Esempio n. 1
0
        public UIMessageBox( String message, String title, bool closeButton = true )
            : base(new Vector2( 480, 64 ))
        {
            CanClose = closeButton;
            myCentreText = false;

            Title = title;

            myText = new UILabel( Client.Graphics.Font.Large )
            {
                Text = message,
                Position = new Vector2( 4, 4 )
            };
            AddChild( myText );
        }
Esempio n. 2
0
        public UIButton( Vector2 size, Vector2 position, float scale = 1.0f )
            : base(size, position)
        {
            Colour = Color4.White;

            PaddingLeft = PaddingTop = PaddingRight = PaddingBottom = 4.0f * scale;

            myButtonSprite = new FrameSprite( Res.Get<Texture2D>( "images_gui_panels" ), scale )
            {
                SubrectSize = new Vector2( 16, 16 ),
                SubrectOffset = new Vector2( 32, 16 ),
                FrameTopLeftOffet = new Vector2( 4, 4 ),
                FrameBottomRightOffet = new Vector2( 4, 4 ),
                Size = size
            };

            myLabel = new UILabel( Font.Large, scale );

            AddChild( myLabel );
        }
Esempio n. 3
0
        public UIWindow( Vector2 size, Vector2 position, float scale = 1.0f )
            : base(size, position)
        {
            myScale = scale;

            PaddingLeft = 4.0f * scale;
            PaddingTop = 20.0f * scale;
            PaddingRight = 4.0f * scale;
            PaddingBottom = 4.0f * scale;

            myFrameSprite = new FrameSprite( Res.Get<Texture2D>( "images_gui_panels" ), scale )
            {
                SubrectSize = new Vector2( 32, 32 ),
                SubrectOffset = new Vector2( 0, 0 ),
                FrameTopLeftOffet = new Vector2( 4, 20 ),
                FrameBottomRightOffet = new Vector2( 4, 4 ),
                Size = size
            };

            myTitleText = new UILabel( Font.Large, scale )
            {
                Position = new Vector2( 6 * scale - PaddingLeft, 4 * scale - PaddingTop ),
                IsEnabled = false
            };

            AddChild( myTitleText );

            myCloseButton = new UIWindowCloseButton( new Vector2( size.X - 18.0f * scale - PaddingLeft, 2.0f * scale - PaddingTop ), scale );

            myCloseButton.Click += delegate( object sender, OpenTK.Input.MouseButtonEventArgs e )
            {
                Close();
            };

            AddChild( myCloseButton );

            CanBringToFront = true;
            CanClose = true;
            CanDrag = true;
        }
Esempio n. 4
0
        protected override void OnLoad( System.EventArgs e )
        {
            Plugin.Register( "MarsMiner.Shared.CorePlugin", true, true );
            Plugin.Register( "MarsMiner.Shared.MarsMinerPlugin", true, true );

            ServerBuilder sb = new ServerBuilder
            {
                Name = "Local Server",
                Password = null,
                SlotCount = 1
            };

            myLocalServer = new GameServer( sb );
            myServerThread = new Thread( myLocalServer.Run );
            myServerThread.Start();

            myLocalClient = new GameClient();
            myLocalClient.ConnectLocal();
            myClientThread = new Thread( myLocalClient.Run );
            myClientThread.Start();

            mySpriteShader = new SpriteShader( Width, Height );
            myUIRoot = new UIObject( new Vector2( Width, Height ) );

            myFPSText = new UILabel( Font.Large, new Vector2( 4.0f, 4.0f ) );
            myFPSText.Text = "FT: ??ms FPS: ?? MEM: ??";
            myUIRoot.AddChild( myFPSText );

            Mouse.Move += OnMouseMove;
            Mouse.ButtonUp += OnMouseButtonEvent;
            Mouse.ButtonDown += OnMouseButtonEvent;

            /*
            myTestWorld = new World();

            myGeoShader = new GeometryShader( Width, Height );
            myGeoShader.UpdateTileMap( 16 );

            myGeoRenderers = new List<ChunkRenderer>();

            myTestWorld.ChunkLoaded += OnChunkEvent;
            myTestWorld.ChunkUnloaded += OnChunkEvent;
            myTestWorld.ChunkChanged += OnChunkEvent;

            myTestWorld.Generate( 1024, 1024, 4 );

            myGeoShader.CameraPosition = new Vector3( 0.0f, 1024.0f, 0.0f );
            */

            GL.ClearColor( new Color4( 223, 186, 168, 255 ) );

            myFrameTimer.Start();
        }