Esempio n. 1
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        public void Init(IEnumerable <ToolPrototype> toolSpecs, string filePrefix, string initialCategory,
                         BlockSpace blockSpace)
        {
            this.currentCategory = initialCategory;
            this.toolSpecs       = toolSpecs;
            this.filePrefix      = filePrefix;
            tools.Clear();


            dummyFactory = new BlockViewFactory(textMetrics, textFont,
                                                blockSpace, new Dictionary <IBlock, IBlockView>(), delegate() { });
            foreach (ToolPrototype spec in toolSpecs)
            {
                AddNewTool(blockSpace, spec);
            }
        }
Esempio n. 2
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        public BlockController(Graphics textMetrics, Font textFont, Size canvasSize, Func<TextBox> textBoxMaker)
        {
            this.Modified += delegate(object sender) { };
            blockSpace = new BlockSpace();
            blockSpace.OnTopLevelAdded += new TopLevelEvent(blockSpace_OnTopLevelAdded);
            blockSpace.OnTopLevelDeleted += new TopLevelEvent(blockSpace_OnTopLevelDeleted);
            blockSpace.OnTopLevelMoved += new TopLevelEvent(blockSpace_OnTopLevelMoved);

            palette = new Palette(new Size(canvasSize.Width - 20, 60), textMetrics, textFont);
            palette.Modified += new PaletteModifiedEvent(palette_Modified);

            canvasView = new CanvasView(textMetrics, canvasSize, allViews, DropRegions, textFont, palette);
            this.canvasSize = canvasSize;
            state = CanvasState.Ready;
            viewFactory = new BlockViewFactory(textMetrics, textFont, blockSpace, blockViews,
                ()=>Modified(this));

            this.textBoxMaker = textBoxMaker;
        }
Esempio n. 3
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        public BlockController(Graphics textMetrics, Font textFont, Size canvasSize, Func <TextBox> textBoxMaker)
        {
            this.Modified += delegate(object sender) { };
            blockSpace     = new BlockSpace();
            blockSpace.OnTopLevelAdded   += new TopLevelEvent(blockSpace_OnTopLevelAdded);
            blockSpace.OnTopLevelDeleted += new TopLevelEvent(blockSpace_OnTopLevelDeleted);
            blockSpace.OnTopLevelMoved   += new TopLevelEvent(blockSpace_OnTopLevelMoved);

            palette           = new Palette(new Size(canvasSize.Width - 20, 60), textMetrics, textFont);
            palette.Modified += new PaletteModifiedEvent(palette_Modified);

            canvasView      = new CanvasView(textMetrics, canvasSize, allViews, DropRegions, textFont, palette);
            this.canvasSize = canvasSize;
            state           = CanvasState.Ready;
            viewFactory     = new BlockViewFactory(textMetrics, textFont, blockSpace, blockViews,
                                                   () => Modified(this));

            this.textBoxMaker = textBoxMaker;
        }
        public EditProcDefController(ProcDefView view, ProcDefBlock model, BlockViewFactory factory,
            Func<TextBox> textBoxMaker, Button eraseButton)
        {
            this.view = view;
            this.view.Changed += new ViewChangedEvent(view_Changed);
            this.model = model;
            this.factory = factory;
            this.textBoxMaker = textBoxMaker;
            this.eraseButton = eraseButton;
            this.eraseButton.Hide();
            this.eraseButton.Click += new EventHandler(eraseButton_Click);
            this.Changed += delegate(object sender) { };
            State = EditState.Ready;

            // I wish the view was dynamically centered, but there's some mismatch
            // between a label's textbox and the place where the text is drawn
            // for now we hide it by not constantly moving the view
            // strangely, the mistmatch disappears (text is drawn in the right place)
            // when view.RelativePos is not moved anymore. hmm...
            // Point origin = size.Center(b.Size);
            Point origin = new Point(15, 15);
            view.RelativePos = origin;
        }
Esempio n. 5
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        public EditProcDefController(ProcDefView view, ProcDefBlock model, BlockViewFactory factory,
                                     Func <TextBox> textBoxMaker, Button eraseButton)
        {
            this.view          = view;
            this.view.Changed += new ViewChangedEvent(view_Changed);
            this.model         = model;
            this.factory       = factory;
            this.textBoxMaker  = textBoxMaker;
            this.eraseButton   = eraseButton;
            this.eraseButton.Hide();
            this.eraseButton.Click += new EventHandler(eraseButton_Click);
            this.Changed           += delegate(object sender) { };
            State = EditState.Ready;

            // I wish the view was dynamically centered, but there's some mismatch
            // between a label's textbox and the place where the text is drawn
            // for now we hide it by not constantly moving the view
            // strangely, the mistmatch disappears (text is drawn in the right place)
            // when view.RelativePos is not moved anymore. hmm...
            // Point origin = size.Center(b.Size);
            Point origin = new Point(15, 15);

            view.RelativePos = origin;
        }
Esempio n. 6
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        public void Init(IEnumerable<ToolPrototype> toolSpecs, string filePrefix, string initialCategory,
            BlockSpace blockSpace)
        {
            this.currentCategory = initialCategory;
            this.toolSpecs = toolSpecs;
            this.filePrefix = filePrefix;
            tools.Clear();

            dummyFactory = new BlockViewFactory(textMetrics, textFont,
                blockSpace, new Dictionary<IBlock, IBlockView>(), delegate() { });
            foreach (ToolPrototype spec in toolSpecs)
            {
                AddNewTool(blockSpace, spec);
            }
        }