public static void onplan(DogBrain brain) { brain.plantime = random.Next(50, 300); int dir = random.Next(0, 4); switch (dir) { case 0: brain.mob.physobj.vel = new Vector2(0, 8); break; case 1: brain.mob.physobj.vel = new Vector2(0, -8); break; case 2: brain.mob.physobj.vel = new Vector2(8, 0); break; case 3: brain.mob.physobj.vel = new Vector2(-8, 0); break; } }
public Enemy(PhysicsObject pho, DrawingObject dro) : base(pho, dro) { brain = new DogBrain(this); brain.curplan = AIMode.bounce; }