private void InitialiseAnimationManager()
        {
            #if __IOS__
            var scale = MonoTouch.UIKit.UIScreen.MainScreen.Scale;
            var characterStartPosition = new Vector2(350 * scale, 530 * scale);
            var characterVelocityPixelsPerSecond = 200 * (int)scale;
            #else
            var characterStartPosition = new Vector2(350, 530);
            var characterVelocityPixelsPerSecond = 200;
            #endif

            var turnSprites = new [] {
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0001,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0002,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0003,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0004,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0005,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0006,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0007,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0008,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0009,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0010,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0011,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_turn_0012
            };

            var walkSprites = new [] {
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0001,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0002,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0003,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0004,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0005,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0006,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0007,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0008,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0009,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0010,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0011,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0012,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0013,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0014,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0015,
                TexturePackerMonoGameDefinitions.CapGuyDemo.Capguy_walk_0016,
            };

            var animationWalkRight = new Animation(new Vector2(characterVelocityPixelsPerSecond, 0), this.timePerFrame, SpriteEffects.None, walkSprites);
            var animationWalkLeft = new Animation(new Vector2(-characterVelocityPixelsPerSecond, 0), this.timePerFrame, SpriteEffects.FlipHorizontally, walkSprites);
            var animationTurnRightToLeft = new Animation(Vector2.Zero, this.timePerFrame, SpriteEffects.None, turnSprites);
            var animationTurnLeftToRight = new Animation(Vector2.Zero, this.timePerFrame, SpriteEffects.FlipHorizontally, turnSprites);

            var animations = new[]
            {
               animationWalkRight, animationWalkRight, animationWalkRight, animationWalkRight, animationWalkRight, animationWalkRight,
               animationTurnRightToLeft,
               animationWalkLeft, animationWalkLeft, animationWalkLeft, animationWalkLeft, animationWalkLeft, animationWalkLeft,
               animationTurnLeftToRight
            };

            this.characterAnimationManager = new AnimationManager (this.spriteSheet, characterStartPosition, animations);
        }
 public AnimationManager(SpriteSheet spriteSheet, Vector2 initialPosition, Animation[] animations)
 {
     this.spriteSheet = spriteSheet;
     this.animations = animations;
     this.currentPosition = initialPosition;
 }