public void Filter(CoordinateSequence seq, int i)
            {
                var x = seq.GetX(i);
                var y = seq.GetY(i);
                var z = seq.GetZ(i);

                _transform.Transform(ref x, ref y, ref z);
                seq.SetX(i, x);
                seq.SetY(i, y);
                seq.SetZ(i, z);
            }
Esempio n. 2
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        /// <summary>
        /// Checks a coordinate sequence for equality with this
        /// </summary>
        /// <param name="other">The coordinate sequence to test</param>
        /// <returns><c>true</c> if the coordinates in the coordinate sequence are equal to those in this buffer.</returns>
        public bool Equals(CoordinateSequence other)
        {
            if (other == null)
            {
                return(false);
            }

            /*
             * if (other.Ordinates != DefinedOrdinates)
             *  return false;
             */
            if (other.Count != Count)
            {
                return(false);
            }

            bool checkZ = HasZ && other.HasZ;
            bool checkM = HasM && other.HasM;

            for (int i = 0; i < _coordinates.Count; i++)
            {
                var coord = _coordinates[i];
                if (coord.X != other.GetX(i) || coord.Y != other.GetY(i))
                {
                    return(false);
                }

                if (checkZ && !coord.Z.Equals(other.GetZ(i)))
                {
                    return(false);
                }

                if (checkM && !coord.M.Equals(other.GetM(i)))
                {
                    return(false);
                }
            }
            return(true);
        }
Esempio n. 3
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 public override double GetX(int index) => _inner.GetX(Count - index - 1);