Esempio n. 1
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        public void ReturnCostForSpecificPath(GraphImpl g, int start_vertex, int dest_vertex, int[] distance_list, int[] short_vertices)
        {
            int first_edge, second_edge;

            Node source_node = g.searchNode(start_vertex);

            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                if (z == dest_vertex)
                {
                    double total_cost  = 0;
                    double total_cost1 = 0;
                    if (short_vertices[z] == start_vertex)
                    {
                        total_cost = g.Edge_cost(source_node, z);
                        Console.WriteLine("Path for " + z + " = (" + start_vertex + "," + z + ")");
                        Console.WriteLine("Total latency = " + total_cost);
                    }
                    else
                    {
                        first_edge = z;
                        do
                        {
                            second_edge = short_vertices[first_edge];
                            // The last param should be in KiloBytes
                            total_cost1 += ReturnLatencyForGivenEdge(g, first_edge, second_edge, /* File size*/ 10);
                            Console.WriteLine("Path for " + z + " = (" + first_edge + "," + second_edge + ")");

                            first_edge = second_edge;
                        } while (second_edge != start_vertex);
                        Console.WriteLine("Total latency = " + total_cost1);
                    }
                }
            }
        }
Esempio n. 2
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        public double ReturnLatencyForGivenEdge(GraphImpl gi, int first_edge, int second_edge, long file_size)
        {
            Node   source_node = gi.searchNode(first_edge);
            int    cost        = 0;
            double latency     = 0.0;

            // FileSize - KB
            // Bandwidth - KBps
            // Cost - milliseconds
            cost    = gi.Edge_cost(source_node, second_edge);
            latency = (file_size / cost) * Math.Pow(10, -3);
            return(latency);
        }
Esempio n. 3
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        public void entry()
        {
            int num_nodes = 500;
            bool isGraphConnected;
            GraphImpl gi = new GraphImpl(num_nodes);
            gi.CreateNodes(gi.GetTotalNodes());
            gi.CreateEdges(gi.GetTotalNodes());
            //gi.display_connections();
            isGraphConnected = gi.isGraphConnected();

            if (!isGraphConnected)
            {
                Console.WriteLine("Graph not connected");
            }
            else
            {
                Console.WriteLine("Graph connected");

                Dijkstra dij = new Dijkstra();
                dij.DikkstraImpl(gi, 0, 8);
            }
        }
Esempio n. 4
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        public void ReturnAllPath(GraphImpl g, int start_vertex, int[] distance_list, int[] short_vertices)
        {
            int first_edge, second_edge;

            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                if (short_vertices[z] == start_vertex)
                {
                    Console.WriteLine("Path for " + z + " = (" + start_vertex + "," + z + ")");
                }
                else
                {
                    first_edge = z;
                    do
                    {
                        second_edge = short_vertices[first_edge];
                        Console.WriteLine("Path for " + z + " = (" + first_edge + "," + second_edge + ")");

                        first_edge = second_edge;
                    } while (second_edge != start_vertex);
                }
            }
        }
Esempio n. 5
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        public void entry()
        {
            int       num_nodes = 500;
            bool      isGraphConnected;
            GraphImpl gi = new GraphImpl(num_nodes);

            gi.CreateNodes(gi.GetTotalNodes());
            gi.CreateEdges(gi.GetTotalNodes());
            //gi.display_connections();
            isGraphConnected = gi.isGraphConnected();

            if (!isGraphConnected)
            {
                Console.WriteLine("Graph not connected");
            }
            else
            {
                Console.WriteLine("Graph connected");

                Dijkstra dij = new Dijkstra();
                dij.DikkstraImpl(gi, 0, 8);
            }
        }
Esempio n. 6
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        public void DikkstraImpl(GraphImpl g, int start_vertex, int dest_vertex)
        {
            Queue <int> visited_vertices = new Queue <int>(g.GetTotalNodes());

            int[]      distance_list = new Int32[g.GetTotalNodes()];
            List <int> current_list  = new List <int>(g.GetTotalNodes());

            int[] shortest_vertices = new Int32[g.GetTotalNodes()];

            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                distance_list[z] = Int32.MaxValue;
            }
            distance_list[start_vertex] = 0;
            current_list.Add(start_vertex);


            Node start_node = g.searchNode(start_vertex);

            while (current_list.Count != 0)
            {
                List <int> pseudo_priority_list = new List <int>(current_list.Count);

                foreach (int value in current_list)
                {
                    int xxx = distance_list[value];
                    pseudo_priority_list.Add(xxx);
                }

                int small          = pseudo_priority_list.Min();
                int index          = pseudo_priority_list.IndexOf(small);
                int current_vertex = current_list[index];

                Node        current_node = g.searchNode(current_vertex);
                List <Edge> edge_list    = new List <Edge>();
                edge_list = current_node.GetEdgeList();

                for (int z = 0; z < edge_list.Count; z++)
                {
                    int r = edge_list[z]._dest.node_id;

                    if (!visited_vertices.Contains(r) && !current_list.Contains(r))
                    {
                        current_list.Add(r);
                    }
                    int edge1 = g.Edge_cost(start_node, current_vertex);
                    if (edge1 == -1)
                    {
                        edge1 = distance_list[current_vertex];
                    }
                    if (edge1 > distance_list[current_vertex])
                    {
                        edge1 = distance_list[current_vertex];
                    }
                    int edge2 = g.Edge_cost(current_node, r);
                    if (distance_list[r] > (edge1 + edge2))
                    {
                        shortest_vertices[r] = r;

                        shortest_vertices[r] = current_vertex;
                        distance_list[r]     = edge1 + edge2;
                    }
                }
                visited_vertices.Enqueue(current_vertex);

                current_list.Remove(current_vertex);
            }
            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                Console.WriteLine("shortest cost to reach " + z + " from " + start_vertex + " -> " + distance_list[z]);
            }
            ReturnCostForSpecificPath(g, start_vertex, dest_vertex, distance_list, shortest_vertices);
        }
Esempio n. 7
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        public void DikkstraImpl(GraphImpl g, int start_vertex)
        {
            /***********************************************************************************************
             * [1] Assign to every node a distance value. Set it to zero for our initial node and to infinity
             * for all other nodes.
             * [2] Mark all nodes as unvisited. Set initial node as current.
             * [3] For current node, consider all its unvisited neighbours and calculate their distance
             * (from the initial node). If this distance is less than the previously recorded distance
             * (infinity in the beginning, zero for the initial node), overwrite the distance.
             * [4] When we are done considering all neighbours of the current node, mark it as visited.
             * A visited node will not be checked ever again; its distance recorded now is final and minimal.
             * [5] Set the unvisited node with the smallest distance (from the initial node) as the next
             * "current node" and continue from step 3.
             * ~ Wiki
             * ********************************************************************************************/

            Queue <int> visited_vertices = new Queue <int>(g.GetTotalNodes());

            int[]      distance_list = new Int32[g.GetTotalNodes()];
            List <int> current_list  = new List <int>(g.GetTotalNodes());

            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                distance_list[z] = Int32.MaxValue;
            }
            distance_list[start_vertex] = 0;
            current_list.Add(start_vertex);


            Node start_node = g.searchNode(start_vertex);

            while (current_list.Count != 0)
            {
                List <int> pseudo_priority_list = new List <int>(current_list.Count);

                foreach (int value in current_list)
                {
                    int xxx = distance_list[value];
                    pseudo_priority_list.Add(xxx);
                }

                int small          = pseudo_priority_list.Min();
                int index          = pseudo_priority_list.IndexOf(small);
                int current_vertex = current_list[index];

                Node        current_node = g.searchNode(current_vertex);
                List <Edge> edge_list    = new List <Edge>();
                edge_list = current_node.GetEdgeList();

                for (int z = 0; z < edge_list.Count; z++)
                {
                    int r = edge_list[z]._dest.node_id;

                    if (!visited_vertices.Contains(r) && !current_list.Contains(r))
                    {
                        current_list.Add(r);
                    }
                    int edge1 = g.Edge_cost(start_node, current_vertex);
                    if (edge1 == -1)
                    {
                        edge1 = distance_list[current_vertex];
                    }
                    if (edge1 > distance_list[current_vertex])
                    {
                        Console.WriteLine("For Edge1, Current vertex = " + current_vertex + " , R = " + r);

                        edge1 = distance_list[current_vertex];
                    }
                    int edge2 = g.Edge_cost(current_node, r);
                    if (distance_list[r] > (edge1 + edge2))
                    {
                        Console.WriteLine("For Edge2, Current vertex = " + current_vertex + " , R = " + r);

                        distance_list[r] = edge1 + edge2;
                    }
                }
                visited_vertices.Enqueue(current_vertex);

                current_list.Remove(current_vertex);
            }
            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                Console.WriteLine("shortest cost to reach " + z + " from " + start_vertex + " -> " + distance_list[z]);
            }
        }
Esempio n. 8
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        // for shortest path example
        public void entry1()
        {
            int       num_nodes = 6;
            bool      isGraphConnected;
            GraphImpl gi = new GraphImpl(num_nodes);

            //create 8 nodes


            Node from = new Node();
            Node to   = new Node();

            /***************************** Example 1 ***************************************************
             * //================================= Node 0 ========================================
             * for (int z = 0; z < 8; z++)
             * {
             *  gi.addNode(z, num_nodes);
             * }
             *
             * from = gi.searchNode(0);
             * to = gi.searchNode(1);
             *
             * from.addAdjNode(to, 5);
             * to.addAdjNode(from, 5);
             *
             * to = gi.searchNode(5);
             * from.addAdjNode(to, 3);
             * to.addAdjNode(from, 3);
             *
             * //================================= Node 1 ========================================
             * from = gi.searchNode(1);
             * to = gi.searchNode(2);
             *
             * from.addAdjNode(to, 2);
             * to.addAdjNode(from, 2);
             *
             * to = gi.searchNode(6);
             * from.addAdjNode(to, 3);
             * to.addAdjNode(from, 3);
             *
             * //================================= Node 2 ========================================
             * from = gi.searchNode(2);
             * to = gi.searchNode(3);
             *
             * from.addAdjNode(to, 6);
             * to.addAdjNode(from, 6);
             *
             * to = gi.searchNode(7);
             * from.addAdjNode(to, 10);
             * to.addAdjNode(from, 10);
             * //================================= Node 3 ========================================
             * from = gi.searchNode(3);
             * to = gi.searchNode(4);
             *
             * from.addAdjNode(to, 3);
             * to.addAdjNode(from, 3);
             * //================================= Node 4 ========================================
             * from = gi.searchNode(4);
             * to = gi.searchNode(5);
             *
             * from.addAdjNode(to, 8);
             * to.addAdjNode(from, 8);
             *
             * to = gi.searchNode(7);
             * from.addAdjNode(to, 5);
             * to.addAdjNode(from, 5);
             * //================================= Node 5 ========================================
             * from = gi.searchNode(5);
             * to = gi.searchNode(6);
             *
             * from.addAdjNode(to, 7);
             * to.addAdjNode(from, 7);
             *
             * //================================= Node 6 ========================================
             * from = gi.searchNode(6);
             * to = gi.searchNode(7);
             *
             * from.addAdjNode(to, 2);
             * to.addAdjNode(from, 2);
             * //================================= Node 7 ========================================
             * //all done
             ****************************** Example 1 End ***************************************************/

            //****************************** Example 2 ***************************************************
            for (int z = 0; z < 6; z++)
            {
                gi.addNode(z, num_nodes);
            }

            //================================= Node 0 ========================================
            from = gi.searchNode(0);
            to   = gi.searchNode(1);

            from.addAdjNode(to, 7);
            to.addAdjNode(from, 7);

            to = gi.searchNode(4);

            from.addAdjNode(to, 14);
            to.addAdjNode(from, 14);

            to = gi.searchNode(5);
            from.addAdjNode(to, 9);
            to.addAdjNode(from, 9);

            //================================= Node 1 ========================================
            from = gi.searchNode(1);
            to   = gi.searchNode(2);

            from.addAdjNode(to, 15);
            to.addAdjNode(from, 15);
            to = gi.searchNode(5);

            from.addAdjNode(to, 10);
            to.addAdjNode(from, 10);


            //================================= Node 2 ========================================
            from = gi.searchNode(2);
            to   = gi.searchNode(3);

            from.addAdjNode(to, 6);
            to.addAdjNode(from, 6);
            to = gi.searchNode(5);

            from.addAdjNode(to, 11);
            to.addAdjNode(from, 11);

            //================================= Node 3 ========================================
            from = gi.searchNode(3);
            to   = gi.searchNode(4);

            from.addAdjNode(to, 9);
            to.addAdjNode(from, 9);

            //================================= Node 4 ========================================
            from = gi.searchNode(4);
            to   = gi.searchNode(5);

            from.addAdjNode(to, 2);
            to.addAdjNode(from, 2);

            //================================= Node 5 ========================================


            /****************************** Example 2 End ***************************************************/

            gi.display_connections();
            isGraphConnected = gi.isGraphConnected();
            if (!isGraphConnected)
            {
                Console.WriteLine("Graph not connected");
            }
            else
            {
                Console.WriteLine("Graph connected");

                Dijkstra dij = new Dijkstra();
                // source = 0, dest = 3
                dij.DikkstraImpl(gi, 0, 3);
            }
        }
Esempio n. 9
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        // for shortest path example
        public void entry1()
        {
            int num_nodes = 6;
            bool isGraphConnected;
            GraphImpl gi = new GraphImpl(num_nodes);

            //create 8 nodes

            Node from = new Node();
            Node to = new Node();

            /***************************** Example 1 ***************************************************
            //================================= Node 0 ========================================
            for (int z = 0; z < 8; z++)
            {
                gi.addNode(z, num_nodes);
            }

            from = gi.searchNode(0);
            to = gi.searchNode(1);

            from.addAdjNode(to, 5);
            to.addAdjNode(from, 5);

            to = gi.searchNode(5);
            from.addAdjNode(to, 3);
            to.addAdjNode(from, 3);

            //================================= Node 1 ========================================
            from = gi.searchNode(1);
            to = gi.searchNode(2);

            from.addAdjNode(to, 2);
            to.addAdjNode(from, 2);

            to = gi.searchNode(6);
            from.addAdjNode(to, 3);
            to.addAdjNode(from, 3);

            //================================= Node 2 ========================================
            from = gi.searchNode(2);
            to = gi.searchNode(3);

            from.addAdjNode(to, 6);
            to.addAdjNode(from, 6);

            to = gi.searchNode(7);
            from.addAdjNode(to, 10);
            to.addAdjNode(from, 10);
            //================================= Node 3 ========================================
            from = gi.searchNode(3);
            to = gi.searchNode(4);

            from.addAdjNode(to, 3);
            to.addAdjNode(from, 3);
            //================================= Node 4 ========================================
            from = gi.searchNode(4);
            to = gi.searchNode(5);

            from.addAdjNode(to, 8);
            to.addAdjNode(from, 8);

            to = gi.searchNode(7);
            from.addAdjNode(to, 5);
            to.addAdjNode(from, 5);
            //================================= Node 5 ========================================
            from = gi.searchNode(5);
            to = gi.searchNode(6);

            from.addAdjNode(to, 7);
            to.addAdjNode(from, 7);

            //================================= Node 6 ========================================
            from = gi.searchNode(6);
            to = gi.searchNode(7);

            from.addAdjNode(to, 2);
            to.addAdjNode(from, 2);
            //================================= Node 7 ========================================
            //all done
            ****************************** Example 1 End ***************************************************/

            //****************************** Example 2 ***************************************************
            for (int z = 0; z < 6; z++)
            {
                gi.addNode(z, num_nodes);
            }

            //================================= Node 0 ========================================
            from = gi.searchNode(0);
            to = gi.searchNode(1);

            from.addAdjNode(to, 7);
            to.addAdjNode(from, 7);

            to = gi.searchNode(4);

            from.addAdjNode(to, 14);
            to.addAdjNode(from, 14);

            to = gi.searchNode(5);
            from.addAdjNode(to, 9);
            to.addAdjNode(from, 9);

            //================================= Node 1 ========================================
            from = gi.searchNode(1);
            to = gi.searchNode(2);

            from.addAdjNode(to, 15);
            to.addAdjNode(from, 15);
            to = gi.searchNode(5);

            from.addAdjNode(to, 10);
            to.addAdjNode(from, 10);

            //================================= Node 2 ========================================
            from = gi.searchNode(2);
            to = gi.searchNode(3);

            from.addAdjNode(to, 6);
            to.addAdjNode(from, 6);
            to = gi.searchNode(5);

            from.addAdjNode(to, 11);
            to.addAdjNode(from, 11);

            //================================= Node 3 ========================================
            from = gi.searchNode(3);
            to = gi.searchNode(4);

            from.addAdjNode(to, 9);
            to.addAdjNode(from, 9);

            //================================= Node 4 ========================================
            from = gi.searchNode(4);
            to = gi.searchNode(5);

            from.addAdjNode(to, 2);
            to.addAdjNode(from, 2);

            //================================= Node 5 ========================================

            /****************************** Example 2 End ***************************************************/

            gi.display_connections();
            isGraphConnected = gi.isGraphConnected();
            if (!isGraphConnected)
            {
                Console.WriteLine("Graph not connected");
            }
            else
            {
                Console.WriteLine("Graph connected");

                Dijkstra dij = new Dijkstra();
                // source = 0, dest = 3
                dij.DikkstraImpl(gi, 0, 3);
            }
        }
Esempio n. 10
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        public void DikkstraImpl(GraphImpl g, int start_vertex, int dest_vertex)
        {
            Queue<int> visited_vertices = new Queue<int>(g.GetTotalNodes());
            int[] distance_list = new Int32[g.GetTotalNodes()];
            List<int> current_list = new List<int>(g.GetTotalNodes());

            int[] shortest_vertices = new Int32[g.GetTotalNodes()];

            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                distance_list[z] = Int32.MaxValue;
            }
            distance_list[start_vertex] = 0;
            current_list.Add(start_vertex);

            Node start_node = g.searchNode(start_vertex);
            while (current_list.Count != 0)
            {
                List<int> pseudo_priority_list = new List<int>(current_list.Count);

                foreach (int value in current_list)
                {
                    int xxx = distance_list[value];
                    pseudo_priority_list.Add(xxx);
                }

                int small = pseudo_priority_list.Min();
                int index = pseudo_priority_list.IndexOf(small);
                int current_vertex = current_list[index];

                Node current_node = g.searchNode(current_vertex);
                List<Edge> edge_list = new List<Edge>();
                edge_list = current_node.GetEdgeList();

                for (int z = 0; z < edge_list.Count; z++)
                {
                    int r = edge_list[z]._dest.node_id;

                    if (!visited_vertices.Contains(r) && !current_list.Contains(r))
                    {
                        current_list.Add(r);

                    }
                    int edge1 = g.Edge_cost(start_node, current_vertex);
                    if (edge1 == -1)
                    {
                        edge1 = distance_list[current_vertex];
                    }
                    if (edge1 > distance_list[current_vertex])
                    {
                        edge1 = distance_list[current_vertex];
                    }
                    int edge2 = g.Edge_cost(current_node, r);
                    if (distance_list[r] > (edge1 + edge2))
                    {
                        shortest_vertices[r] = r;

                        shortest_vertices[r] = current_vertex;
                        distance_list[r] = edge1 + edge2;
                    }
                }
                visited_vertices.Enqueue(current_vertex);

                current_list.Remove(current_vertex);

            }
            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                Console.WriteLine("shortest cost to reach " + z + " from " + start_vertex + " -> " + distance_list[z]);
            }
            ReturnCostForSpecificPath(g, start_vertex, dest_vertex, distance_list, shortest_vertices);
        }
Esempio n. 11
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        public double ReturnLatencyForGivenEdge(GraphImpl gi, int first_edge, int second_edge, long file_size)
        {
            Node source_node = gi.searchNode(first_edge);
            int cost = 0;
            double latency = 0.0;

            // FileSize - KB
            // Bandwidth - KBps
            // Cost - milliseconds
            cost = gi.Edge_cost(source_node, second_edge);
            latency = (file_size / cost) * Math.Pow(10, -3);
            return latency;
        }
Esempio n. 12
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        public void ReturnCostForSpecificPath(GraphImpl g, int start_vertex, int dest_vertex, int[] distance_list, int[] short_vertices)
        {
            int first_edge, second_edge;

            Node source_node = g.searchNode(start_vertex);
            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                if (z == dest_vertex)
                {
                    double total_cost = 0;
                    double total_cost1 = 0;
                    if (short_vertices[z] == start_vertex)
                    {
                        total_cost = g.Edge_cost(source_node, z);
                        Console.WriteLine("Path for " + z + " = (" + start_vertex + "," + z + ")");
                        Console.WriteLine("Total latency = " + total_cost);
                    }
                    else
                    {

                        first_edge = z;
                        do
                        {
                            second_edge = short_vertices[first_edge];
                            // The last param should be in KiloBytes
                            total_cost1 += ReturnLatencyForGivenEdge(g, first_edge, second_edge, /* File size*/10);
                            Console.WriteLine("Path for " + z + " = (" + first_edge + "," + second_edge + ")");

                            first_edge = second_edge;
                        } while (second_edge != start_vertex);
                        Console.WriteLine("Total latency = " + total_cost1);
                    }
                }
            }
        }
Esempio n. 13
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        public void ReturnAllPath(GraphImpl g, int start_vertex, int[] distance_list, int[] short_vertices)
        {
            int first_edge, second_edge;
            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                if (short_vertices[z] == start_vertex)
                {
                    Console.WriteLine("Path for " + z + " = (" + start_vertex + "," + z + ")");
                }
                else
                {
                    first_edge = z;
                    do
                    {
                        second_edge = short_vertices[first_edge];
                        Console.WriteLine("Path for " + z + " = (" + first_edge + "," + second_edge + ")");

                        first_edge = second_edge;
                    } while (second_edge != start_vertex);

                }
            }
        }
Esempio n. 14
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        public void DikkstraImpl(GraphImpl g, int start_vertex)
        {
            /***********************************************************************************************
             * [1] Assign to every node a distance value. Set it to zero for our initial node and to infinity
             * for all other nodes.
             * [2] Mark all nodes as unvisited. Set initial node as current.
             * [3] For current node, consider all its unvisited neighbours and calculate their distance
             * (from the initial node). If this distance is less than the previously recorded distance
             * (infinity in the beginning, zero for the initial node), overwrite the distance.
             * [4] When we are done considering all neighbours of the current node, mark it as visited.
             * A visited node will not be checked ever again; its distance recorded now is final and minimal.
             * [5] Set the unvisited node with the smallest distance (from the initial node) as the next
             * "current node" and continue from step 3.
             * ~ Wiki
             * ********************************************************************************************/

            Queue<int> visited_vertices = new Queue<int>(g.GetTotalNodes());
            int[] distance_list = new Int32[g.GetTotalNodes()];
            List<int> current_list = new List<int>(g.GetTotalNodes());

            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                distance_list[z] = Int32.MaxValue;
            }
            distance_list[start_vertex] = 0;
            current_list.Add(start_vertex);

            Node start_node = g.searchNode(start_vertex);
            while (current_list.Count != 0)
            {
                List<int> pseudo_priority_list = new List<int>(current_list.Count);

                foreach(int value in current_list)
                {
                    int xxx = distance_list[value];
                    pseudo_priority_list.Add(xxx);
                }

                int small = pseudo_priority_list.Min();
                int index = pseudo_priority_list.IndexOf(small);
                int current_vertex = current_list[index];

                Node current_node = g.searchNode(current_vertex);
                List<Edge> edge_list = new List<Edge>();
                edge_list = current_node.GetEdgeList();

                for (int z = 0; z < edge_list.Count; z++)
                {
                    int r = edge_list[z]._dest.node_id;

                    if (!visited_vertices.Contains(r) && !current_list.Contains(r))
                    {
                        current_list.Add(r);

                    }
                    int edge1 = g.Edge_cost(start_node, current_vertex);
                    if (edge1 == -1)
                    {
                        edge1 = distance_list[current_vertex];
                    }
                    if (edge1 > distance_list[current_vertex])
                    {
                        Console.WriteLine("For Edge1, Current vertex = " + current_vertex + " , R = " + r);

                        edge1 = distance_list[current_vertex];
                    }
                    int edge2 = g.Edge_cost(current_node, r);
                    if (distance_list[r] > (edge1 + edge2))
                    {
                        Console.WriteLine("For Edge2, Current vertex = " + current_vertex + " , R = " + r);

                        distance_list[r] = edge1 + edge2;
                    }
                }
                visited_vertices.Enqueue(current_vertex);

                current_list.Remove(current_vertex);

            }
            for (int z = 0; z < g.GetTotalNodes(); z++)
            {
                Console.WriteLine("shortest cost to reach " + z + " from " + start_vertex + " -> " + distance_list[z]);
            }
        }