public Camera(GraphicsDevice graphicsDevice, string name, Vector3 position, Vector3 lookAt, Vector3 up, float aspectRatio, float nearClip, float farClip) : base(graphicsDevice, name, position, lookAt, up) { Bounds = new Vector3(nearClip, nearClip, nearClip); ProjectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, nearClip, farClip); }