Esempio n. 1
0
        public ParticleSystem(LTexture defaultSprite, int maxParticles)
        {
            this.maxParticlesPerEmitter = maxParticles;

            sprite = defaultSprite;
            dummy = CreateParticle(this);
        }
Esempio n. 2
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        public ParticleSystem(string defaultSpriteRef, int maxParticles, LColor mask)
        {
            this.maxParticlesPerEmitter = maxParticles;
            this.mask = mask;

            SetDefaultImageName(defaultSpriteRef);
            dummy = CreateParticle(this);
        }
Esempio n. 3
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 public void UpdateParticle(Particle particle, long delta)
 {
     if (particle.GetLife() > 600)
     {
         particle.AdjustSize(0.07f * delta);
     }
     else
     {
         particle.AdjustSize(-0.04f * delta * (size / 40.0f));
     }
     float c = 0.002f * delta;
     particle.AdjustColor(0, -c / 2, -c * 2, -c / 4);
 }
Esempio n. 4
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 public void Release(Particle particle)
 {
     if (particle != dummy)
     {
         ParticlePool pool = (ParticlePool)CollectionUtils.Get(particlesByEmitter, particle
                 .GetEmitter());
         pool.available.Add(particle);
     }
 }