/// <summary>
        ///  Adds a new AttackEventArgs to the collection for a creature.
        ///  When the creature executes the next tick, each of these will
        ///  create an Attacked event that can be used to determine which
        ///  of the one or more creatures attack in the previous tick.
        /// </summary>
        /// <param name="attackedEventArgs">Represents the creature doing the attacking</param>
        public void Add(AttackedEventArgs attackedEventArgs)
        {
            if (IsImmutable)
            {
                throw new ApplicationException("Object is immutable.");
            }

            InnerList.Add(attackedEventArgs);
        }
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 /// <summary>
 ///  Helper function used to fire Attacked events.
 /// </summary>
 /// <param name="e">The attacked event arguments.</param>
 /// <param name="clearOnly">Only clear the action, don't fire the event.</param>
 private void OnAttacked(AttackedEventArgs e, bool clearOnly)
 {
     if (!clearOnly && Attacked != null)
     {
         Attacked(this, e);
     }
 }