public static void unpackDefaultData() { HeroSave hSave = new HeroSave(); hSave.x = 25 * 32; hSave.y = 4 * 32; hSave.dir = Direction.North; hSave.inventorySave = new Inventory().getSaveStructure(); hSave.monologueSave = new InnerMonologue().getSaveStructure(); hSave.name = "No name"; hSave.reputationSave = new int[] { 0, 0, 0, 0, 0 }; hSave.followerID = PersonID.None; Hero.instance.loadSaveStructure(hSave); KeyboardManager.loadDefaultKeys(); QuestState[] defQuests = new QuestState[Quest.NUM_QUEST_IDS]; //should all be 0 when initialized defQuests[(int)QuestID.FoodFight] = QuestState.Available; Quest.loadQuestStateSave(defQuests); WorldManager.clearMaps(); WorldManager.setRoomNoTransition(PlaceID.StudentLounge); GameClock.renewClock(); CharacterBankSave characterSave = new CharacterBankSave(); characterSave.char_x = new int[CharacterManager.NUM_PERSON_IDS]; characterSave.char_y = new int[CharacterManager.NUM_PERSON_IDS]; characterSave.char_room = new PlaceID[CharacterManager.NUM_PERSON_IDS]; characterSave.char_x[(int)PersonID.Phil] = 23 * 32; characterSave.char_y[(int)PersonID.Phil] = 7 * 32; characterSave.char_room[(int)PersonID.Phil] = PlaceID.Cafeteria; characterSave.char_x[(int)PersonID.Librarian] = 4 * 32; characterSave.char_y[(int)PersonID.Librarian] = 4 * 32; characterSave.char_room[(int)PersonID.Librarian] = PlaceID.Library; characterSave.char_x[(int)PersonID.Artie] = 12 * 32; characterSave.char_y[(int)PersonID.Artie] = 8 * 32; characterSave.char_room[(int)PersonID.Artie] = PlaceID.Cafeteria; characterSave.char_x[(int)PersonID.Bill] = 16 * 32; characterSave.char_y[(int)PersonID.Bill] = 14 * 32; characterSave.char_room[(int)PersonID.Bill] = PlaceID.Cafeteria; characterSave.char_x[(int)PersonID.Claude] = 25 * 32; characterSave.char_y[(int)PersonID.Claude] = 18 * 32; characterSave.char_room[(int)PersonID.Claude] = PlaceID.Cafeteria; characterSave.char_x[(int)PersonID.Jay1] = 4 * 32; characterSave.char_y[(int)PersonID.Jay1] = 18 * 32; characterSave.char_room[(int)PersonID.Jay1] = PlaceID.Cafeteria; characterSave.char_x[(int)PersonID.Jay2] = 10 * 32; characterSave.char_y[(int)PersonID.Jay2] = 2 * 32; characterSave.char_room[(int)PersonID.Jay2] = PlaceID.Cafeteria; characterSave.char_x[(int)PersonID.Jay3] = 14 * 32; characterSave.char_y[(int)PersonID.Jay3] = 18 * 32; characterSave.char_room[(int)PersonID.Jay3] = PlaceID.Cafeteria; characterSave.char_x[(int)PersonID.Jay4] = 20 * 32; characterSave.char_y[(int)PersonID.Jay4] = 2 * 32; characterSave.char_room[(int)PersonID.Jay4] = PlaceID.Cafeteria; characterSave.char_x[(int)PersonID.BraceFace] = 10 * 32; characterSave.char_y[(int)PersonID.BraceFace] = 10 * 32; characterSave.char_room[(int)PersonID.BraceFace] = PlaceID.Math; characterSave.char_x[(int)PersonID.Fitz] = 19 * 32; characterSave.char_y[(int)PersonID.Fitz] = 13 * 32; characterSave.char_room[(int)PersonID.Fitz] = PlaceID.ComputerLab; characterSave.char_x[(int)PersonID.ROB] = 8 * 32; characterSave.char_y[(int)PersonID.ROB] = 11 * 32; characterSave.char_room[(int)PersonID.ROB] = PlaceID.Science; characterSave.char_x[(int)PersonID.Enforcer] = 11 * 32; characterSave.char_y[(int)PersonID.Enforcer] = 49 * 32; characterSave.char_room[(int)PersonID.Enforcer] = PlaceID.HallwayWest; characterSave.char_x[(int)PersonID.Tyke] = 11 * 32; characterSave.char_y[(int)PersonID.Tyke] = 6 * 32; characterSave.char_room[(int)PersonID.Tyke] = PlaceID.Entrance; characterSave.char_x[(int)PersonID.Dyke] = 18 * 32; characterSave.char_y[(int)PersonID.Dyke] = 11 * 32; characterSave.char_room[(int)PersonID.Dyke] = PlaceID.StudentLounge; characterSave.char_x[(int)PersonID.Shaq] = 23 * 32; characterSave.char_y[(int)PersonID.Shaq] = 3 * 32; characterSave.char_room[(int)PersonID.Shaq] = PlaceID.HallwayEast; characterSave.char_x[(int)PersonID.Herbert] = 3 * 32; characterSave.char_y[(int)PersonID.Herbert] = 40 * 32; characterSave.char_room[(int)PersonID.Herbert] = PlaceID.HallwayWest; characterSave.char_x[(int)PersonID.Avery] = 8 * 32; characterSave.char_y[(int)PersonID.Avery] = 7 * 32; characterSave.char_room[(int)PersonID.Avery] = PlaceID.StudentLounge; characterSave.char_x[(int)PersonID.Boris] = 25 * 32; characterSave.char_y[(int)PersonID.Boris] = 5 * 32; characterSave.char_room[(int)PersonID.Boris] = PlaceID.Entrance; characterSave.char_x[(int)PersonID.Jarvis] = 17 * 32; characterSave.char_y[(int)PersonID.Jarvis] = 15 * 32; characterSave.char_room[(int)PersonID.Jarvis] = PlaceID.Entrance; characterSave.char_x[(int)PersonID.Zeke] = 10 * 32; characterSave.char_y[(int)PersonID.Zeke] = 4 * 32; characterSave.char_room[(int)PersonID.Zeke] = PlaceID.Bathroom; /* Fitz, ROB, Enforcer, Tyke, Dyke, Shaq, Herbert, Avery, Boris, Jarvis, Zeke */ CharacterManager.loadSaveStructure(characterSave); }
/// <summary> /// Used for loading purposes /// </summary> /// <param name="data">The save data for the Hero</param> public void loadSaveStructure(HeroSave data) { this.setX(data.x); this.setY(data.y); this.setDirection(data.dir); this.setName(data.name); this.inventory.loadSaveStructure(data.inventorySave); this.monologue.loadSaveStructure(data.monologueSave); if (data.reputationSave.Length >= 5) { this.nerdRep = data.reputationSave[0]; this.jockRep = data.reputationSave[1]; this.prepRep = data.reputationSave[2]; this.bullyRep = data.reputationSave[3]; this.slackerRep = data.reputationSave[4]; } this.setFollower(data.followerID); this.resetAnimation(); }