Esempio n. 1
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        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
Esempio n. 2
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                                                    new MainMenuScreen());
 }
Esempio n. 3
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
Esempio n. 4
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     // when the user selects the 'Play Game' then stop the current instance of MediaPlayer
     MediaPlayer.Stop();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new GameplayScreen());
 }
Esempio n. 5
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        /// <summary>
        /// Helper overload makes it easy to use ShouldPlaySong as a MenuEntry event handler.
        /// </summary>
        protected void ShouldPlaySong(object sender, PlayerIndexEventArgs e)
        {
            MediaPlayer.IsMuted = !MediaPlayer.IsMuted;
            isMuted = MediaPlayer.IsMuted;
            ContentManager content = BackgroundScreen.content;

            if (!isMuted && content != null)
            {
                Song song = content.Load<Song>("menu");
                MediaPlayer.Play(song);
                MediaPlayer.IsRepeating = true;

                muteMusic.Text = "Music On";
            }
            else
            {
                muteMusic.Text = "Music Off";
            }
        }
Esempio n. 6
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
Esempio n. 7
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        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentUngulate++;

            if (currentUngulate > Ungulate.Llama)
                currentUngulate = 0;

            SetMenuEntryText();
        }
Esempio n. 8
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        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentLanguage = (currentLanguage + 1) % languages.Length;

            SetMenuEntryText();
        }
Esempio n. 9
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        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            frobnicate = !frobnicate;

            SetMenuEntryText();
        }
Esempio n. 10
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        /// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            elf++;

            SetMenuEntryText();
        }
Esempio n. 11
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 /// <summary>
 /// Event handler for when the Replay menu entry is selected.
 /// </summary>
 void retrySelected(object sender, PlayerIndexEventArgs e)
 {
     //ScreenManager.AddScreen(, ControllingPlayer);
     GameplayScreen.getInstance().reload();
     this.OnCancel(sender, e);
 }