Esempio n. 1
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 public GameOverMenu(int fromLevel)
 {
     _fromLevel = fromLevel;
     _background = ResourceManager.tex_background_level1;
     _gameOverMsg = new TextBox("Game Over", new Rectangle(100, 50, 600, 100));
     _backToMenuBtn = new TextButton("Back to Menu", new Rectangle(100, 250, 200, 100));
     _continueBtn = new TextButton("Continue", new Rectangle(500, 250, 200, 100));
     _quitBtn = new TextButton("Quit", new Rectangle(500, 450, 150, 100));
 }
Esempio n. 2
0
        public VictoryMenu()
        {
            _background = ResourceManager.tex_background_level1;
            _hc = new HandCursors();
            _victoryMsg = new TextBox("Thanks for playing", new Rectangle(100, 50, 600, 100));

            if (ScoreHolder.hasLevel1) _level1Box = new TextBox("Level 1 : " + ScoreHolder.Level1.ToString("000000"), new Rectangle(350, 200, 350, 50));
            if (ScoreHolder.hasLevel2) _level2Box = new TextBox("Level 2 : " + ScoreHolder.Level2.ToString("000000"), new Rectangle(350, 275, 350, 50));
            if (ScoreHolder.hasLevel1 && ScoreHolder.hasLevel2)
                _levelTotal = new TextBox("Total   : " + ScoreHolder.Total.ToString("000000"), new Rectangle(350, 350, 350, 50));
            _backToMenuBtn = new TextButton("Back to Menu", new Rectangle(100, 200, 200, 100));
            _quitBtn = new TextButton("Quit", new Rectangle(500, 450, 150, 100));
        }