Esempio n. 1
0
        private static void WriteData(ByteWriter data, DesignatorMode mode, Designator designator)
        {
            Type designatorType = designator.GetType();

            Sync.WriteSync(data, mode);
            Sync.WriteSync(data, (ushort)Array.IndexOf(Sync.designatorTypes, designatorType));
            Sync.WriteSyncObject(data, designator, designatorType);

            if (designator is Designator_AreaAllowed)
            {
                Sync.WriteSync(data, Designator_AreaAllowed.SelectedArea);
            }

            if (designator is Designator_Place place)
            {
                Sync.WriteSync(data, place.placingRot);
            }

            if (designator is Designator_Build build && build.PlacingDef.MadeFromStuff)
            {
                Sync.WriteSync(data, build.stuffDef);
            }

            if (designator is Designator_Install)
            {
                Sync.WriteSync(data, ThingToInstall());
            }

            if (designator is Designator_Zone)
            {
                Sync.WriteSync(data, Find.Selector.SelectedZone);
            }
        }
Esempio n. 2
0
        public bool DoSync(object delegateInstance, object[] args)
        {
            if (!Multiplayer.ShouldSync)
            {
                return(false);
            }

            LoggingByteWriter writer  = new LoggingByteWriter();
            MpContext         context = writer.MpContext();

            writer.LogNode($"Sync delegate: {delegateType} method: {method}");
            writer.LogNode("Patch: " + patch?.FullDescription());

            writer.WriteInt32(syncId);

            Sync.WriteContext(this, writer);

            int mapId = ScheduledCommand.Global;

            IEnumerable <object> fields = fieldPaths.Select(p => delegateInstance.GetPropertyOrField(p));

            EnumerableHelper.ProcessCombined(fields.Concat(args), fieldTypes.Concat(argTypes), (obj, type) =>
            {
                if (type.IsCompilerGenerated())
                {
                    return;
                }

                Sync.WriteSyncObject(writer, obj, type);

                if (context.map is Map map)
                {
                    if (mapId != ScheduledCommand.Global && mapId != map.uniqueID)
                    {
                        throw new Exception("SyncDelegate map mismatch");
                    }
                    mapId = map.uniqueID;
                }
            });

            writer.LogNode("Map id: " + mapId);
            Multiplayer.PacketLog.nodes.Add(writer.current);

            Multiplayer.Client.SendCommand(CommandType.Sync, mapId, writer.ToArray());

            return(true);
        }
Esempio n. 3
0
        /// <summary>
        /// Returns whether the original should cancelled
        /// </summary>
        public bool DoSync(object target, object value, object index = null)
        {
            if (!(inGameLoop || Multiplayer.ShouldSync))
            {
                return(false);
            }

            LoggingByteWriter writer  = new LoggingByteWriter();
            MpContext         context = writer.MpContext();

            writer.LogNode("Sync field " + memberPath);

            writer.WriteInt32(syncId);

            int mapId = ScheduledCommand.Global;

            if (targetType != null)
            {
                Sync.WriteSyncObject(writer, target, targetType);
                if (context.map != null)
                {
                    mapId = context.map.uniqueID;
                }
            }

            Sync.WriteSyncObject(writer, value, fieldType);
            if (indexType != null)
            {
                Sync.WriteSyncObject(writer, index, indexType);
            }

            writer.LogNode("Map id: " + mapId);
            Multiplayer.PacketLog.nodes.Add(writer.current);

            Multiplayer.Client.SendCommand(CommandType.Sync, mapId, writer.ToArray());

            return(true);
        }
Esempio n. 4
0
        private static void WriteData(ByteWriter data, DesignatorMode mode, Designator designator)
        {
            Sync.WriteSync(data, mode);
            Sync.WriteSyncObject(data, designator, designator.GetType());

            // These affect the Global context and shouldn't be SyncWorkers
            // Read at MapAsyncTimeComp.SetDesignatorState

            if (designator is Designator_AreaAllowed)
            {
                Sync.WriteSync(data, Designator_AreaAllowed.SelectedArea);
            }

            if (designator is Designator_Install install)
            {
                Sync.WriteSync(data, install.MiniToInstallOrBuildingToReinstall);
            }

            if (designator is Designator_Zone)
            {
                Sync.WriteSync(data, Find.Selector.SelectedZone);
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Returns whether the original should be cancelled
        /// </summary>
        public bool DoSync(object target, params object[] args)
        {
            if (!Multiplayer.ShouldSync)
            {
                return(false);
            }

            // todo limit per specific target/argument
            //if (Utils.MillisNow - lastSendTime < minTime)
            //    return true;

            LoggingByteWriter writer  = new LoggingByteWriter();
            MpContext         context = writer.MpContext();

            writer.LogNode("Sync method " + method.FullDescription());

            writer.WriteInt32(syncId);

            Sync.WriteContext(this, writer);

            Map map = writer.MpContext().map;

            if (targetType != null)
            {
                Sync.WriteSyncObject(writer, target, targetType);
                if (context.map is Map newMap)
                {
                    map = newMap;
                }
            }

            for (int i = 0; i < argTypes.Length; i++)
            {
                var argType = argTypes[i];
                Sync.WriteSyncObject(writer, args[i], argType);

                if (argType.contextMap && args[i] is Map contextMap)
                {
                    map = contextMap;
                }

                if (context.map is Map newMap)
                {
                    if (map != null && map != newMap)
                    {
                        throw new Exception($"SyncMethod map mismatch ({map?.uniqueID} and {newMap?.uniqueID})");
                    }
                    map = newMap;
                }
            }

            int mapId = map?.uniqueID ?? ScheduledCommand.Global;

            writer.LogNode("Map id: " + mapId);
            Multiplayer.PacketLog.nodes.Add(writer.current);

            Multiplayer.Client.SendCommand(CommandType.Sync, mapId, writer.ToArray());

            lastSendTime = Utils.MillisNow;

            return(true);
        }