Esempio n. 1
0
        private void colide(Star star1)
        {
            Star star2;

            if (((star2 = star1.ColisionsRef) != null) && star2.Enabled)
            {
                star1.ColisionsRef = null;

                if (star2.ColisionsRef != null)
                {
                    colide(star2);
                }

                double massPS1 = star1.AbsMass / (star1.AbsMass + star2.AbsMass);
                double massPS2 = star2.AbsMass / (star1.AbsMass + star2.AbsMass);

                if (star2 == data.SelectetStar)
                {
                    data.SelectetStar = star1;
                }
                if (star2 == data.FocusStar)
                {
                    data.FocusStar = star1;
                }
                if (star2 == data.RefStar)
                {
                    data.RefStar = star1;
                }
                star1.Marked |= star2.Marked;

                star1.UpdateMass(star1.Mass + star2.Mass);
                star1.PosX   = (star1.PosX * massPS1 + star2.PosX * massPS2);
                star1.PosY   = (star1.PosY * massPS1 + star2.PosY * massPS2);
                star1.SpeedX = (star1.SpeedX * massPS1 + star2.SpeedX * massPS2);
                star1.SpeedY = (star1.SpeedY * massPS1 + star2.SpeedY * massPS2);

                star2.Enabled = false;

                if (star1.Name == "")
                {
                    star1.Name = star2.Name;
                }
                else if (star2.Name != "")
                {
                    star1.Name += star2.Name;
                }
            }
        }
Esempio n. 2
0
        private void buttonApply_Click(object sender, EventArgs e)
        {
            updateComboBox();

            editStar.Name    = textBoxName.Text;
            editStar.Density = (Convert.ToSingle(textBoxDensity.Text));
            editStar.UpdateMass(Convert.ToSingle(textBoxMass.Text));

            readTextBox();

            editStar.PosX   += posX;
            editStar.PosY   += posY;
            editStar.SpeedX += speedX;
            editStar.SpeedY += speedY;

            posX             = 0; posY = 0; speedX = 0; speedY = 0;
            game.ViewChanged = true;

            UpdateGui();
        }