Esempio n. 1
0
        private void OnStatusFilterChanged(bool all)
        {
            _currentList = all ? _players : _sameStatusPlayers;
            SortPlayers();

            for (int i = 0; i < topCount; i++)
            {
                if (i < _currentList.Count)
                {
                    if (i >= _usersPool.Active.Count)
                    {
                        TopUser newUser = _usersPool.GetItemFromPool();
                        if (newUser == null)
                        {
                            return;
                        }
                        newUser.Activate(newUser.transform.position);
                    }
                    _usersPool.Active[i].SetData(_currentList[i], _currentDifficulty);
                    _usersPool.Active[i].SetIndex(i + 1);
                }
                else
                {
                    if (_usersPool.Active.Count <= i)
                    {
                        break;
                    }
                    _usersPool.ReturnItemToPool(_usersPool.Active[i]);
                    i--;
                }
            }
            _ui.ChangeTableHeight(_currentList.Count > topCount ? topCount : _currentList.Count);
            _ui.ChangeScrollValue(CalculateScrollValue());
        }
Esempio n. 2
0
        private void SetDataToUsers()
        {
            TopUser       user = null;
            RectTransform rect = null;

            _usersPool.ReturnAllItemsToPool();
            for (int i = 0; i < topCount; i++)
            {
                user = _usersPool.GetItemFromPool();
                if (user == null)
                {
                    return;
                }
                user.SetData(_currentList[i], _currentDifficulty, true);
                user.SetIndex(i + 1);
                rect = user.GetComponent <RectTransform>();
                rect.localPosition = new Vector3(0, rect.localPosition.y - (_ui.TableCellHeight * (user.Index - 1)), 0);
                user.Activate(user.transform.position);
            }
            _ui.ChangeTableHeight(_currentList.Count > topCount ? topCount : _currentList.Count);
            _ui.ChangeScrollValue(CalculateScrollValue());
        }