public void Pattern_TreePattern()
        {
            Project p = new Project();
            MathSystem s = p.CurrentSystem;

            // sin(x^2)
            Signal x = Binder.CreateSignal(); x.Label = "x";
            Std.ConstrainAlwaysReal(x);
            Signal x2 = StdBuilder.Square(x); x2.Label = "x2";
            Signal sinx2 = StdBuilder.Sine(x2); sinx2.Label = "sinx2";

            Pattern psimp = new Pattern(new EntityCondition(new MathIdentifier("Sine", "Std")));
            Assert.AreEqual(true, psimp.Match(sinx2, sinx2.DrivenByPort), "B01");
            Assert.AreEqual(false, psimp.Match(x2, x2.DrivenByPort), "B02");

            TreePattern psinsqr = new TreePattern(new EntityCondition(new MathIdentifier("Sine", "Std")));
            psinsqr.Add(new Pattern(new EntityCondition(new MathIdentifier("Square", "Std"))));
            Assert.AreEqual(true, psinsqr.Match(sinx2, sinx2.DrivenByPort), "B03");
            Assert.AreEqual(false, psinsqr.Match(x2, x2.DrivenByPort), "B04");

            TreePattern psinadd = new TreePattern(new EntityCondition(new MathIdentifier("Sine", "Std")));
            psinadd.Add(new Pattern(new EntityCondition(new MathIdentifier("Add", "Std"))));
            Assert.AreEqual(false, psinadd.Match(sinx2, sinx2.DrivenByPort), "B03");
            Assert.AreEqual(false, psinadd.Match(x2, x2.DrivenByPort), "B04");
        }
        public void Pattern_CoalescedTreeDeduction()
        {
            Project p = new Project();
            MathSystem s = p.CurrentSystem;

            // sin(x^2)
            Signal x = Binder.CreateSignal(); x.Label = "x";
            Std.ConstrainAlwaysReal(x);
            Signal x2 = StdBuilder.Square(x); x2.Label = "x2";
            Signal sinx2 = StdBuilder.Sine(x2); sinx2.Label = "sinx2";

            TreePattern psinadd = new TreePattern(new EntityCondition(new MathIdentifier("Sine", "Std")));
            Pattern psinadd_add = new Pattern(new EntityCondition(new MathIdentifier("Add", "Std")));
            psinadd.Add(psinadd_add);
            psinadd_add.Group = "add";

            TreePattern psinsqr = new TreePattern(new EntityCondition(new MathIdentifier("Sine", "Std")));
            Pattern psinsqr_sqr = new Pattern(new EntityCondition(new MathIdentifier("Square", "Std")));
            psinsqr.Add(psinsqr_sqr);
            psinsqr.Group = "sin";
            psinsqr_sqr.Group = "sqr";

            // generate coalesced tree
            CoalescedTreeNode root;
            List<CoalescedTreeNode> list = CoalescedTreeNode.CreateRootTree(out root);
            psinadd.MergeToCoalescedTree(new MathIdentifier("SinAdd", "Test"), list);
            psinsqr.MergeToCoalescedTree(new MathIdentifier("SinSqr", "Test"), list);

            // test whether the tree was generated correctly
            Assert.AreEqual(1, root.ConditionAxis.Count, "D01");
            Assert.AreEqual(0, root.PatternAxis.Count, "D02");

            CoalescedTreeNode csin = root.ConditionAxis[0];
            Assert.AreEqual(true, csin.Condition is EntityCondition, "D03");
            Assert.AreEqual(new MathIdentifier("Sine", "Std"), ((EntityCondition)csin.Condition).EntityId, "D04");
            Assert.AreEqual(1, csin.GroupAxis.Count, "D05");
            Assert.AreEqual(0, csin.SubscriptionAxis.Count, "D06");
            Assert.AreEqual("sin", csin.GroupAxis[new MathIdentifier("SinSqr", "Test")], "D07");
            Assert.AreEqual(1, csin.PatternAxis.Count, "D08");
            Assert.AreEqual(1, csin.PatternAxis[0].ChildrenAxis.Count, "D09");
            Assert.AreEqual(true, csin.PatternAxis[0].ChildrenAxis[0].Condition is AlwaysTrueCondition, "D10");

            CoalescedTreeNode cadd = csin.PatternAxis[0].ChildrenAxis[0].ConditionAxis[0];
            Assert.AreEqual(true, cadd.Condition is EntityCondition, "D11");
            Assert.AreEqual(new MathIdentifier("Add", "Std"), ((EntityCondition)cadd.Condition).EntityId, "D12");
            Assert.AreEqual(1, cadd.GroupAxis.Count, "D13");
            Assert.AreEqual(1, cadd.SubscriptionAxis.Count, "D14");
            Assert.AreEqual("add", cadd.GroupAxis[new MathIdentifier("SinAdd", "Test")], "D15");
            Assert.AreEqual(new MathIdentifier("SinAdd", "Test"), cadd.SubscriptionAxis[0], "D16");
            Assert.AreEqual(0, cadd.PatternAxis.Count, "D18");

            CoalescedTreeNode csqr = csin.PatternAxis[0].ChildrenAxis[0].ConditionAxis[1];
            Assert.AreEqual(true, csqr.Condition is EntityCondition, "D19");
            Assert.AreEqual(new MathIdentifier("Square", "Std"), ((EntityCondition)csqr.Condition).EntityId, "D20");
            Assert.AreEqual(1, csqr.GroupAxis.Count, "D21");
            Assert.AreEqual(1, csqr.SubscriptionAxis.Count, "D22");
            Assert.AreEqual("sqr", csqr.GroupAxis[new MathIdentifier("SinSqr", "Test")], "D23");
            Assert.AreEqual(new MathIdentifier("SinSqr", "Test"), csqr.SubscriptionAxis[0], "D24");
            Assert.AreEqual(0, csqr.PatternAxis.Count, "D26");

            // test whether the tree works as expected
            MatchCollection res = Match.MatchAll(sinx2, sinx2.DrivenByPort, root);
            Assert.AreEqual(true, res.Contains(new MathIdentifier("SinSqr", "Test")), "D27");
            Assert.AreEqual(false, res.Contains(new MathIdentifier("SinAdd", "Test")), "D28");

            Match match = res[new MathIdentifier("SinSqr", "Test")];
            Assert.AreEqual(new MathIdentifier("SinSqr", "Test"), match.PatternId, "D29");
            Assert.AreEqual(2, match.GroupCount, "D30");
            Assert.AreEqual(1, match["sin"].Count, "D31");
            Assert.AreEqual(sinx2.InstanceId, match["sin"][0].First.InstanceId, "D32");
            Assert.AreEqual(1, match["sqr"].Count, "D33");
            Assert.AreEqual(x2.InstanceId, match["sqr"][0].First.InstanceId, "D34");
        }
Esempio n. 3
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        ///// <summary>
        ///// If true (default), there's a 1:1 relation between child patterns and child signals.
        ///// If false, there may be more child signals than child patterns, which are then processed by the CatchAll pattern.
        ///// </summary>
        //public bool ExactMatch
        //{
        //    get { return _exactMatch; }
        //    set { _exactMatch = value; }
        //}

        ///// <summary>
        ///// If true (default), the child signals must appear in the right order.
        ///// If false, the patterns are permutated until they fit.
        ///// </summary>
        //public bool Ordered
        //{
        //    get { return _ordered; }
        //    set { _ordered = value; }
        //}

        //public Pattern CatchAllPattern
        //{
        //    get { return _catchAll; }
        //    set { _catchAll = value; }
        //}

        public void Add(Pattern child) //, bool optional)
        {
            _children.Add(child);
        }