private void VérificationGrilleNiveau() { //regarde dans la grille de niveau GrilleRefNiveau = new cGrilleNiveau(Experience, NiveauPerso); if (GrilleRefNiveau.MonterNiv()) { //choix perso , image de base arme, point de vie,tabArme envoyés en argument dLevelUp upgrade = new dLevelUp((int)PersoComplet[0], (Image)PersoComplet[3], (int)PersoComplet[4], (int[])PersoComplet[5]); upgrade.ShowDialog(); NiveauPerso++; PersoComplet[4] = upgrade.UpgradeDeVie; ArmeNiveau = upgrade.UpgradeDeDegatArme(); } }
public dUnivers(object[] PComplet, bool AccesMonde2, bool AccesMonde3, bool AccesMonde4, int R1, int R2) { InitializeComponent(); #region Initialisation + parution du monde 2 et 3 PersoComplet = PComplet; Perso = (int)PComplet[0]; Argent = (int)PComplet[6]; Experience = (int)PComplet[7]; NiveauPerso = (int)PComplet[9]; ArmeNiveau = (int[])PComplet[10]; Planete2 = AccesMonde2; Planete3 = AccesMonde3; Planete4 = AccesMonde4; //Planete4 = AccesMonde4; Rune1 = R1; Rune2 = R2; if (Planete2 == true) { pbPlanete2.Visible = true; } if (Planete3 == true) { pbPlanete3.Visible = true; } if (Planete4 == true) { pbPlanete1.Visible = false; pbPlanete2.Visible = false; pbPlanete3.Visible = false; RotationPlaneteFinale.Start(); } GrilleRefNiveau = new cGrilleNiveau(Experience, NiveauPerso); #endregion DeplacementPlanete(true); sp.PlayLooping(); }