/// <summary>
        /// Initialize State
        /// </summary>
        private void InitializeState()
        {
            if (_state == null)
            {
                _state = new TouchSensorState();
            }

            if (_state.PollingFrequencyMs == 0)
            {
                _state.PollingFrequencyMs = Contract.DefaultPollingFrequencyMs;
            }

            _state.TimeStamp     = DateTime.MinValue;
            _state.Connected     = false;
            _state.TouchSensorOn = false;

            if (_genericContactState == null)
            {
                _genericContactState = new contactsensor.ContactSensorArrayState();
            }
            if (_genericContactState.Sensors == null)
            {
                _genericContactState.Sensors = new List <contactsensor.ContactSensor>();
            }
            if (_genericContactState.Sensors.Count == 0)
            {
                _genericContactState.Sensors.Add(new contactsensor.ContactSensor(0, "Touch Sensor"));
            }
        }
Esempio n. 2
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        private void ValidateState()
        {
            //configure initial state
            if (_state == null)
            {
                _state = new bumper.ContactSensorArrayState();
            }

            if (_state.Sensors == null)
            {
                _state.Sensors = new List <bumper.ContactSensor>();
            }

            if (_state.Sensors.Count == 0)
            {
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.LeftBumper, "Front Left Bumper"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.RightBumper, "Front Right Bumper"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.Wall, "Wall"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.VirtualWall, "Virtual Wall"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.CliffLeft, "Cliff Left"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.CliffFrontLeft, "Cliff Front Left"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.CliffFrontRight, "Cliff Front Right"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.CliffRight, "Cliff Right"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.WheelDropLeft, "Left Wheel Drop"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.WheelDropRight, "Right Wheel Drop"));
                _state.Sensors.Add(new bumper.ContactSensor((int)RoombaBumpers.WheelDropRear, "Rear Wheel Drop"));
                _state.Sensors.Add(new bumper.ContactSensor(99, "Wheels Stalled"));

                SaveState(_state);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Service Start
        /// </summary>
        protected override void Start()
        {
            //configure default state
            if (_state == null)
            {
                _state         = new bumper.ContactSensorArrayState();
                _state.Sensors = new List <bumper.ContactSensor>();

                bumper.ContactSensor leftBumper = new bumper.ContactSensor();
                leftBumper.Name = "FrontLeftIR";  //note: name must contain 'front' for tutorial3

                bumper.ContactSensor rightBumper = new bumper.ContactSensor();
                rightBumper.Name = "FrontRightIR";

                _state.Sensors.Add(leftBumper);
                _state.Sensors.Add(rightBumper);
            }

            // Listen on the main port for requests and call the appropriate handler.
            ActivateDsspOperationHandlers();

            // Publish the service to the local Node Directory
            DirectoryInsert();

            // display HTTP service Uri
            LogInfo(LogGroups.Console, "Service uri: ");

            SubscribeToScribblerBase();
        }
Esempio n. 4
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 public IEnumerator <ITask> ReplaceHandler(pxContactSensor.Replace replace)
 {
     _state = replace.Body;
     replace.ResponsePort.Post(dssp.DefaultReplaceResponseType.Instance);
     _subMgrPort.Post(new submgr.Submit(_state, dssp.DsspActions.ReplaceRequest));
     yield break;
 }
Esempio n. 5
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        /// <summary>
        /// Service Start
        /// </summary>
        protected override void Start()
        {
            //configure default state
            if (_state == null)
            {
                _state = new bumper.ContactSensorArrayState();
                _state.Sensors = new List<bumper.ContactSensor>();

                bumper.ContactSensor leftBumper = new bumper.ContactSensor();
                leftBumper.Name = "FrontLeftIR";  //note: name must contain 'front' for tutorial3

                bumper.ContactSensor rightBumper = new bumper.ContactSensor();
                rightBumper.Name = "FrontRightIR";

                _state.Sensors.Add(leftBumper);
                _state.Sensors.Add(rightBumper);
            }

            // Listen on the main port for requests and call the appropriate handler.
            ActivateDsspOperationHandlers();

            // Publish the service to the local Node Directory
            DirectoryInsert();

			// display HTTP service Uri
			LogInfo(LogGroups.Console, "Service uri: ");

            SubscribeToScribblerBase();
        }
        public virtual IEnumerator <ITask> RemoveDeviceConfigurationHandler(ResetConfiguration resetConfiguration)
        {
            // Clear Runtime Configuration
            UnsubscribeAllSensors();
            _state.SensorConfiguration  = new List <SensorConfiguration>();
            _state.RuntimeConfiguration = null;
            _contactSensorArrayState    = new bumper.ContactSensorArrayState();

            resetConfiguration.ResponsePort.Post(DefaultDeleteResponseType.Instance);
            yield break;
        }
 /// <summary>
 /// Checks whether at least one of the contact sensors is pressed.
 /// </summary>
 /// <param name="bumpers"><code>true</code> if at least one bumper in <paramref name="bumpers"/> is pressed, otherwise <code>false</code></param>
 /// <returns></returns>
 private bool BumpersPressed(bumper.ContactSensorArrayState bumpers)
 {
     if (bumpers.Sensors == null)
     {
         return(false);
     }
     foreach (bumper.ContactSensor s in bumpers.Sensors)
     {
         if (s.Pressed)
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 8
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        protected override void Start()
        {
            //configure initial state
            if (_state == null)
            {
                LogInfo("TrackRoamerBumper:Start(): _state == null - initializing...");

                _state = new pxbumper.ContactSensorArrayState();
                _state.Sensors = new List<pxbumper.ContactSensor>();

                pxbumper.ContactSensor leftBumper = new pxbumper.ContactSensor();
                leftBumper.HardwareIdentifier = 101;
                leftBumper.Name = "Front Whisker Left";

                _state.Sensors.Add(leftBumper);

                pxbumper.ContactSensor rightBumper = new pxbumper.ContactSensor();
                rightBumper.HardwareIdentifier = 201;
                rightBumper.Name = "Front Whisker Right";

                _state.Sensors.Add(rightBumper);

                SaveState(_state);
            }
            else
            {
                LogInfo("TrackRoamerBumper:Start(): _state is supplied by file: " + _configFile);
            }

            base.Start();

            MainPortInterleave.CombineWith(
                new Interleave(
                    new TeardownReceiverGroup(),
                    new ExclusiveReceiverGroup(
                        Arbiter.Receive<powerbrick.UpdateWhiskers>(true, notificationPortWhiskers, WhiskersNotificationHandler)
                    ),
                    new ConcurrentReceiverGroup()
                )
            );

			// display HTTP service Uri
            LogInfo("TrackRoamerBumper:Start() Service URI=" + ServiceInfo.HttpUri());

            // Subscribe to the Hardware Controller for bumper notifications
			SubscribeToTrackRoamerBot();
        }
Esempio n. 9
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 /// <summary>
 /// Inspect the ContactSensorArrayState to make sure it
 /// exists and that each sensor is associated with a valid
 /// LEGO sensor port (1-4).
 /// </summary>
 /// <param name="state"></param>
 /// <returns></returns>
 private static bool ValidState(bumper.ContactSensorArrayState state)
 {
     if (state != null)
     {
         if (state.Sensors != null)
         {
             foreach (bumper.ContactSensor sensor in state.Sensors)
             {
                 if (sensor.HardwareIdentifier < 1 || sensor.HardwareIdentifier > 4)
                 {
                     return(false);
                 }
             }
             return(true);
         }
     }
     return(false);
 }
        /// <summary>
        /// Validate the State.
        /// </summary>
        private void ValidateState()
        {
            bool saveState = false;

            if (_state == null)
            {
                saveState = true;
                _state    = new NxtContactSensorArrayState();
            }
            if (_state.SensorConfiguration == null)
            {
                saveState = true;
                _state.SensorConfiguration = new List <SensorConfiguration>();
            }
            if (_state.SensorConfiguration.Count == 0)
            {
                saveState = true;
                _state.SensorConfiguration.Add(new SensorConfiguration("Pressed", touch.Contract.DeviceModel, string.Empty, 1.0, 1.0));
                _state.SensorConfiguration.Add(new SensorConfiguration("Near", sonar.Contract.DeviceModel, string.Empty, 0.0, 20.0));
                _state.SensorConfiguration.Add(new SensorConfiguration("Far", sonar.Contract.DeviceModel, string.Empty, 220.0, 255.0));
            }

            // Clear Runtime Configuration
            _state.RuntimeConfiguration = null;
            UnsubscribeAllSensors();

            // Clear generic state
            if (_contactSensorArrayState == null)
            {
                _contactSensorArrayState = new bumper.ContactSensorArrayState();
            }
            if (_contactSensorArrayState.Sensors == null)
            {
                _contactSensorArrayState.Sensors = new List <bumper.ContactSensor>();
            }

            if (saveState)
            {
                SaveState(_state);
            }

            // Initialize Runtime Configuration
            _state.RuntimeConfiguration = new Dictionary <SensorRange, PortConfiguration>();
        }
Esempio n. 11
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        protected override void Start()
        {
            //configure initial state
            if (_state == null)
            {
                _state         = new bumper.ContactSensorArrayState();
                _state.Sensors = new List <contactsensorbase.ContactSensor>();

                contactsensorbase.ContactSensor defaultBumper = new contactsensorbase.ContactSensor();
                defaultBumper.HardwareIdentifier = 1;
                defaultBumper.Name = "Default Bumper 1";

                _state.Sensors.Add(defaultBumper);

                SaveState(_state);
            }

            Port <bool> successPort = new Port <bool>();

            SpawnIterator(successPort, ConfigureHardware);
            Activate(Arbiter.Receive(false, successPort,
                                     delegate(bool success)
            {
                if (!success)
                {
                    LogError("Surveyor SRV-1 Service failed to start.  Shutting down.");
                    Shutdown();
                }
            }
                                     ));

            // Listen on the main port for requests and call the appropriate handler.
            ActivateDsspOperationHandlers();

            // Publish the service to the local Node Directory
            DirectoryInsert();

            // display HTTP service Uri
            LogInfo(LogGroups.Console, "Service uri: ");
        }
Esempio n. 12
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        /// <summary>
        /// Service Start
        /// </summary>
        protected override void Start()
        {
            //configure default state
            if (_state == null)
            {
                _state         = new bumper.ContactSensorArrayState();
                _state.Sensors = new List <bumper.ContactSensor>();

                //A note on these names:
                //the bumper names must contain 'front' for RoboticsTutorial3 to work
                //the bumpers should be labeled left and right for the Scribbler Wander service to work
                //also for the SensorNotificationHandler below
                //If multiple words, should be spaced properly so TTS can say it right
                bumper.ContactSensor leftBumper = new bumper.ContactSensor();
                leftBumper.Name = "Front Left";

                bumper.ContactSensor rightBumper = new bumper.ContactSensor();
                rightBumper.Name = "Front Right";

                bumper.ContactSensor stallSensor = new bumper.ContactSensor();
                stallSensor.Name = "Stall";

                _state.Sensors.Add(leftBumper);
                _state.Sensors.Add(rightBumper);
                _state.Sensors.Add(stallSensor);
            }

            // Listen on the main port for requests and call the appropriate handler.
            ActivateDsspOperationHandlers();

            // Publish the service to the local Node Directory
            DirectoryInsert();

            // display HTTP service Uri
            LogInfo(LogGroups.Console, "Service uri: ");

            SubscribeToScribblerBase();
        }
        public virtual IEnumerator<ITask> RemoveDeviceConfigurationHandler(ResetConfiguration resetConfiguration)
        {
            // Clear Runtime Configuration
            UnsubscribeAllSensors();
            _state.SensorConfiguration = new List<SensorConfiguration>();
            _state.RuntimeConfiguration = null;
            _contactSensorArrayState = new bumper.ContactSensorArrayState();

            resetConfiguration.ResponsePort.Post(DefaultDeleteResponseType.Instance);
            yield break;
        }
Esempio n. 14
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 public virtual IEnumerator<ITask> ReplaceHandler(bumper.Replace replace)
 {
     _state = replace.Body;
     replace.ResponsePort.Post(DefaultReplaceResponseType.Instance);
     yield break;
 }
Esempio n. 15
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 public BumpersArrayUpdate(bumper.ContactSensorArrayState body)
     : base(body)
 {
 }
Esempio n. 16
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        protected override void Start()
        {
            //configure initial state
            if (_state == null)
            {
                LogInfo("TrackRoamerBumper:Start(): _state == null - initializing...");

                _state = new pxbumper.ContactSensorArrayState();
                _state.Sensors = new List<pxbumper.ContactSensor>();

                pxbumper.ContactSensor leftBumper = new pxbumper.ContactSensor();
                leftBumper.HardwareIdentifier = 101;
                leftBumper.Name = "Front Whisker Left";

                _state.Sensors.Add(leftBumper);

                pxbumper.ContactSensor rightBumper = new pxbumper.ContactSensor();
                rightBumper.HardwareIdentifier = 201;
                rightBumper.Name = "Front Whisker Right";

                _state.Sensors.Add(rightBumper);

                SaveState(_state);
            }
            else
            {
                LogInfo("TrackRoamerBumper:Start(): _state is supplied by file: " + _configFile);
            }

            base.Start();

            MainPortInterleave.CombineWith(
                new Interleave(
                    new TeardownReceiverGroup(),
                    new ExclusiveReceiverGroup(
                        Arbiter.Receive<powerbrick.UpdateWhiskers>(true, notificationPortWhiskers, WhiskersNotificationHandler)
                    ),
                    new ConcurrentReceiverGroup()
                )
            );

            // display HTTP service Uri
            LogInfo("TrackRoamerBumper:Start() Service URI=" + ServiceInfo.HttpUri());

            // Subscribe to the Hardware Controller for bumper notifications
            SubscribeToTrackRoamerBot();
        }
Esempio n. 17
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 public virtual IEnumerator <ITask> ReplaceHandler(bumper.Replace replace)
 {
     _state = replace.Body;
     replace.ResponsePort.Post(DefaultReplaceResponseType.Instance);
     yield break;
 }
 public IEnumerator<ITask> ReplaceHandler(pxContactSensor.Replace replace)
 {
     _state = replace.Body;
     replace.ResponsePort.Post(dssp.DefaultReplaceResponseType.Instance);
     _subMgrPort.Post(new submgr.Submit(_state, dssp.DsspActions.ReplaceRequest));
     yield break;
 }
        /// <summary>
        /// Initialize State
        /// </summary>
        private void InitializeState()
        {
            if (_state == null)
                _state = new TouchSensorState();

            if (_state.PollingFrequencyMs == 0)
                _state.PollingFrequencyMs = Contract.DefaultPollingFrequencyMs;

            _state.TimeStamp = DateTime.MinValue;
            _state.Connected = false;
            _state.TouchSensorOn = false;

            if (_genericContactState == null)
            {
                _genericContactState = new contactsensor.ContactSensorArrayState();
            }
            if (_genericContactState.Sensors == null)
            {
                _genericContactState.Sensors = new List<contactsensor.ContactSensor>();
            }
            if (_genericContactState.Sensors.Count == 0)
            {
                _genericContactState.Sensors.Add(new contactsensor.ContactSensor(0, "Touch Sensor"));
            }
        }
        /// <summary>
        /// Validate the State.
        /// </summary>
        private void ValidateState()
        {
            bool saveState = false;

            if (_state == null)
            {
                saveState = true;
                _state = new NxtContactSensorArrayState();
            }
            if (_state.SensorConfiguration == null)
            {
                saveState = true;
                _state.SensorConfiguration = new List<SensorConfiguration>();
            }
            if (_state.SensorConfiguration.Count == 0)
            {
                saveState = true;
                _state.SensorConfiguration.Add(new SensorConfiguration("Pressed", touch.Contract.DeviceModel, string.Empty, 1.0, 1.0));
                _state.SensorConfiguration.Add(new SensorConfiguration("Near", sonar.Contract.DeviceModel, string.Empty, 0.0, 20.0));
                _state.SensorConfiguration.Add(new SensorConfiguration("Far", sonar.Contract.DeviceModel, string.Empty, 220.0, 255.0));
            }

            // Clear Runtime Configuration
            _state.RuntimeConfiguration = null;
            UnsubscribeAllSensors();

            // Clear generic state
            if (_contactSensorArrayState == null)
                _contactSensorArrayState = new bumper.ContactSensorArrayState();
            if (_contactSensorArrayState.Sensors == null)
                _contactSensorArrayState.Sensors = new List<bumper.ContactSensor>();

            if (saveState)
                SaveState(_state);

            // Initialize Runtime Configuration
            _state.RuntimeConfiguration = new Dictionary<SensorRange, PortConfiguration>();
        }
Esempio n. 21
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 private bool isSensingRearObstruction(bool leftWhiskerPressed, bool rightWhiskerPressed, bumper.ContactSensorArrayState bumpersState)
 {
     return(!leftWhiskerPressed && !rightWhiskerPressed);
 }
Esempio n. 22
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        /// <summary>
        /// Stops the robot. If the robot was going forward it backs up.
        /// Keep in mind that a "hardware" stop has already been initiated in the Power Brick, so by the time we get here wheels are stopped.
        /// </summary>
        protected void Bumped(bool leftWhiskerPressed, bool rightWhiskerPressed, bumper.ContactSensorArrayState bumpersState)
        {
            LogInfo("TrackRoamerBehaviorsService: Bumped()   _state.Velocity=" + _state.Velocity + "   _state.MovingState=" + _state.MovingState);

            string whatIsBumped;
            int    turnFactor; // = btRand.NextDouble() > 0.5d ? 1 : -1;

            if (leftWhiskerPressed && rightWhiskerPressed)
            {
                whatIsBumped = "Both whiskers";
                turnFactor   = 0;  // straight back
            }
            if (leftWhiskerPressed)
            {
                whatIsBumped = "Left whisker";
                turnFactor   = -1;  // turning a bit to the right, to avoid obstacle to the left
            }
            else if (rightWhiskerPressed)
            {
                whatIsBumped = "Right whisker";
                turnFactor   = 1;  // turning a bit to the left, to avoid obstacle to the right
            }
            else
            {
                whatIsBumped = "Proximity array";
                turnFactor   = btRand.NextDouble() > 0.5d ? 1 : -1;
            }

            Talker.Say(3, "bumped " + whatIsBumped);

            if (!_testBumpMode && _state.Velocity < 0)
            {
                // we are moving backwards,
                // front whiskers ignored when we move backwards. Others cause immediate stop:
                if (isSensingRearObstruction(leftWhiskerPressed, rightWhiskerPressed, bumpersState))
                {
                    LogInfo("TrackRoamerBehaviorsService: Bumped() - only Rear proximity sensors pressed while moving backwards, stopping...");

                    // either a rear bumper or both front and rear
                    // bumpers are pressed. STOP!
                    StopTurning();
                    //StopMoving();

                    // whatever it was, we didn't expect it. Let higher level decision-making take over, may be look around, do mapping:
                    _state.MovingState = MovingState.Unknown;
                    _state.Countdown   = 3;
                }
                else
                {
                    LogInfo("TrackRoamerBehaviorsService: Bumped() while moving backwards, whisker press ignored (robot stopped anyway)");

                    Talker.Say(4, whatIsBumped + " ignored");
                    // well, motors are stopped and we are not getting completion by encoders.
                    _state.MovingState = MovingState.Unknown;
                    _state.Countdown   = 3;
                }
            }
            else
            {
                // we are moving forward, or in test mode.
                // _testBumpMode always ends here - even if we are stationary or moving backwards
                if (_state.MovingState != MovingState.BumpedBackingUp)
                {
                    _state.MovingState         = MovingState.BumpedBackingUp;
                    lastBumpedBackingUpStarted = DateTime.Now;

                    int angle = BackupAngleDegrees * turnFactor;

                    Tracer.Trace("TrackRoamerBehaviorsService: Bumped() - " + whatIsBumped + " pressed, backing up by " + (-BackupDistanceMm) + " mm  turning " + angle + " degrees");

                    Talker.Say(4, "backing up");

                    // only a front bumper is pressed.
                    // move back <BackupDistance> mm;

                    TurnAndMoveParameters tamp = new TurnAndMoveParameters()
                    {
                        distance    = BackupDistanceMm,
                        speed       = (int)Math.Round(ModerateBackwardVelocityMmSec),
                        rotatePower = ModerateTurnPower,
                        rotateAngle = angle
                    };

                    Port <bool> completionPort = BackUpTurnWait(tamp);

                    // start movement
                    Activate(Arbiter.Receive(false, completionPort,
                                             delegate(bool b)
                    {
                        LogInfo("TrackRoamerBehaviorsService: Bumped() delegate - ++++++++++++ BackUpTurn done ++++++++++++++++++++++++++++++++++++++++++++++++++++");
                        Talker.Say(4, "done backing up");

                        // done backing up; let the decision making process take over:
                        _state.MovingState = MovingState.Unknown;
                        _state.Countdown   = 3;
                    }
                                             )
                             );
                    // exiting here with MovingState.BumpedBackingUp, while the delegate waits for completion.
                }
                else
                {
                    Talker.Say(4, "whisker press ignored");
                    // well, motors are stopped and we are not getting completion by encoders.
                    _state.MovingState = MovingState.Unknown;
                    _state.Countdown   = 3;
                }
            }

            LogInfo("TrackRoamerBehaviorsService: Bumped()  exiting - _state.MovingState=" + _state.MovingState);
        }