Esempio n. 1
0
        public void CreateMenuItems()
        {
            SlotItem grenadeItem = new Grenade(grenade);
            SlotItem grenadeItemBackup = new Grenade(grenade);
            SlotItem grenadeItemBackup2 = new Grenade(grenade);
            SlotItem blankItem = new Grenade(empty);
            MagicBar mBar = new MagicBar(shield);
            HealthBar hBar = hudHealth = new HealthBar(trans);
            ShieldBar sBar = new ShieldBar(empty);
            Rectangle hBarTrans = new Rectangle(0, 0, 200, 75);

            grenadeItem.IsPrimary = true;
            grenadeItemBackup.IsSecondary = true;

            transparencies.Add(hBarTrans);
            hudElements.Add(mBar);
            hudElements.Add(hBar);
            hudElements.Add(sBar);
            primary = AddWeaponSlot(grenadeItem);
            AddWeaponSlot(grenadeItemBackup);
            AddWeaponSlot(grenadeItemBackup2);
            for (int i = currentSlots; i <= MAX_WEAPON_SLOTS; i++)
            {
                AddWeaponSlot(grenadeItemBackup2);
            }
        }
Esempio n. 2
0
        public void UpdatePrimaryItems(Entity character)
        {
            IMenuItem item = (IMenuItem)character.InventoryItem;

            if (item != null)
            {
                arrowItem = new Grenade(currentLevel.RenderManager.TextureCache.GetResource(item.Texture));
                arrowItem.IsPrimary = true;
                hudElements[FindPrimary()] = new WeaponSlot(arrowItem, blank);
            }
        }
Esempio n. 3
0
        public WeaponSlot AddWeaponSlot(SlotItem item)
        {
            WeaponSlot slot = new WeaponSlot(item, outline);

            HudElements.Add(slot);

            currentSlots++;

            return slot;
        }