void SetupTree() { tree = new MModel(EType.Model, "InstanceTree"); tree.DistanceThreshold = 15000; tree.Load(TreeModel); treemesh = (MMesh)tree.FindModuleByType(EType.Mesh); treemesh.transform.Scale = new Vector3d(1, 1, 1); treemesh.Setup(); //MScene.Background.Add(tree); }
void SetupMesh() { tree = new MModel(EType.Model, "BaseModel"); tree.DistanceThreshold = 5000; tree.Load(ModelPath); mesh = (MMesh)tree.FindModuleByType(EType.Mesh); if (mesh == null) { return; } mesh.transform.Scale = new Vector3d(1, 1, 1); mesh.Setup(); }