Esempio n. 1
0
        public override void LoadContent()
        {
            base.LoadContent();

            Sprite buttonSprite = Resources.GetSprite("button_idle");
            Sprite[] buttonSpriteTab = new Sprite[] { buttonSprite, Resources.GetSprite("button_over"), Resources.GetSprite("button_pressed") };
            font = Manager.Game.Content.Load<SpriteFont>("Fonts/Hud");
            panel = new Panel(this, new Rectangle(0, 0, Manager.Width, Manager.Height), buttonSprite);

            string root = Manager.Game.Content.RootDirectory;
            tree = new FileTree(this, new Rectangle(0, 0, 100, 100), null, root, ".png") { Pading = 10 };
            panel.AddControl("Tree", tree);
            int treeWidth = tree.PreferableWidth;
            int treeHeight = tree.PreferableHeight;
            tree.Bound = new Rectangle(0, 0, treeWidth, treeHeight);

            submitButton = new Button(this, new Rectangle(0, treeHeight + 30, 100, 20), buttonSpriteTab) { Text = "Submit" };
            panel.AddControl("submitButton", submitButton);

            addSpriteButton = new Button(this, new Rectangle(treeWidth + 200, treeHeight + 30, 100, 20), buttonSpriteTab) { Text = "Add Sprite" };
            panel.AddControl("addSpriteButton", addSpriteButton);

            addSpriteText = new TextBox(this, new Rectangle(treeWidth + 60, treeHeight + 30, 140, 20), buttonSpriteTab);
            panel.AddControl("addSpriteText", addSpriteText);

            textureDrawer = new TextureDrawer(this, new Rectangle(treeWidth, 10, 300, treeHeight - 10), null) { SelectionMode = true, SelectPointMode = true };
            panel.AddControl("textureDrawer", textureDrawer);

            coordinate = new TextBlock(this, new Vector2(100, treeHeight + 30), "");
            panel.AddControl("coordinate", coordinate);

            panel.Pading = 10;
            Resize(Manager.Game.Viewport.Width, Manager.Game.Viewport.Height);
        }
        public override void LoadContent()
        {
            base.LoadContent();

            Sprite buttonSprite = Resources.GetSprite("button_idle");
            Sprite[] buttonSpriteTab = new Sprite[] { buttonSprite, Resources.GetSprite("button_over"), Resources.GetSprite("button_pressed") };
            font = Manager.Game.Content.Load<SpriteFont>("Fonts/Hud");
            panel = new Panel(this, new Rectangle(0, 0, Manager.Width, Manager.Height), buttonSprite);

            spriteLib = new SearchableList(this, new Rectangle(0, 0, 200, 400), buttonSprite, buttonSpriteTab, font) { Pading = 5 };
            panel.AddControl("spriteLib", spriteLib);
            foreach (KeyValuePair<string, Sprite> pair in Resources.Sprites)
                spriteLib.AddToList(pair.Key);

            spriteSelected = new SearchableList(this, new Rectangle(400, 0, 200, 300), buttonSprite, buttonSpriteTab, font) { Pading = 5 };
            panel.AddControl("spriteSelected", spriteSelected);

            textureDrawerLib = new TextureDrawer(this, new Rectangle(200, 0, 200, 200), null);
            panel.AddControl("textureDrawerLib", textureDrawerLib);

            textureDrawerSelected = new TextureDrawer(this, new Rectangle(600, 0, 200, 200), null);
            panel.AddControl("textureDrawerSelected", textureDrawerSelected);

            submitButton = new Button(this, new Rectangle(0, 410, 100, 20), buttonSpriteTab) { Text = "Submit" };
            panel.AddControl("submitButton", submitButton);

            addAnimationButton = new Button(this, new Rectangle(350, 410, 100, 20), buttonSpriteTab) { Text = "Add Animation" };
            panel.AddControl("addSpriteButton", addAnimationButton);

            toLeftButton = new Button(this, new Rectangle(285, 255, 30, 30), buttonSpriteTab) { Text = " <-" };
            panel.AddControl("toLeftButton", toLeftButton);

            toRightButton = new Button(this, new Rectangle(285, 220, 30, 30), buttonSpriteTab) { Text = " ->" };
            panel.AddControl("toRightButton", toRightButton);

            toUpButton = new Button(this, new Rectangle(340, 220, 30, 30), buttonSpriteTab) { Text = "Up" };
            panel.AddControl("toUpButton", toUpButton);

            toDownButton = new Button(this, new Rectangle(340, 255, 30, 30), buttonSpriteTab) { Text = "Down" };
            panel.AddControl("toDownButton", toDownButton);

            frameTimeLabel = new TextBlock(this, new Vector2(400, 305), "FrameTime :");
            panel.AddControl("frameTimeLabel", frameTimeLabel);

            frameTimeTextBox = new TextBox(this, new Rectangle(520, 305, 80, 20), buttonSpriteTab);
            panel.AddControl("frameTimeText", frameTimeTextBox);

            panel.AddControl("effectButtonLabel", new TextBlock(this, new Vector2(400, 325), "Effect :"));
            effectButton = new ListButton(this, new Rectangle(470, 325, 130, 20), buttonSprite, new List<string>() { "None", "FlipVertically", "FlipHorizontally", "FlipBoth" });
            panel.AddControl("effectButton", effectButton);

            addSpriteText = new TextBox(this, new Rectangle(210, 410, 140, 20), buttonSpriteTab);
            panel.AddControl("addSpriteText", addSpriteText);

            panel.Pading = 10;
            Resize(Manager.Game.Viewport.Width, Manager.Game.Viewport.Height);
        }