Esempio n. 1
0
        public void AddPlayer(String playerName)
        {
            var player = new Player(playerName);
            players.Enqueue(player);
            board.AddPlayer(player);

            Console.WriteLine(playerName + " was added");
            Console.WriteLine("They are player number " + players.Count);
        }
Esempio n. 2
0
        public bool Add(String playerName)
        {
            var player = new Player(playerName);
            playerPool.AddPlayer(player);

            outputWriter.WriteLine(playerName + " was added");
            outputWriter.WriteLine("They are player number " + playerPool.HowManyPlayers());
            return true;
        }
Esempio n. 3
0
        public void Start()
        {
            if (!IsPlayable())
            {
                Console.WriteLine("Game cannot be started");
                IsFinished = true;
                return;
            }

            currentPlayer = players.Dequeue();
        }
Esempio n. 4
0
        public void MovePlayer(Player player, int roll)
        {
            var currenPosition = players[player];

            currenPosition += roll;

            if (currenPosition > 11)
                currenPosition = currenPosition - 12;

            players[player] = currenPosition;

            Console.WriteLine(player.Name + "'s new location is " + currenPosition);
        }
Esempio n. 5
0
 public void RemovePlayer(Player player)
 {
     players.Remove(player);
 }
Esempio n. 6
0
 public bool HasPlayer(Player player)
 {
     return players.Contains(player);
 }
Esempio n. 7
0
 public void AddPlayer(Player player)
 {
     players.Add(player);
 }
Esempio n. 8
0
 public void Add(Player player)
 {
     _players.Add(player);
 }
Esempio n. 9
0
 private void MoveTurnToNextPlayer()
 {
     players.Enqueue(currentPlayer);
     currentPlayer = players.Dequeue();
 }
Esempio n. 10
0
 public int GetPositionOfPlayer(Player player)
 {
     return players[player];
 }