public void Start() { UnityMenu = new UnityMenu(); StartButton = new ButtonGUI("Canvas/Play"); PreviousMButton = (new Nothing<ButtonGUI>()); PlusButton = (new Nothing<ButtonGUI>()); NextMButton = (new Nothing<ButtonGUI>()); LessButton = (new Nothing<ButtonGUI>()); BackButton = new ButtonGUI("Canvas/Back"); }
public void Rule3(float dt, Menu world){ switch (s3) { case -1: if(((CurrentScreenNumber) == (1))) { goto case 27; }else { goto case 28; } case 27: ___PreviousM30 = new ButtonGUI("Canvas/PreviousM"); UnityEngine.Debug.Log("PreviousM Created"); PreviousMButton = (new Just<ButtonGUI>(___PreviousM30)); s3 = 30; return; case 30: if(!(false)) { s3 = 30; return; }else { s3 = -1; return; } case 28: UnityEngine.Debug.Log("PreviousM Destroyed"); PreviousMButton = (new Nothing<ButtonGUI>()); s3 = -1; return; default: return;}}
public void Rule2(float dt, Menu world){ switch (s2) { case -1: if(((CurrentScreenNumber) == (1))) { goto case 18; }else { goto case 19; } case 18: ___NextM20 = new ButtonGUI("Canvas/NextM"); UnityEngine.Debug.Log("NextMButton Created"); NextMButton = (new Just<ButtonGUI>(___NextM20)); s2 = 21; return; case 21: if(!(false)) { s2 = 21; return; }else { s2 = -1; return; } case 19: UnityEngine.Debug.Log("NextMButton Destroyed"); NextMButton = (new Nothing<ButtonGUI>()); s2 = -1; return; default: return;}}
public void Rule1(float dt, Menu world){ switch (s1) { case -1: if(((CurrentScreenNumber) == (1))) { goto case 9; }else { goto case 10; } case 9: ___PlusB10 = new ButtonGUI("Canvas/MoreP"); UnityEngine.Debug.Log("PlusButton Created"); PlusButton = (new Just<ButtonGUI>(___PlusB10)); s1 = 12; return; case 12: if(!(false)) { s1 = 12; return; }else { s1 = -1; return; } case 10: UnityEngine.Debug.Log("PlusButton Destroyed"); PlusButton = (new Nothing<ButtonGUI>()); s1 = -1; return; default: return;}}
public void Rule0(float dt, Menu world){ switch (s0) { case -1: if(((CurrentScreenNumber) == (1))) { goto case 0; }else { goto case 1; } case 0: ___LessB00 = new ButtonGUI("Canvas/LessP"); UnityEngine.Debug.Log("LessButton Created"); LessButton = (new Just<ButtonGUI>(___LessB00)); s0 = 3; return; case 3: if(!(false)) { s0 = 3; return; }else { s0 = -1; return; } case 1: UnityEngine.Debug.Log("LessButton Destroyed"); LessButton = (new Nothing<ButtonGUI>()); s0 = -1; return; default: return;}}