public override void Dispose() { if (!IsDisposed) { m_castleGate = null; m_teleporter = null; m_bossDoor = null; m_bossDoorSprite = null; m_diary = null; m_speechBubble = null; m_mapText = null; m_mapIcon = null; base.Dispose(); } }
public string AddKeyIcon(string text, int startIndex, int endIndex) { KeyIconObj keyIconObj = new KeyIconObj(); Vector2 arg_0B_0 = Vector2.Zero; string text2 = text.Substring(startIndex, endIndex - startIndex + 1); string oldValue = text2; if (text2.Contains("Input")) { string text3 = text2.Replace("[Input:", ""); text3 = text3.Replace("]", ""); byte index = byte.Parse(text3); if (InputManager.GamePadIsConnected(PlayerIndex.One)) { Buttons buttons = Game.GlobalInput.ButtonList[(int)index]; text2 = text2.Replace(text3, buttons.ToString()); text2 = text2.Replace("Input", "Button"); } else { Keys keys = Game.GlobalInput.KeyList[(int)index]; text2 = text2.Replace(text3, keys.ToString()); text2 = text2.Replace("Input", "Key"); } } if (text2.Contains("Key")) { string text4 = text2.Replace("[Key:", ""); text4 = text4.Replace("]", ""); bool upperCase = true; if (text4 == "Enter" || text4 == "Space") { upperCase = false; } keyIconObj.SetKey(new Keys?((Keys)Enum.Parse(typeof(Keys), text4)), upperCase); float y = (base.Font.MeasureString("0") * this.m_internalFontSizeScale * this.Scale).Y; keyIconObj.Scale = new Vector2(y / (float)keyIconObj.Height, y / (float)keyIconObj.Height) * this.ForcedScale; this.m_yOffset = y / 2f; string text5 = " "; while (base.Font.MeasureString(text5).X * this.m_internalFontSizeScale.X * this.Scale.X < (float)keyIconObj.Width) { text5 += " "; } string text6 = text.Substring(0, text.IndexOf("[")); text = text.Replace(oldValue, text5); float num = base.Font.MeasureString(text5).X * this.m_internalFontSizeScale.X * this.Scale.X; num /= 2f; float num2 = base.Font.MeasureString(text6).X * this.m_internalFontSizeScale.X * this.Scale.X; float item = num2 + num; this.m_iconOffset.Add(item); } else { string text7 = text2.Replace("[Button:", ""); text7 = text7.Replace("]", ""); keyIconObj.SetButton((Buttons)Enum.Parse(typeof(Buttons), text7)); float y2 = (base.Font.MeasureString("0") * this.m_internalFontSizeScale * this.Scale).Y; keyIconObj.Scale = new Vector2(y2 / (float)keyIconObj.Height, y2 / (float)keyIconObj.Height) * this.ForcedScale; this.m_yOffset = y2 / 2f; string text8 = " "; while (base.Font.MeasureString(text8).X * this.m_internalFontSizeScale.X * this.Scale.X < (float)keyIconObj.Width) { text8 += " "; } string text9 = text.Substring(0, text.IndexOf("[")); text = text.Replace(oldValue, text8); float num3 = base.Font.MeasureString(text8).X * this.m_internalFontSizeScale.X * this.Scale.X; num3 /= 2f; float num4 = base.Font.MeasureString(text9).X * this.m_internalFontSizeScale.X * this.Scale.X; float item2 = num4 + num3; this.m_iconOffset.Add(item2); } this.m_iconList.Add(keyIconObj); return text; }
public override void Dispose() { if (!base.IsDisposed) { this.m_castleGate = null; this.m_teleporter = null; this.m_bossDoor = null; this.m_bossDoorSprite = null; this.m_diary = null; this.m_speechBubble = null; this.m_mapText = null; this.m_mapIcon = null; base.Dispose(); } }
public override void Initialize() { this.m_speechBubble = new SpriteObj("ExclamationSquare_Sprite"); this.m_speechBubble.Flip = SpriteEffects.FlipHorizontally; this.m_speechBubble.Scale = new Vector2(1.2f, 1.2f); base.GameObjList.Add(this.m_speechBubble); this.m_mapText = new KeyIconTextObj(Game.JunicodeFont); this.m_mapText.Text = "view map any time"; this.m_mapText.Align = Types.TextAlign.Centre; this.m_mapText.FontSize = 12f; this.m_mapText.OutlineWidth = 2; base.GameObjList.Add(this.m_mapText); this.m_mapIcon = new KeyIconObj(); this.m_mapIcon.Scale = new Vector2(0.5f, 0.5f); base.GameObjList.Add(this.m_mapIcon); foreach (GameObj current in base.GameObjList) { if (current.Name == "diary") { this.m_diary = (current as SpriteObj); } if (current.Name == "map") { (current as SpriteObj).OutlineWidth = 2; this.m_mapText.Position = new Vector2(current.X, (float)(current.Bounds.Top - 50)); this.m_mapIcon.Position = new Vector2(this.m_mapText.X, this.m_mapText.Y - 20f); } } this.m_diary.OutlineWidth = 2; this.m_speechBubble.Position = new Vector2(this.m_diary.X, this.m_diary.Y - (float)this.m_speechBubble.Height - 20f); DoorObj doorObj = null; foreach (GameObj current2 in base.GameObjList) { if (current2.Name == "LastDoor") { this.m_bossDoorSprite = (current2 as ObjContainer); break; } } foreach (DoorObj current3 in base.DoorList) { if (current3.DoorPosition == "Left") { doorObj = current3; } if (current3.IsBossDoor) { this.m_bossDoor = current3; this.m_bossDoor.Locked = true; } } for (int i = 1; i < this.m_bossDoorSprite.NumChildren; i++) { this.m_bossDoorSprite.GetChildAt(i).Opacity = 0f; } this.m_bossDoorSprite.AnimationDelay = 0.1f; this.m_castleGate.Position = new Vector2((float)(doorObj.Bounds.Right - this.m_castleGate.Width), doorObj.Y - (float)this.m_castleGate.Height); this.m_teleporter.Position = new Vector2(base.X + (float)this.Width / 2f - 600f, base.Y + 720f - 120f); base.Initialize(); }
public override void Initialize() { m_speechBubble = new SpriteObj("ExclamationSquare_Sprite"); m_speechBubble.Flip = SpriteEffects.FlipHorizontally; m_speechBubble.Scale = new Vector2(1.2f, 1.2f); GameObjList.Add(m_speechBubble); m_mapText = new KeyIconTextObj(Game.JunicodeFont); m_mapText.Text = "view map any time"; m_mapText.Align = Types.TextAlign.Centre; m_mapText.FontSize = 12f; m_mapText.OutlineWidth = 2; GameObjList.Add(m_mapText); m_mapIcon = new KeyIconObj(); m_mapIcon.Scale = new Vector2(0.5f, 0.5f); GameObjList.Add(m_mapIcon); foreach (var current in GameObjList) { if (current.Name == "diary") { m_diary = (current as SpriteObj); } if (current.Name == "map") { (current as SpriteObj).OutlineWidth = 2; m_mapText.Position = new Vector2(current.X, current.Bounds.Top - 50); m_mapIcon.Position = new Vector2(m_mapText.X, m_mapText.Y - 20f); } } m_diary.OutlineWidth = 2; m_speechBubble.Position = new Vector2(m_diary.X, m_diary.Y - m_speechBubble.Height - 20f); DoorObj doorObj = null; foreach (var current2 in GameObjList) { if (current2.Name == "LastDoor") { m_bossDoorSprite = (current2 as ObjContainer); break; } } foreach (var current3 in DoorList) { if (current3.DoorPosition == "Left") { doorObj = current3; } if (current3.IsBossDoor) { m_bossDoor = current3; m_bossDoor.Locked = true; } } for (var i = 1; i < m_bossDoorSprite.NumChildren; i++) { m_bossDoorSprite.GetChildAt(i).Opacity = 0f; } m_bossDoorSprite.AnimationDelay = 0.1f; m_castleGate.Position = new Vector2(doorObj.Bounds.Right - m_castleGate.Width, doorObj.Y - m_castleGate.Height); m_teleporter.Position = new Vector2(X + Width / 2f - 600f, Y + 720f - 120f); base.Initialize(); }
public string AddKeyIcon(string text, int startIndex, int endIndex) { var keyIconObj = new KeyIconObj(); var arg_0B_0 = Vector2.Zero; var text2 = text.Substring(startIndex, endIndex - startIndex + 1); var oldValue = text2; if (text2.Contains("Input")) { var text3 = text2.Replace("[Input:", ""); text3 = text3.Replace("]", ""); var index = byte.Parse(text3); if (InputManager.GamePadIsConnected(PlayerIndex.One)) { var buttons = Game.GlobalInput.ButtonList[index]; text2 = text2.Replace(text3, buttons.ToString()); text2 = text2.Replace("Input", "Button"); } else { var keys = Game.GlobalInput.KeyList[index]; text2 = text2.Replace(text3, keys.ToString()); text2 = text2.Replace("Input", "Key"); } } if (text2.Contains("Key")) { var text4 = text2.Replace("[Key:", ""); text4 = text4.Replace("]", ""); var upperCase = true; if (text4 == "Enter" || text4 == "Space") { upperCase = false; } keyIconObj.SetKey((Keys)Enum.Parse(typeof(Keys), text4), upperCase); var y = (Font.MeasureString("0") * m_internalFontSizeScale * Scale).Y; keyIconObj.Scale = new Vector2(y / keyIconObj.Height, y / keyIconObj.Height) * ForcedScale; m_yOffset = y / 2f; var text5 = " "; while (Font.MeasureString(text5).X *m_internalFontSizeScale.X *Scale.X < keyIconObj.Width) { text5 += " "; } var text6 = text.Substring(0, text.IndexOf("[")); text = text.Replace(oldValue, text5); var num = Font.MeasureString(text5).X *m_internalFontSizeScale.X *Scale.X; num /= 2f; var num2 = Font.MeasureString(text6).X *m_internalFontSizeScale.X *Scale.X; var item = num2 + num; m_iconOffset.Add(item); } else { var text7 = text2.Replace("[Button:", ""); text7 = text7.Replace("]", ""); keyIconObj.SetButton((Buttons)Enum.Parse(typeof(Buttons), text7)); var y2 = (Font.MeasureString("0") * m_internalFontSizeScale * Scale).Y; keyIconObj.Scale = new Vector2(y2 / keyIconObj.Height, y2 / keyIconObj.Height) * ForcedScale; m_yOffset = y2 / 2f; var text8 = " "; while (Font.MeasureString(text8).X *m_internalFontSizeScale.X *Scale.X < keyIconObj.Width) { text8 += " "; } var text9 = text.Substring(0, text.IndexOf("[")); text = text.Replace(oldValue, text8); var num3 = Font.MeasureString(text8).X *m_internalFontSizeScale.X *Scale.X; num3 /= 2f; var num4 = Font.MeasureString(text9).X *m_internalFontSizeScale.X *Scale.X; var item2 = num4 + num3; m_iconOffset.Add(item2); } m_iconList.Add(keyIconObj); return(text); }