Inheritance: CountedInstance
Esempio n. 1
0
        /*
        // In future create an Event, allow people to adjust certain resources to give certain amounts!
        public static void ResourceGatherMultiplier(int amount, BaseEntity receiver, ItemAmount itemAmt)
        {
            int newAmt = amount;
            if (receiver.ToPlayer() != null)
                newAmt = (int)((double)amount * World.GetInstance().ResourceGatherMultiplier);
            Item item = ItemManager.CreateByItemID(itemAmt.itemid, newAmt);
            receiver.GiveItem(item);
        }*/
        public static void Respawn(BasePlayer player, bool newPos)
        {
            Player p = Server.GetPlayer(player);
            RespawnEvent re = new RespawnEvent(p);
            OnRespawn.OnNext(re);

            ++ServerPerformance.spawns;
            if (newPos) {
                BasePlayer.SpawnPoint spawnPoint = ServerMgr.FindSpawnPoint();
                player.transform.position = spawnPoint.pos;
                player.transform.rotation = spawnPoint.rot;
            }
            if (re.ChangePos && re.SpawnPos != Vector3.zero) {
                player.transform.position = re.SpawnPos;
            }
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.SetFieldValue("lastTickTime", 0f);
            player.CancelInvoke("DieFromWounds");
            player.StopSpectating();
            player.UpdateNetworkGroup();
            player.UpdatePlayerCollider(true, false);
            player.StartSleeping();
            player.Invoke("LifeStoryStart", 0f);
            player.metabolism.Reset();

            if (re.StartHealth < Single.Epsilon) {
                player.InitializeHealth(player.StartHealth(), player.StartMaxHealth());
            } else {
                player.InitializeHealth(re.StartHealth, player.StartMaxHealth());
            }

            if (re.GiveDefault)
                player.inventory.GiveDefaultItems();

            if (re.WakeUp)
                player.EndSleeping();
        }
Esempio n. 2
0
        public static void On_Respawn(BasePlayer player, Vector3 pos, Quaternion quat)
        {
            Player p = Server.GetPlayer(player);
            RespawnEvent re = new RespawnEvent(p, pos, quat);
            OnNext("On_Respawn", re);

            ++ServerPerformance.spawns;
            player.SetFieldValue("lastPositionValue", pos);
            player.transform.position = re.SpawnPos;
            player.transform.rotation = re.SpawnRot;
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.SetFieldValue("lastTickTime", 0f);
            player.CancelInvoke("WoundingEnd");
            player.StopSpectating();
            player.UpdateNetworkGroup();
            player.UpdatePlayerCollider(true, false);
            player.StartSleeping();
            player.Invoke("LifeStoryStart", 0f);
            player.metabolism.Reset();

            if (re.StartHealth < Single.Epsilon) {
                player.InitializeHealth(player.StartHealth(), player.StartMaxHealth());
            } else {
                player.InitializeHealth(re.StartHealth, player.StartMaxHealth());
            }

            if (re.GiveDefault)
                player.inventory.GiveDefaultItems();

            if (re.WakeUp)
                player.EndSleeping();
            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading");
            player.SendFullSnapshot ();
            player.SetPlayerFlag (BasePlayer.PlayerFlags.ReceivingSnapshot, false);
            player.ClientRPCPlayer(null, player, "FinishLoading");
        }