void Awake() { Instance = this; var sceneId = WorldManager.worldManager.GetActive().def.id; Log.Sys("Inital SceneId Layout " + sceneId); LevelConfigData.Init(); configLists = LevelConfigData.LevelLayout [sceneId]; Log.Sys("ConfigList " + configLists.Count); }
void Awake() { Instance = this; var sceneId = WorldManager.worldManager.GetActive().def.id; var active = WorldManager.worldManager.GetActive(); if (active.IsNet && !active.IsMatch) { //服务器推送的房间随机配置Id zoneId = NetMatchScene.Instance.roomInfo.LevelId; } Log.Sys("Inital SceneId Layout " + sceneId); MobaLevelConfigData.Init(); configLists = MobaLevelConfigData.LevelLayout [sceneId]; Log.Sys("ConfigList " + configLists.Count); }