Esempio n. 1
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        public void CreateControlPanel()
        {
            Debug.Log("Creating panel");

            sunControlPanel        = new GameObject("SunControlPanel").AddComponent <SunControlGUI>();
            sunControlPanel.anchor = UIAnchorStyle.Bottom;

            sunControlPanel.sunControl = sunControl;

            timeSlider            = new GameObject("TimeSlider").AddComponent <TimeSlider>();
            timeSlider.anchor     = UIAnchorStyle.Bottom;
            timeSlider.sunControl = sunControl;


            UIView.GetAView().AttachUIComponent(timeSlider.gameObject);
            UIView.GetAView().AttachUIComponent(sunControlPanel.gameObject);
        }
Esempio n. 2
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        public void CreateControlPanel()
        {
            Debug.Log("Creating panel");

            sunControlPanel = new GameObject("SunControlPanel").AddComponent<SunControlGUI>();
            sunControlPanel.gameObject.transform.localPosition = new Vector3(-1.75f, -0.1f, 0);
            sunControlPanel.sunControl = sunControl;

            timeSlider = new GameObject("TimeSlider").AddComponent<TimeSlider>();
            timeSlider.gameObject.transform.localPosition = new Vector3(-1.33f, -0.6f, 0);
            timeSlider.sunControl = sunControl;

            UIView.GetAView().AttachUIComponent(timeSlider.gameObject);
            UIView.GetAView().AttachUIComponent(sunControlPanel.gameObject);

            sunControlPanel.gameObject.SetActive(false);
            timeSlider.gameObject.SetActive(false);
        }
Esempio n. 3
0
        public void CreateControlPanel()
        {
            Debug.Log("Creating panel");

            sunControlPanel = new GameObject("SunControlPanel").AddComponent<SunControlGUI>();
            sunControlPanel.anchor = UIAnchorStyle.Bottom;

            sunControlPanel.sunControl = sunControl;

            timeSlider = new GameObject("TimeSlider").AddComponent<TimeSlider>();
            timeSlider.anchor = UIAnchorStyle.Bottom;
            timeSlider.sunControl = sunControl;

            UIView.GetAView().AttachUIComponent(timeSlider.gameObject);
            UIView.GetAView().AttachUIComponent(sunControlPanel.gameObject);
        }