// Start is called before the first frame update void Start() { playerInput = GetComponent <PlayerInputComponent>(); settings = GetComponent <PlayerSettings>(); physics = GetComponent <PlayerPhysics>(); boost = GetComponent <PlayerBoost>(); }
// Start is called before the first frame update void Start() { boostSystem = GetComponent <PlayerBoost>(); if (boostSystem.boosting) { BoostEngineParticleSystem.Play(); } else { BoostEngineParticleSystem.Stop(); } }