceComponent == null)
                        {
                            EditorGUILayout.HelpBox("Drag a Component from THIS GameObject Below (Optional)", MessageType.None);
                        }

                        EditorGUILayout.BeginHorizontal();
                        var sourceComponent = ComponentField("Component", script.audioSubscriptions[i].sourceComponent);
                        if (GUILayout.Button("Clear"))
                        {
                            sourceComponent = null;
                        }
                        GUI.color = Color.red;
                        if (GUILayout.Button("Remove"))
                        {
                            RemoveEvent(i);
                            return;
                        }
                        GUI.color = Color.white;
                        if (sourceComponent != script.audioSubscriptions[i].sourceComponent)
                        {
                            SoundManagerEditorTools.RegisterObjectChange("Change Event Component", script);
                            script.audioSubscriptions[i].sourceComponent = sourceComponent;
                            EditorUtility.SetDirty(script);
                        }
                        EditorGUILayout.EndHorizontal();

                        int skippedStandardEvents = 0;

                        List <string> sourceComponentMembers = new List <string>();
                        if (sourceComponent != null)
                        {
                            sourceComponentMembers =
                                sourceComponent.GetType()
                                .GetEvents(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
                                .Where(f => f.EventHandlerType.GetMethod("Invoke").GetParameters().Length == 0 && f.EventHandlerType.GetMethod("Invoke").ReturnType == typeof(void) && !IsAlreadyBound(f.Name, i))
                                .Select(m => m.Name).ToList();
                        }

                        AudioSourceStandardEvent[] standardEvents = Enum.GetValues(typeof(AudioSourceStandardEvent)).Cast <AudioSourceStandardEvent>().ToArray();
                        foreach (AudioSourceStandardEvent standardEvent in standardEvents)
                        {
                            if (!IsAlreadyBound(standardEvent.ToString(), i))
                            {
                                sourceComponentMembers.Add(standardEvent.ToString());
                            }
                            else
                            {
                                skippedStandardEvents++;
                            }
                        }
                        sourceComponentMembers.Add(nullEvent);

                        int numStandardEvents = standardEvents.Length - skippedStandardEvents;

                        string[] sourceComponentMembersArray = sourceComponentMembers.ToArray();
                        var      memberIndex = findIndex(sourceComponentMembersArray, script.audioSubscriptions[i].methodName);

                        if (memberIndex == -1)
                        {
                            memberIndex = sourceComponentMembers.Count - 1;
                            script.audioSubscriptions[i].methodName = "";
                        }

                        var selectedIndex = EditorGUILayout.Popup("Compatible Events", memberIndex, sourceComponentMembersArray);
                        if (selectedIndex >= 0 && selectedIndex < sourceComponentMembersArray.Length)
                        {
                            var memberName = sourceComponentMembersArray[selectedIndex];
                            if (memberName != script.audioSubscriptions[i].methodName)
                            {
                                SoundManagerEditorTools.RegisterObjectChange("Change Event", script);
                                script.audioSubscriptions[i].methodName = memberName;
                                EditorUtility.SetDirty(script);
                            }
                        }
                        if (selectedIndex == sourceComponentMembersArray.Length - 1)
                        {
                            EditorGUILayout.HelpBox("No event configuration selected.", MessageType.None);
                        }
                        else if (selectedIndex < sourceComponentMembersArray.Length - numStandardEvents - 1 && !script.audioSubscriptions[i].componentIsValid)
                        {
#if !(UNITY_WP8 || UNITY_METRO)
                            EditorGUILayout.HelpBox("Configuration is invalid.", MessageType.Error);
#else
                            EditorGUILayout.HelpBox("Configuration is invalid. Keep in mind that custom event configurations are not supported in the Win8Phone and WinStore platforms.", MessageType.Error);
#endif
                        }
                        else
                        {
                            if (selectedIndex + numStandardEvents < sourceComponentMembersArray.Length - 1)
                            {
                                if (script.audioSubscriptions[i].isStandardEvent)
                                {
                                    script.BindStandardEvent(script.audioSubscriptions[i].standardEvent, false);
                                }
                                script.audioSubscriptions[i].isStandardEvent = false;
                            }
                            else
                            {
                                script.audioSubscriptions[i].isStandardEvent = true;
                                script.audioSubscriptions[i].standardEvent   = (AudioSourceStandardEvent)Enum.Parse(typeof(AudioSourceStandardEvent), sourceComponentMembersArray[selectedIndex]);
                                script.BindStandardEvent(script.audioSubscriptions[i].standardEvent, true);

                                if (IsColliderEvent(script.audioSubscriptions[i].standardEvent))
                                {
                                    EditorGUI.indentLevel += 2;
                                    {
                                        //tags
                                        EditorGUILayout.BeginHorizontal();

                                        bool filterTags = script.audioSubscriptions[i].filterTags;
                                        filterTags = EditorGUILayout.Toggle(filterTags, GUILayout.Width(40f));
                                        if (filterTags != script.audioSubscriptions[i].filterTags)
                                        {
                                            SoundManagerEditorTools.RegisterObjectChange("Filter Tags", script);
                                            script.audioSubscriptions[i].filterTags = filterTags;
                                            EditorUtility.SetDirty(script);
                                        }
                                        EditorGUILayout.LabelField("Filter Tags:", GUILayout.Width(110f));

                                        GUI.enabled = filterTags;
                                        int tagMask = script.audioSubscriptions[i].tagMask;
                                        tagMask = EditorGUILayout.MaskField(tagMask, UnityEditorInternal.InternalEditorUtility.tags, GUILayout.ExpandWidth(true));
                                        if (tagMask != script.audioSubscriptions[i].tagMask)
                                        {
                                            SoundManagerEditorTools.RegisterObjectChange("Change Tag Filter", script);
                                            script.audioSubscriptions[i].tagMask = tagMask;
                                            script.audioSubscriptions[i].tags.Clear();
                                            for (int t = 0; t < UnityEditorInternal.InternalEditorUtility.tags.Length; t++)
                                            {
                                                if ((tagMask & 1 << t) != 0)
                                                {
                                                    script.audioSubscriptions[i].tags.Add(UnityEditorInternal.InternalEditorUtility.tags[t]);
                                                }
                                            }
                                            EditorUtility.SetDirty(script);
                                        }
                                        GUI.enabled = true;

                                        EditorGUILayout.EndHorizontal();


                                        //layers
                                        EditorGUILayout.BeginHorizontal();

                                        bool filterLayers = script.audioSubscriptions[i].filterLayers;
                                        filterLayers = EditorGUILayout.Toggle(filterLayers, GUILayout.Width(40f));
                                        if (filterLayers != script.audioSubscriptions[i].filterLayers)
                                        {
                                            SoundManagerEditorTools.RegisterObjectChange("Filter Layers", script);
                                            script.audioSubscriptions[i].filterLayers = filterLayers;
                                            EditorUtility.SetDirty(script);
                                        }
                                        EditorGUILayout.LabelField("Filter Layers:", GUILayout.Width(110f));

                                        GUI.enabled = filterLayers;
                                        int layerMask = script.audioSubscriptions[i].layerMask;
                                        layerMask = EditorGUILayout.LayerField(layerMask, GUILayout.ExpandWidth(true));
                                        if (layerMask != script.audioSubscriptions[i].layerMask)
                                        {
                                            SoundManagerEditorTools.RegisterObjectChange("Change Layer Filter", script);
                                            script.audioSubscriptions[i].layerMask = layerMask;
                                            EditorUtility.SetDirty(script);
                                        }
                                        GUI.enabled = true;

                                        EditorGUILayout.EndHorizontal();


                                        //names
                                        EditorGUILayout.BeginHorizontal();

                                        bool filterNames = script.audioSubscriptions[i].filterNames;
                                        filterNames = EditorGUILayout.Toggle(filterNames, GUILayout.Width(40f));
                                        if (filterNames != script.audioSubscriptions[i].filterNames)
                                        {
                                            SoundManagerEditorTools.RegisterObjectChange("Filter Names", script);
                                            script.audioSubscriptions[i].filterNames = filterNames;
                                            EditorUtility.SetDirty(script);
                                        }

                                        EditorGUILayout.LabelField("Filter Names:", GUILayout.Width(110f));

                                        GUI.enabled = filterNames;
                                        int nameMask = script.audioSubscriptions[i].nameMask;
                                        nameMask = EditorGUILayout.MaskField(nameMask, script.audioSubscriptions[i].allNames.ToArray(), GUILayout.ExpandWidth(true));
                                        if (nameMask != script.audioSubscriptions[i].nameMask)
                                        {
                                            SoundManagerEditorTools.RegisterObjectChange("Change Name Filter", script);
                                            script.audioSubscriptions[i].nameMask = nameMask;
                                            script.audioSubscriptions[i].names.Clear();
                                            for (int n = 0; n < script.audioSubscriptions[i].allNames.Count; n++)
                                            {
                                                if ((nameMask & 1 << n) != 0)
                                                {
                                                    script.audioSubscriptions[i].names.Add(script.audioSubscriptions[i].allNames[n]);
                                                }
                                            }
                                            EditorUtility.SetDirty(script);
                                        }
                                        GUI.enabled = true;

                                        EditorGUILayout.EndHorizontal();

                                        if (filterNames)
                                        {
                                            EditorGUI.indentLevel += 2;
                                            {
                                                EditorGUILayout.BeginHorizontal();

                                                script.audioSubscriptions[i].nameToAdd = EditorGUILayout.TextField(script.audioSubscriptions[i].nameToAdd);
                                                if (GUILayout.Button("Add Name"))
                                                {
                                                    if (!string.IsNullOrEmpty(script.audioSubscriptions[i].nameToAdd) && !script.audioSubscriptions[i].names.Contains(script.audioSubscriptions[i].nameToAdd))
                                                    {
                                                        SoundManagerEditorTools.RegisterObjectChange("Add Name Filter", script);
                                                        script.audioSubscriptions[i].allNames.Add(script.audioSubscriptions[i].nameToAdd);
                                                        script.audioSubscriptions[i].nameToAdd = "";
                                                        GUIUtility.keyboardControl             = 0;
                                                        EditorUtility.SetDirty(script);
                                                    }
                                                }
                                                if (GUILayout.Button("Clear Names"))
                                                {
                                                    SoundManagerEditorTools.RegisterObjectChange("Clear Name Filter", script);
                                                    script.audioSubscriptions[i].allNames.Clear();
                                                    script.audioSubscriptions[i].names.Clear();
                                                    EditorUtility.SetDirty(script);
                                                }
                                                EditorGUILayout.EndHorizontal();
                                            }
                                            EditorGUI.indentLevel -= 2;
                                        }
                                    }
                                    EditorGUI.indentLevel -= 2;
                                }
                            }
                            if (sourceComponent != null && sourceComponentMembersArray.Length - numStandardEvents == 1)
                            {
                                EditorGUILayout.HelpBox("There are no compatible custom events on this Component. Only void parameterless events are allowed.", MessageType.None);
                            }
                            AudioSourceAction actionType = script.audioSubscriptions[i].actionType;
                            actionType = (AudioSourceAction)EditorGUILayout.EnumPopup("AudioSource Action", actionType);
                            if (actionType != script.audioSubscriptions[i].actionType)
                            {
                                SoundManagerEditorTools.RegisterObjectChange("Change AudioSource Action", script);
                                script.audioSubscriptions[i].actionType = actionType;
                                EditorUtility.SetDirty(script);
                            }
                            if (actionType == AudioSourceAction.PlayCapped)
                            {
                                string cappedName = script.audioSubscriptions[i].cappedName;
                                cappedName = EditorGUILayout.TextField("Cap ID", cappedName);
                                if (cappedName != script.audioSubscriptions[i].cappedName)
                                {
                                    SoundManagerEditorTools.RegisterObjectChange("Change Cap ID", script);
                                    script.audioSubscriptions[i].cappedName = cappedName;
                                    EditorUtility.SetDirty(script);
                                }
                            }
                        }
                    }
                    EditorGUILayout.EndVertical();
                }
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.BeginHorizontal();
            {
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Add Event Trigger"))
                {
                    AddEvent();
                }
                GUILayout.FlexibleSpace();
            }
            EditorGUILayout.EndHorizontal();
        }
        #endregion
    }
Esempio n. 24
0
        //Transfers audio settings from an AudioSource. Only used in the editor
        public void TransferFromAudioSource(AudioSource source)
        {
            Loop = source.loop;
            Volume = source.volume;
            AudioClip = source.clip;
            BypassEffects = source.bypassEffects;
            BypassListenerEffects = source.bypassListenerEffects;
            BypassReverbZones = source.bypassReverbZones;
            DopplerLevel = source.dopplerLevel;
            MaxDistance = source.maxDistance;
            MinDistance = source.minDistance;
            Mute = source.mute;
            OutputAudioMixerGroup = source.outputAudioMixerGroup;
            PanStereo = source.panStereo;
            Pitch = source.pitch;
            Priority = source.priority;
            RolloffMode = source.rolloffMode;
            SpatialBlend = source.spatialBlend;
            ReverbZoneMix = source.reverbZoneMix;
            Spatialize = source.spatialize;

            if(RolloffMode == AudioRolloffMode.Custom)
            {
                CustomRolloffCurve = source.GetCustomCurve(AudioSourceCurveType.CustomRolloff);
            }
            else
            {
                CustomRolloffCurve = null;
            }
        }
Esempio n. 25
0
 void set3DSource(AudioSource source, AudioClip clip, AudioMixerGroup audioGroup, float volume, bool loop)
 {
     if (source == null) return;
     source.clip = clip;
     if (audioGroup != null) source.outputAudioMixerGroup = audioGroup;
     else source.outputAudioMixerGroup = _master;
     source.volume = volume;
     source.spatialBlend = 1f;
     source.loop = loop;
 }
 public void RouteToMixerChannel(AudioMixerGroup group) {
     _activeAudio.outputAudioMixerGroup = group;
     _transitioningAudio.outputAudioMixerGroup = group;
 }
Esempio n. 27
0
        public void RouteBusToUnityMixerGroup(string busName, AudioMixerGroup mixerGroup) {
            var busIndex = GetBusIndex(busName, true);

            if (busIndex < 0) {
                return;
            }

            var sources = AudioSourcesBySoundType.GetEnumerator();

            // ReSharper disable TooWideLocalVariableScope
            MasterAudioGroup aGroup;
            AudioGroupInfo aInfo;
            // ReSharper restore TooWideLocalVariableScope

            while (sources.MoveNext()) {
                aInfo = sources.Current.Value;
                aGroup = aInfo.Group;
                if (aGroup.busIndex != busIndex) {
                    continue;
                }

                RouteGroupToUnityMixerGroup(aGroup.name, mixerGroup);
            }
        }
Esempio n. 28
0
 public virtual AudioSource PlaySomeClip(Transform parent, UnityEngine.Audio.AudioMixerGroup defaultGroup = null, float addedDelay = 0)
 {
     return(PlayClip(RandomId, parent, defaultGroup, addedDelay + _delay));
 }
Esempio n. 29
0
    GameObject CreateNewSource(AudioClip clip, Transform parent, AudioSourceConfiguration config, UnityEngine.Audio.AudioMixerGroup defaultGroup = null)
    {
        var go = new GameObject(clip.name);

        go.transform.parent = parent;
        var source = go.AddComponent <AudioSource>();

        source.clip = clip;

        config.SetConfiguration(source);
        if (source.outputAudioMixerGroup == null)
        {
            source.outputAudioMixerGroup = defaultGroup ?? _defaultGroup;
        }

        return(go);
    }
Esempio n. 30
0
    public ILoopSFX PlayLoop(AudioClip loopClip, Transform anchor, AudioSourceConfiguration config, UnityEngine.Audio.AudioMixerGroup defaultGroup = null)
    {
        if (loopClip == null)
        {
            Debug.LogError("Cannot play sound clip, because it is null");
            return(null);
        }

        var go   = CreateNewSource(loopClip, transform, config, defaultGroup);
        var loop = go.AddComponent <LoopController>();

        loop.Init(config, anchor);
        return(loop);
    }
 static public void FastSetter(this UnityEngine.AudioSource o, string propertyName, UnityEngine.Audio.AudioMixerGroup value)
 {
     switch (propertyName)
     {
     case "outputAudioMixerGroup":
         o.outputAudioMixerGroup = value; return;
     }
     LBoot.LogUtil.Error("UnityEngine.AudioSource no Setter Found : " + propertyName);
 }
Esempio n. 32
0
    public AudioSource playClip(string name, float volume, bool loop, AudioMixerGroup audioGroup)
    {
        AudioClip current = getClip(name);
        if (current == null) return null;

        return playClip(current, volume, loop, audioGroup);
    }
Esempio n. 33
0
    public AudioSource playClip(AudioClip clip, float volume, bool loop, AudioMixerGroup audioGroup)
    {
        AudioSource source = findAvailableAudioSource();
        source.clip = clip;
        if (audioGroup != null) source.outputAudioMixerGroup = audioGroup;
        source.volume = volume;
        source.loop = loop;
        source.Play();

        /*#if UNITY_EDITOR
        GameConsole.instance.writeNewMessage("[" + GetType() + "] " + name + " : play " + clip.name);
        #endif*/

        return source;
    }
Esempio n. 34
0
 public void SetMixerGroup(AudioMixerGroup mixerGroup)
 {
     if(audioMaster != null){
         if(audioMaster.audioMixer != null){
             AudioSource source = this.GetComponent<AudioSource> ();
             if(source != null){
                 source.outputAudioMixerGroup = mixerGroup;
             }
         }
     }
 }
 internal static extern bool CheckForCyclicReferences(AudioMixer mixer, AudioMixerGroup group);
Esempio n. 36
0
        public void ShowGUI()
        {
            EditorGUILayout.LabelField ("Save game settings", EditorStyles.boldLabel);

            if (saveFileName == "")
            {
                saveFileName = SaveSystem.SetProjectName ();
            }
            maxSaves = EditorGUILayout.IntField ("Max. number of saves:", maxSaves);
            saveFileName = EditorGUILayout.TextField ("Save filename:", saveFileName);
            useProfiles = EditorGUILayout.ToggleLeft ("Enable save game profiles?", useProfiles);
            #if !UNITY_WEBPLAYER && !UNITY_ANDROID && !UNITY_WINRT && !UNITY_WII
            saveTimeDisplay = (SaveTimeDisplay) EditorGUILayout.EnumPopup ("Time display:", saveTimeDisplay);
            takeSaveScreenshots = EditorGUILayout.ToggleLeft ("Take screenshot when saving?", takeSaveScreenshots);
            orderSavesByUpdateTime = EditorGUILayout.ToggleLeft ("Order save lists by update time?", orderSavesByUpdateTime);
            #else
            EditorGUILayout.HelpBox ("Save-game screenshots are disabled for WebPlayer, Windows Store and Android platforms.", MessageType.Info);
            takeSaveScreenshots = false;
            #endif

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Cutscene settings:", EditorStyles.boldLabel);

            actionListOnStart = ActionListAssetMenu.AssetGUI ("ActionList on start game:", actionListOnStart);
            blackOutWhenSkipping = EditorGUILayout.Toggle ("Black out when skipping?", blackOutWhenSkipping);

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Character settings:", EditorStyles.boldLabel);

            CreatePlayersGUI ();

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Interface settings", EditorStyles.boldLabel);

            movementMethod = (MovementMethod) EditorGUILayout.EnumPopup ("Movement method:", movementMethod);
            if (movementMethod == MovementMethod.UltimateFPS && !UltimateFPSIntegration.IsDefinePresent ())
            {
                EditorGUILayout.HelpBox ("The 'UltimateFPSIsPresent' preprocessor define must be declared in the Player Settings.", MessageType.Warning);
            }

            inputMethod = (InputMethod) EditorGUILayout.EnumPopup ("Input method:", inputMethod);
            interactionMethod = (AC_InteractionMethod) EditorGUILayout.EnumPopup ("Interaction method:", interactionMethod);

            if (inputMethod != InputMethod.TouchScreen)
            {
                useOuya = EditorGUILayout.ToggleLeft ("Playing on OUYA platform?", useOuya);
                if (useOuya && !OuyaIntegration.IsDefinePresent ())
                {
                    EditorGUILayout.HelpBox ("The 'OUYAIsPresent' preprocessor define must be declared in the Player Settings.", MessageType.Warning);
                }
                if (interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
                {
                    selectInteractions = (SelectInteractions) EditorGUILayout.EnumPopup ("Select Interactions by:", selectInteractions);
                    if (selectInteractions != SelectInteractions.CyclingCursorAndClickingHotspot)
                    {
                        seeInteractions = (SeeInteractions) EditorGUILayout.EnumPopup ("See Interactions with:", seeInteractions);
                        if (seeInteractions == SeeInteractions.ClickOnHotspot)
                        {
                            stopPlayerOnClickHotspot = EditorGUILayout.ToggleLeft ("Stop player moving when click Hotspot?", stopPlayerOnClickHotspot);
                        }
                    }

                    if (selectInteractions == SelectInteractions.CyclingCursorAndClickingHotspot)
                    {
                        autoCycleWhenInteract = EditorGUILayout.ToggleLeft ("Auto-cycle after an Interaction?", autoCycleWhenInteract);
                    }

                    if (SelectInteractionMethod () == SelectInteractions.ClickingMenu)
                    {
                        clickUpInteractions = EditorGUILayout.ToggleLeft ("Trigger interaction by releasing click?", clickUpInteractions);
                        cancelInteractions = (CancelInteractions) EditorGUILayout.EnumPopup ("Close interactions with:", cancelInteractions);
                    }
                    else
                    {
                        cancelInteractions = CancelInteractions.CursorLeavesMenu;
                    }
                }
            }
            if (interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot)
            {
                autoCycleWhenInteract = EditorGUILayout.ToggleLeft ("Reset cursor after an Interaction?", autoCycleWhenInteract);
            }

            if (movementMethod == MovementMethod.FirstPerson && inputMethod == InputMethod.TouchScreen)
            {
                // First person dragging only works if cursor is unlocked
                lockCursorOnStart = false;
            }
            else
            {
                lockCursorOnStart = EditorGUILayout.ToggleLeft ("Lock cursor in screen's centre when game begins?", lockCursorOnStart);
                hideLockedCursor = EditorGUILayout.ToggleLeft ("Hide cursor when locked in screen's centre?", hideLockedCursor);
                onlyInteractWhenCursorUnlocked = EditorGUILayout.ToggleLeft ("Disallow Interactions if cursor is locked?", onlyInteractWhenCursorUnlocked);
            }
            if (IsInFirstPerson ())
            {
                disableFreeAimWhenDragging = EditorGUILayout.ToggleLeft ("Disable free-aim when dragging?", disableFreeAimWhenDragging);

                if (movementMethod == MovementMethod.FirstPerson)
                {
                    useFPCamDuringConversations = EditorGUILayout.ToggleLeft ("Run Conversations in first-person?", useFPCamDuringConversations);
                }
            }
            if (inputMethod != InputMethod.TouchScreen)
            {
                runConversationsWithKeys = EditorGUILayout.ToggleLeft ("Dialogue options can be selected with number keys?", runConversationsWithKeys);
            }

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Inventory settings", EditorStyles.boldLabel);

            if (interactionMethod != AC_InteractionMethod.ContextSensitive)
            {
                inventoryInteractions = (InventoryInteractions) EditorGUILayout.EnumPopup ("Inventory interactions:", inventoryInteractions);

                if (interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
                {
                    if (selectInteractions == SelectInteractions.CyclingCursorAndClickingHotspot)
                    {
                        cycleInventoryCursors = EditorGUILayout.ToggleLeft ("Include Inventory items in Interaction cycles?", cycleInventoryCursors);
                    }
                    else
                    {
                        cycleInventoryCursors = EditorGUILayout.ToggleLeft ("Include Inventory items in Interaction menus?", cycleInventoryCursors);
                    }
                }

                if (inventoryInteractions == InventoryInteractions.Multiple && CanSelectItems (false))
                {
                    selectInvWithUnhandled = EditorGUILayout.ToggleLeft ("Select item if Interaction is unhandled?", selectInvWithUnhandled);
                    if (selectInvWithUnhandled)
                    {
                        CursorManager cursorManager = AdvGame.GetReferences ().cursorManager;
                        if (cursorManager != null && cursorManager.cursorIcons != null && cursorManager.cursorIcons.Count > 0)
                        {
                            selectInvWithIconID = GetIconID ("Select with unhandled:", selectInvWithIconID, cursorManager);
                        }
                        else
                        {
                            EditorGUILayout.HelpBox ("No Interaction cursors defined - please do so in the Cursor Manager.", MessageType.Info);
                        }
                    }

                    giveInvWithUnhandled = EditorGUILayout.ToggleLeft ("Give item if Interaction is unhandled?", giveInvWithUnhandled);
                    if (giveInvWithUnhandled)
                    {
                        CursorManager cursorManager = AdvGame.GetReferences ().cursorManager;
                        if (cursorManager != null && cursorManager.cursorIcons != null && cursorManager.cursorIcons.Count > 0)
                        {
                            giveInvWithIconID = GetIconID ("Give with unhandled:", giveInvWithIconID, cursorManager);
                        }
                        else
                        {
                            EditorGUILayout.HelpBox ("No Interaction cursors defined - please do so in the Cursor Manager.", MessageType.Info);
                        }
                    }
                }
            }

            if (interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction && selectInteractions != SelectInteractions.ClickingMenu && inventoryInteractions == InventoryInteractions.Multiple)
            {}
            else
            {
                reverseInventoryCombinations = EditorGUILayout.ToggleLeft ("Combine interactions work in reverse?", reverseInventoryCombinations);
            }

            //if (interactionMethod != AC_InteractionMethod.ChooseHotspotThenInteraction || inventoryInteractions == InventoryInteractions.Single)
            if (CanSelectItems (false))
            {
                inventoryDragDrop = EditorGUILayout.ToggleLeft ("Drag and drop Inventory interface?", inventoryDragDrop);
                if (!inventoryDragDrop)
                {
                    if (interactionMethod == AC_InteractionMethod.ContextSensitive || inventoryInteractions == InventoryInteractions.Single)
                    {
                        rightClickInventory = (RightClickInventory) EditorGUILayout.EnumPopup ("Right-click active item:", rightClickInventory);
                    }
                }
                else if (inventoryInteractions == AC.InventoryInteractions.Single)
                {
                    inventoryDropLook = EditorGUILayout.ToggleLeft ("Can drop an Item onto itself to Examine it?", inventoryDropLook);
                }
            }

            if (CanSelectItems (false) && !inventoryDragDrop)
            {
                inventoryDisableLeft = EditorGUILayout.ToggleLeft ("Left-click deselects active item?", inventoryDisableLeft);

                if (movementMethod == MovementMethod.PointAndClick && !inventoryDisableLeft)
                {
                    canMoveWhenActive = EditorGUILayout.ToggleLeft ("Can move player if an Item is active?", canMoveWhenActive);
                }
            }

            inventoryActiveEffect = (InventoryActiveEffect) EditorGUILayout.EnumPopup ("Active cursor FX:", inventoryActiveEffect);
            if (inventoryActiveEffect == InventoryActiveEffect.Pulse)
            {
                inventoryPulseSpeed = EditorGUILayout.Slider ("Active FX pulse speed:", inventoryPulseSpeed, 0.5f, 2f);
            }

            activeWhenUnhandled = EditorGUILayout.ToggleLeft ("Show Active FX when an Interaction is unhandled?", activeWhenUnhandled);
            canReorderItems = EditorGUILayout.ToggleLeft ("Items can be re-ordered in Menu?", canReorderItems);
            hideSelectedFromMenu = EditorGUILayout.ToggleLeft ("Hide currently active Item in Menu?", hideSelectedFromMenu);
            activeWhenHover = EditorGUILayout.ToggleLeft ("Show Active FX when Cursor hovers over Item in Menu?", activeWhenHover);

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Required inputs:", EditorStyles.boldLabel);
            EditorGUILayout.HelpBox ("The following inputs are available for the chosen interface settings:" + GetInputList (), MessageType.Info);

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Movement settings", EditorStyles.boldLabel);

            if ((inputMethod == InputMethod.TouchScreen && movementMethod != MovementMethod.PointAndClick) || movementMethod == MovementMethod.Drag)
            {
                dragWalkThreshold = EditorGUILayout.FloatField ("Walk threshold:", dragWalkThreshold);
                dragRunThreshold = EditorGUILayout.FloatField ("Run threshold:", dragRunThreshold);

                if (inputMethod == InputMethod.TouchScreen && movementMethod == MovementMethod.FirstPerson)
                {
                    freeAimTouchSpeed = EditorGUILayout.FloatField ("Freelook speed:", freeAimTouchSpeed);
                }

                drawDragLine = EditorGUILayout.Toggle ("Draw drag line?", drawDragLine);
                if (drawDragLine)
                {
                    dragLineWidth = EditorGUILayout.FloatField ("Drag line width:", dragLineWidth);
                    dragLineColor = EditorGUILayout.ColorField ("Drag line colour:", dragLineColor);
                }
            }
            else if (movementMethod == MovementMethod.Direct)
            {
                magnitudeAffectsDirect = EditorGUILayout.ToggleLeft ("Input magnitude affects speed?", magnitudeAffectsDirect);
                directMovementType = (DirectMovementType) EditorGUILayout.EnumPopup ("Direct-movement type:", directMovementType);
                if (directMovementType == DirectMovementType.RelativeToCamera)
                {
                    limitDirectMovement = (LimitDirectMovement) EditorGUILayout.EnumPopup ("Movement limitation:", limitDirectMovement);
                    if (cameraPerspective == CameraPerspective.ThreeD)
                    {
                        directMovementPerspective = EditorGUILayout.ToggleLeft ("Account for player's position on screen?", directMovementPerspective);
                    }
                }
            }
            else if (movementMethod == MovementMethod.PointAndClick)
            {
                clickPrefab = (Transform) EditorGUILayout.ObjectField ("Click marker:", clickPrefab, typeof (Transform), false);
                walkableClickRange = EditorGUILayout.Slider ("NavMesh search %:", walkableClickRange, 0f, 1f);
                doubleClickMovement = EditorGUILayout.Toggle ("Double-click to move?", doubleClickMovement);
            }
            if (movementMethod == MovementMethod.StraightToCursor)
            {
                dragRunThreshold = EditorGUILayout.FloatField ("Run threshold:", dragRunThreshold);
                singleTapStraight = EditorGUILayout.ToggleLeft ("Single-clicking also moves player?", singleTapStraight);
                if (singleTapStraight)
                {
                    singleTapStraightPathfind = EditorGUILayout.ToggleLeft ("Pathfind when single-clicking?", singleTapStraightPathfind);
                }
            }
            if (movementMethod == MovementMethod.FirstPerson && inputMethod == InputMethod.TouchScreen)
            {
                dragAffects = (DragAffects) EditorGUILayout.EnumPopup ("Touch-drag affects:", dragAffects);
            }
            if ((movementMethod == MovementMethod.Direct || movementMethod == MovementMethod.FirstPerson) && inputMethod != InputMethod.TouchScreen)
            {
                jumpSpeed = EditorGUILayout.Slider ("Jump speed:", jumpSpeed, 1f, 10f);
            }

            destinationAccuracy = EditorGUILayout.Slider ("Destination accuracy:", destinationAccuracy, 0f, 1f);
            if (destinationAccuracy == 1f && movementMethod != MovementMethod.StraightToCursor)
            {
                experimentalAccuracy = EditorGUILayout.ToggleLeft ("Attempt to be super-accurate? (Experimental)", experimentalAccuracy);
            }

            if (inputMethod == InputMethod.TouchScreen)
            {
                EditorGUILayout.Space ();
                EditorGUILayout.LabelField ("Touch Screen settings", EditorStyles.boldLabel);

                if (movementMethod != MovementMethod.FirstPerson)
                {
                    offsetTouchCursor = EditorGUILayout.Toggle ("Drag cursor with touch?", offsetTouchCursor);
                }
                doubleTapHotspots = EditorGUILayout.Toggle ("Double-tap Hotspots?", doubleTapHotspots);
            }

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Camera settings", EditorStyles.boldLabel);

            cameraPerspective_int = (int) cameraPerspective;
            cameraPerspective_int = EditorGUILayout.Popup ("Camera perspective:", cameraPerspective_int, cameraPerspective_list);
            cameraPerspective = (CameraPerspective) cameraPerspective_int;
            if (movementMethod == MovementMethod.FirstPerson)
            {
                cameraPerspective = CameraPerspective.ThreeD;
            }
            if (cameraPerspective == CameraPerspective.TwoD)
            {
                movingTurning = (MovingTurning) EditorGUILayout.EnumPopup ("Moving and turning:", movingTurning);
                if (movingTurning == MovingTurning.TopDown || movingTurning == MovingTurning.Unity2D)
                {
                    verticalReductionFactor = EditorGUILayout.Slider ("Vertical movement factor:", verticalReductionFactor, 0.1f, 1f);
                }
            }

            forceAspectRatio = EditorGUILayout.Toggle ("Force aspect ratio?", forceAspectRatio);
            if (forceAspectRatio)
            {
                wantedAspectRatio = EditorGUILayout.FloatField ("Aspect ratio:", wantedAspectRatio);
                #if UNITY_IPHONE
                landscapeModeOnly = EditorGUILayout.Toggle ("Landscape-mode only?", landscapeModeOnly);
                #endif
            }

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Hotpot settings", EditorStyles.boldLabel);

            hotspotDetection = (HotspotDetection) EditorGUILayout.EnumPopup ("Hotspot detection method:", hotspotDetection);
            if (hotspotDetection == HotspotDetection.PlayerVicinity && (movementMethod == MovementMethod.Direct || IsInFirstPerson ()))
            {
                hotspotsInVicinity = (HotspotsInVicinity) EditorGUILayout.EnumPopup ("Hotspots in vicinity:", hotspotsInVicinity);
            }
            else if (hotspotDetection == HotspotDetection.MouseOver)
            {
                scaleHighlightWithMouseProximity = EditorGUILayout.ToggleLeft ("Highlight Hotspots based on cursor proximity?", scaleHighlightWithMouseProximity);
                if (scaleHighlightWithMouseProximity)
                {
                    highlightProximityFactor = EditorGUILayout.FloatField ("Cursor proximity factor:", highlightProximityFactor);
                }
            }

            if (cameraPerspective != CameraPerspective.TwoD)
            {
                playerFacesHotspots = EditorGUILayout.ToggleLeft ("Player turns head to active Hotspot?", playerFacesHotspots);
            }

            hotspotIconDisplay = (HotspotIconDisplay) EditorGUILayout.EnumPopup ("Display Hotspot icon:", hotspotIconDisplay);
            if (hotspotIconDisplay != HotspotIconDisplay.Never)
            {
                if (cameraPerspective != CameraPerspective.TwoD)
                {
                    occludeIcons = EditorGUILayout.ToggleLeft ("Don't show behind Colliders?", occludeIcons);
                }
                hotspotIcon = (HotspotIcon) EditorGUILayout.EnumPopup ("Hotspot icon type:", hotspotIcon);
                if (hotspotIcon == HotspotIcon.Texture)
                {
                    hotspotIconTexture = (Texture2D) EditorGUILayout.ObjectField ("Hotspot icon texture:", hotspotIconTexture, typeof (Texture2D), false);
                }
                hotspotIconSize = EditorGUILayout.FloatField ("Hotspot icon size:", hotspotIconSize);
                if (interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction &&
                    selectInteractions != SelectInteractions.CyclingCursorAndClickingHotspot &&
                    hotspotIconDisplay != HotspotIconDisplay.OnlyWhenFlashing)
                {
                    hideIconUnderInteractionMenu = EditorGUILayout.ToggleLeft ("Hide when Interaction Menus are visible?", hideIconUnderInteractionMenu);
                }
            }

            #if UNITY_5
            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Audio settings", EditorStyles.boldLabel);
            volumeControl = (VolumeControl) EditorGUILayout.EnumPopup ("Volume controlled by:", volumeControl);
            if (volumeControl == VolumeControl.AudioMixerGroups)
            {
                musicMixerGroup = (AudioMixerGroup) EditorGUILayout.ObjectField ("Music mixer:", musicMixerGroup, typeof (AudioMixerGroup), false);
                sfxMixerGroup = (AudioMixerGroup) EditorGUILayout.ObjectField ("SFX mixer:", sfxMixerGroup, typeof (AudioMixerGroup), false);
                speechMixerGroup = (AudioMixerGroup) EditorGUILayout.ObjectField ("Speech mixer:", speechMixerGroup, typeof (AudioMixerGroup), false);
                musicAttentuationParameter = EditorGUILayout.TextField ("Music atten. parameter:", musicAttentuationParameter);
                sfxAttentuationParameter = EditorGUILayout.TextField ("SFX atten. parameter:", sfxAttentuationParameter);
                speechAttentuationParameter = EditorGUILayout.TextField ("Speech atten. parameter:", speechAttentuationParameter);
            }
            #endif

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Raycast settings", EditorStyles.boldLabel);
            navMeshRaycastLength = EditorGUILayout.FloatField ("NavMesh ray length:", navMeshRaycastLength);
            hotspotRaycastLength = EditorGUILayout.FloatField ("Hotspot ray length:", hotspotRaycastLength);
            moveableRaycastLength = EditorGUILayout.FloatField ("Moveable ray length:", moveableRaycastLength);

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Layer names", EditorStyles.boldLabel);

            hotspotLayer = EditorGUILayout.TextField ("Hotspot:", hotspotLayer);
            navMeshLayer = EditorGUILayout.TextField ("Nav mesh:", navMeshLayer);
            if (cameraPerspective == CameraPerspective.TwoPointFiveD)
            {
                backgroundImageLayer = EditorGUILayout.TextField ("Background image:", backgroundImageLayer);
            }
            deactivatedLayer = EditorGUILayout.TextField ("Deactivated:", deactivatedLayer);

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Loading scene", EditorStyles.boldLabel);
            useLoadingScreen = EditorGUILayout.Toggle ("Use loading screen?", useLoadingScreen);
            if (useLoadingScreen)
            {
                loadingSceneIs = (ChooseSceneBy) EditorGUILayout.EnumPopup ("Choose loading scene by:", loadingSceneIs);
                if (loadingSceneIs == ChooseSceneBy.Name)
                {
                    loadingSceneName = EditorGUILayout.TextField ("Loading scene name:", loadingSceneName);
                }
                else
                {
                    loadingScene = EditorGUILayout.IntField ("Loading screen scene:", loadingScene);
                }
            }

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Options data", EditorStyles.boldLabel);

            optionsData = Options.LoadPrefsFromID (0, false, true);
            if (optionsData == null)
            {
                Debug.Log ("Saved new prefs");
                Options.SaveDefaultPrefs (optionsData);
            }

            defaultSpeechVolume = optionsData.speechVolume = EditorGUILayout.Slider ("Speech volume:", optionsData.speechVolume, 0f, 1f);
            defaultMusicVolume = optionsData.musicVolume = EditorGUILayout.Slider ("Music volume:", optionsData.musicVolume, 0f, 1f);
            defaultSfxVolume = optionsData.sfxVolume = EditorGUILayout.Slider ("SFX volume:", optionsData.sfxVolume, 0f, 1f);
            defaultShowSubtitles = optionsData.showSubtitles = EditorGUILayout.Toggle ("Show subtitles?", optionsData.showSubtitles);
            defaultLanguage = optionsData.language = EditorGUILayout.IntField ("Language:", optionsData.language);

            Options.SaveDefaultPrefs (optionsData);

            if (GUILayout.Button ("Reset options data"))
            {
                optionsData = new OptionsData ();

                optionsData.language = 0;
                optionsData.speechVolume = 1f;
                optionsData.musicVolume = 0.6f;
                optionsData.sfxVolume = 0.9f;
                optionsData.showSubtitles = false;

                Options.SavePrefsToID (0, optionsData, true);
            }

            EditorGUILayout.Space ();
            EditorGUILayout.LabelField ("Debug settings", EditorStyles.boldLabel);
            showActiveActionLists = EditorGUILayout.ToggleLeft ("List active ActionLists in Game window?", showActiveActionLists);
            showHierarchyIcons = EditorGUILayout.ToggleLeft ("Show icons in Hierarchy window?", showHierarchyIcons);

            if (GUI.changed)
            {
                EditorUtility.SetDirty (this);
            }
        }
Esempio n. 37
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	static public void PlaySound(AudioClip clip, Vector3 pos, AudioMixerGroup group, float volume, bool isImportant){
		if(audioManager==null) Init();
		
		int ID=GetUnusedAudioObject();
		
		if(ID == -1) return;
		
		audioObject[ID].inUse=true;
		
		audioObject[ID].thisT.position=pos;
		audioObject [ID].isImportant = isImportant;
		audioObject[ID].source.clip=clip;
		audioObject[ID].source.outputAudioMixerGroup = group;
		audioObject[ID].source.volume = volume;
		audioObject[ID].source.Play();
		
		float duration=audioObject[ID].source.clip.length;
		
		audioManager.StartCoroutine(audioManager.ClearAudioObject(ID, duration));
	}
Esempio n. 38
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    public AudioSource PlayOnce(AudioClip clip, Vector3 position, Transform parent, AudioSourceConfiguration config, UnityEngine.Audio.AudioMixerGroup defaultGroup = null, float delay = 0)
    {
        if (clip == null)
        {
            Debug.LogError("Cannot play sound clip, because it is null");
            return(null);
        }

        var go = CreateNewSource(clip, parent, config, defaultGroup);

        go.transform.position = position;
        var source = go.GetComponent <AudioSource>();

        DontDestroyOnLoad(gameObject);
        source.PlayDelayed(delay);

        UnscaledDelayedDestroy.Apply(go, delay + clip.length / config.MinPitch + 0.01f);
        return(source);
    }
Esempio n. 39
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 // Start is called before the first frame update
 void Start()
 {
     pitchBendGroup  = Resources.Load <UnityEngine.Audio.AudioMixerGroup>("MusicLabMixer");
     m_MyAudioSource = GetComponent <AudioSource>();
     m_MyAudioSource.outputAudioMixerGroup = pitchBendGroup;
 }
Esempio n. 40
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 public AudioSource PlayOnce(AudioClip clip, Vector3 position, AudioSourceConfiguration config, UnityEngine.Audio.AudioMixerGroup defaultGroup = null, float delay = 0)
 {
     return(PlayOnce(clip, position, transform, config, defaultGroup, delay));
 }
		public bool Play(AudioAsset audioAsset , bool loop = false , AudioMixerGroup audioMixerGroup = null)
		{
			if (IsPlaying)
			{
				return false;
			}

			if (audioAsset.AudioClip == null)
			{
				Debug.LogError("[AudioChannel] " + audioAsset + " has no AudioClip." , audioAsset);
				return false;
			}

			audioSource.clip = audioAsset.AudioClip;
			audioSource.outputAudioMixerGroup = audioMixerGroup ?? audioAsset.AudioMixerGroup;

			Volume = audioAsset.Volume;
			Pitch = audioAsset.Pitch;
			PanStereo = audioAsset.StereoPan;
			SpatialBlend = audioAsset.SpatialBlend;
			ReverbZoneMix = audioAsset.ReverbZoneMix;
			Loop = loop;

			AudioAsset = audioAsset;

			audioSource.Play();
			return true;
		}
Esempio n. 42
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 public AudioSource PlayOnce(AudioClip clip, float volume = 1, UnityEngine.Audio.AudioMixerGroup defaultGroup = null, float delay = 0)
 {
     return(PlayOnce(clip, transform.position, new AudioSourceConfiguration(volume), defaultGroup, delay));
 }
Esempio n. 43
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        public void RouteGroupToUnityMixerGroup(string sType, AudioMixerGroup mixerGroup) {
            var aGroup = GrabGroup(sType);

            if (aGroup == null) {
                return;
            }

            // ReSharper disable once TooWideLocalVariableScope
            SoundGroupVariation aVar;

            var sources = AudioSourcesBySoundType[sType].Sources;

            // ReSharper disable once ForCanBeConvertedToForeach
            for (var i = 0; i < sources.Count; i++) {
                aVar = sources[i].Variation;
                aVar.VarAudio.outputAudioMixerGroup = mixerGroup;
            }
        }
Esempio n. 44
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 public virtual AudioSource PlaySomeClip(Vector3 pos, UnityEngine.Audio.AudioMixerGroup defaultGroup = null, float addedDelay = 0)
 {
     return(PlayClip(RandomId, pos, defaultGroup, addedDelay + _delay));
 }