Esempio n. 1
0
        public static Mesh Make(GameObject obj, SpacePoint blPos, SpacePoint tlPos, SpacePoint trPos, SpacePoint brPos)
        {
            Vector3[] vertices;
            int[]     triangles;

            vertices = new Vector3[4];

            var bl = 0;
            var tl = 1;
            var br = 2;
            var tr = 3;

            vertices[bl] = blPos.ToLocalSpace(obj).Position;
            vertices[tl] = tlPos.ToLocalSpace(obj).Position;
            vertices[br] = brPos.ToLocalSpace(obj).Position;
            vertices[tr] = trPos.ToLocalSpace(obj).Position;

            triangles = new int[6];

            triangles[0] = bl; //BL
            triangles[1] = tl; //TL
            triangles[2] = br; //BR

            triangles[3] = tl; //BL
            triangles[4] = tr; //TL
            triangles[5] = br; //BR

            return(ToMesh(vertices, triangles));
        }
Esempio n. 2
0
        public static Vector2 Delta(SpacePoint start, SpacePoint end)
        {
            var s      = start.ToWorldSpace().Position;
            var e      = end.ToWorldSpace().Position;
            var change = (e - s).normalized;

            return(new Vector2(change.x, change.y));
        }