Esempio n. 1
0
        /// <summary>
        /// Refreshes or initializes node positions relative to the parent node position.
        /// Parent node position must already be set.
        /// </summary>
        /// <param name="node">Parent Node</param>
        /// <param name="sideToRefresh">Which side to refresh (left or right). For Undefined or Root, both sides will be refreshed.</param>
        internal void RefreshNodePositions(MapNode node, NodePosition sideToRefresh)
        {
            if (LayoutSuspended)
            {
                return;
            }

            NodeView nView = this.GetNodeView(node);

            if (!node.HasChildren || node.Folded)
            {
                return;
            }
            else
            {
                for (int i = 0; i < 2; i++)
                {
                    IEnumerable <MapNode> childNodes;
                    NodePosition          rpos;

                    if (i == 0)
                    {
                        rpos       = NodePosition.Left;
                        childNodes = node.ChildLeftNodes;
                    }
                    else
                    {
                        rpos       = NodePosition.Right;
                        childNodes = node.ChildRightNodes;
                    }

                    float left = nView.Left + nView.Width + HOR_MARGIN;
                    float top  = nView.Top - (int)((this.GetNodeHeight(node, rpos) - nView.Height) / 2) - ((node.Pos == NodePosition.Root) ? (int)(nView.Height / 2) : 0);
                    int   topOffset;
                    foreach (MapNode rnode in childNodes)
                    {
                        NodeView tView = this.GetNodeView(rnode);


                        topOffset = (int)((this.GetNodeHeight(rnode, rpos) - tView.Height) / 2);
                        if (i == 0)
                        {
                            left = nView.Left - tView.Width - HOR_MARGIN;
                        }

                        tView.RefreshPosition(left, top + topOffset);

                        top += (topOffset * 2) + tView.Height + VER_MARGIN;

                        if (!rnode.Folded)
                        {
                            // recursive call
                            RefreshNodePositions(rnode, NodePosition.Undefined);
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Refreshes or initializes node positions for the whole tree
        /// </summary>
        private void RefreshNodePositions()
        {
            if (LayoutSuspended)
            {
                return;
            }

            NodeView nodeView = this.GetNodeView(Tree.RootNode);

            //var left = this.rootPosX;
            var left = this.Canvas.Width / 2;
            //var top = this.rootPosY;
            var top = this.Canvas.Height / 2;

            // add unit string for xhtml


            nodeView.RefreshPosition(left - (nodeView.Width / 2), top);

            RefreshNodePositions(Tree.RootNode, NodePosition.Undefined);
        }
Esempio n. 3
0
        /// <summary>
        /// Returns true if successfully refreshes all node positions. If canvas is not big enough, the operation is aborted and 'false' is returned.
        /// </summary>
        /// <param name="parent"></param>
        /// <param name="sideToRefresh"></param>
        /// <returns></returns>
        private bool RefreshChildNodePositionsRecursive(MapNode parent, NodePosition sideToRefresh)
        {
            NodeView nView = this.GetNodeView(parent);

            if (!parent.HasChildren || parent.Folded)
            {
                if (!NodeWithinCanvas(parent, 50))
                {
                    return(false);
                }
                return(true);
            }
            else
            {
                for (int i = 0; i < 2; i++)
                {
                    IEnumerable <MapNode> childNodes;
                    NodePosition          rpos;

                    if (i == 0)
                    {
                        rpos       = NodePosition.Left;
                        childNodes = parent.ChildLeftNodes;
                    }
                    else
                    {
                        rpos       = NodePosition.Right;
                        childNodes = parent.ChildRightNodes;
                    }

                    float left = nView.Left + nView.Width + HOR_MARGIN;
                    float top  = nView.Top - (int)((this.GetNodeHeight(parent, rpos) - nView.Height) / 2) - ((parent.Pos == NodePosition.Root) ? (int)(nView.Height / 2) : 0);
                    int   topOffset;
                    foreach (MapNode rnode in childNodes)
                    {
                        NodeView tView = this.GetNodeView(rnode);


                        topOffset = (int)((this.GetNodeHeight(rnode, rpos) - tView.Height) / 2);
                        if (i == 0)
                        {
                            left = nView.Left - tView.Width - HOR_MARGIN;
                        }

                        tView.RefreshPosition(left, top + topOffset);

                        top += (topOffset * 2) + tView.Height + VER_MARGIN;

                        if (!rnode.Folded)
                        {
                            // recursive call
                            bool continueProcess = RefreshChildNodePositionsRecursive(rnode, NodePosition.Undefined);
                            if (!continueProcess)
                            {
                                return(false);
                            }
                        }
                    }
                }
            }
            return(true);
        }