public static IObservable <Unit> OnConnectionFailed(this Godot.MultiplayerAPI obj) => obj.ObserveSignal("connection_failed");
public static IObservable <(int Id, byte[] Packet)> OnNetworkPeerPacket(this Godot.MultiplayerAPI obj) => obj.ObserveSignal <int, byte[]>("network_peer_packet");
public static IObservable <Unit> OnConnectedToServer(this Godot.MultiplayerAPI obj) => obj.ObserveSignal("connected_to_server");