Esempio n. 1
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 public void SetLegion(Legion _legion, bool bSendData = false)
 {
     legion = _legion;
     if (bSendData)
     {
         SendLegionInfo();
     }
 }
Esempio n. 2
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 public void Init(Legion _legion = null)
 {
     if (_legion != null)
     {
         legion = _legion;
         return;
     }
     legion = LegionManager.Instance().GetPlayerLegion(play.GetName());
 }
Esempio n. 3
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 public void Init(Legion _legion = null)
 {
     if (_legion != null)
     {
         legion = _legion;
         return;
     }
     legion = LegionManager.Instance().GetPlayerLegion(play.GetName());
 }
Esempio n. 4
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        public void DB_Load(LEGIONINFO info)
        {
            mDicLegion.Clear();
            for (int i = 0; i < info.list_item.Count; i++)
            {
                Legion obj = new Legion();
                obj.SetBaseInfo(info.list_item[i]);
                mDicLegion[info.list_item[i].id] = obj;
            }

            Log.Instance().WriteLog("从DBserver加载军团数据库成功!");
        }
Esempio n. 5
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        //更改成员职位
        public void ChangeMemberPlace(uint legion_id, String play_name, short place)
        {
            Legion legion = GetLegion(legion_id);

            for (int i = 0; i < legion.GetBaseInfo().list_member.Count; i++)
            {
                if (legion.GetBaseInfo().list_member[i].members_name == play_name)
                {
                    legion.GetBaseInfo().list_member[i].rank = place;
                    break;
                }
            }
        }
Esempio n. 6
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        public void UpdateLegionInfo(uint legion_id, int player_id)
        {
            if (!mDicLegion.ContainsKey(legion_id))
            {
                return;
            }
            Legion info = mDicLegion[legion_id];

            //发送给dbserver 更新军团数据
            LegionOption option = new LegionOption();

            option.SetUpdateTag();
            option.player_id = player_id;
            option.mInfo     = info.GetBaseInfo();
            DBServer.Instance().GetDBClient().SendData(option.GetBuffer());
        }
Esempio n. 7
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        //创建军团返回
        public void CreateLegion_Ret(CreateLegion_Ret info)
        {
            LegionInfo le = null;

            for (int i = 0; i < mListTemp.Count; i++)
            {
                if (mListTemp[i].leader_id == info.play_id)
                {
                    le    = mListTemp[i];
                    le.id = (uint)info.legion_id;
                    mListTemp.Remove(le);
                    break;
                }
            }
            if (info == null || info.ret == 0 || le == null)
            {
                return;
            }
            PlayerObject play = UserEngine.Instance().FindPlayerObjectToPlayerId(info.play_id);

            if (play == null)
            {
                return;
            }

            //加入军团长
            LegionMember member = new LegionMember();

            member.boChange     = true;
            member.members_name = play.GetName();
            member.money        = info.money;
            member.id           = info.boss_id;
            member.rank         = GameBase.Config.Define.LEGION_PLACE_JUNTUANZHANG;
            le.list_member.Add(member);



            Legion l = new Legion();

            l.SetBaseInfo(le);
            mDicLegion[le.id] = l;
            play.GetLegionSystem().SetLegion(l, true);
        }
Esempio n. 8
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        //退出军团
        public void QuitLegion(PlayerObject play)
        {
            Legion legion = play.GetLegionSystem().GetLegion();

            if (legion == null)
            {
                return;
            }
            uint legion_id = legion.GetBaseInfo().id;

            play.GetLegionSystem().SetLegion(null, true);
            int player_id = play.GetBaseAttr().player_id;

            for (int i = 0; i < legion.GetBaseInfo().list_member.Count; i++)
            {
                if (legion.GetBaseInfo().list_member[i].members_name == play.GetName())
                {
                    legion.GetBaseInfo().list_member[i].id = 0;
                    break;
                }
            }
            this.UpdateLegionInfo(legion_id, player_id);
        }
Esempio n. 9
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        //军团添加成员
        public void AddMember(uint legion_id, PlayerObject play)
        {
            //已经有军团了
            if (play.GetLegionSystem().IsHaveLegion())
            {
                return;
            }
            Legion legion = GetLegion(legion_id);

            if (legion == null)
            {
                return;
            }
            LegionMember member = new LegionMember();

            member.members_name = play.GetName();
            member.money        = 0;
            member.rank         = GameBase.Config.Define.LEGION_PLACE_PUTONGTUANYUAN;
            legion.GetBaseInfo().list_member.Add(member);
            play.GetLegionSystem().SetLegion(legion, true);

            UpdateLegionInfo(legion_id, play.GetBaseAttr().player_id);
        }
Esempio n. 10
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        public void DB_Load(LEGIONINFO info)
        {
            mDicLegion.Clear();
            for (int i = 0; i < info.list_item.Count; i++)
            {
                Legion obj = new Legion();
                obj.SetBaseInfo(info.list_item[i]);
                mDicLegion[info.list_item[i].id] = obj;
            }

            Log.Instance().WriteLog("从DBserver加载军团数据库成功!");
        }
Esempio n. 11
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        //创建军团返回
        public void CreateLegion_Ret(CreateLegion_Ret info)
        {
            LegionInfo le = null;
            for(int i = 0;i < mListTemp.Count;i++)
            {
                if (mListTemp[i].leader_id == info.play_id)
                {
                    le = mListTemp[i];
                    le.id = (uint)info.legion_id;
                    mListTemp.Remove(le);
                    break;
                }
            }
            if(info == null || info.ret ==0 || le == null)return;
            PlayerObject play = UserEngine.Instance().FindPlayerObjectToPlayerId(info.play_id);
            if (play == null) return;

            //加入军团长
            LegionMember member = new LegionMember();
            member.boChange = true;
            member.members_name = play.GetName();
            member.money = info.money;
            member.id = info.boss_id;
            member.rank = GameBase.Config.Define.LEGION_PLACE_JUNTUANZHANG;
            le.list_member.Add(member);

            Legion l = new Legion();
            l.SetBaseInfo(le);
            mDicLegion[le.id] = l;
            play.GetLegionSystem().SetLegion(l,true);
        }
Esempio n. 12
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        public PlayerLegion(PlayerObject _play)
        {
            legion = null;

            play = _play;
        }
Esempio n. 13
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 public void SetLegion(Legion _legion,bool bSendData = false)
 {
     legion = _legion;
     if (bSendData)
     {
         SendLegionInfo();
     }
 }
Esempio n. 14
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        public PlayerLegion(PlayerObject _play)
        {
            legion = null;

            play = _play;
        }